Hauksbee 103 Posted November 21, 2010 Flying infrequently, as I have been lately, I've rather lost my chops. 'Used to be I could look around with the hat switch and still fly straight, but now the whole plane turns under me. It started after I used the F3 or F4 keys. I'm sure there's a way to stop this. I also recall that when it does happen, there's a key command to center the plane under you again. [ps: I do have TrackIR 5, but I find the hat switch convenient for a quick, snap look over my shoulder.] Thanks all. Share this post Link to post Share on other sites
almccoyjr 7 Posted November 22, 2010 [ps: I do have TrackIR 5, but I find the hat switch convenient for a quick, snap look over my shoulder.] I do the same. TrackIR 4 PRO with COUGAR HOTAS. I use 3:o'clock for back over right shoulder and 9: for back over left shoulder. All other inputs to coolie are nulled out. For situational awareness, I still view with TIR4, but when in a dogfight with someone on my six, I want to concentrate on what's in front and slightly to the sides. I'll snap view back for a quick check to see where they are during evasive maneuvers. plug_nickel Share this post Link to post Share on other sites
Hauksbee 103 Posted November 22, 2010 Actually, I'm not using TrackIR at all. Only the Hat Switch. I keep promising myself that I'll take some time and fine-tune TrackIR, but at the moment it whips the scene past me so fast that I get near-vertigo moments and it takes a second, or two, to get focused back on my target. I use the Hat Switch like almccoyjr; for a quick, snap-look at my six. If I lose the enemy, cycling through the five front/side positions usually finds them. (especially if labels are on.) Lately, using the Hat Switch effectively puts the plane in Float View; the Virtual Cockpit revolves under you. Or up and down. Getting the plane lined up straight again ( so you're looking down your guns) is almost impossible. In the time it takes to get your plane anywhere near straight, your intended victim gets away. I recall from times past that there was a key command that would re-stabilize the plane on pitch, roll and yaw axes. It might be a CFS3 thing. Share this post Link to post Share on other sites
Olham 164 Posted November 22, 2010 It took me a while to get used to TrackIR, and it only worked, when I totally gave up the other way. First, my fighting results were very bad, and I was a flight scholar again. I got disorientated and slightly dizzy at times, until I found out how to think about the aircraft, while I was looking around. Now I can dance with Nupes, when they try to fool me in their butterfly style - I wouldn't miss it! As for TrackIR adjustments: "Speed" seems rather to increase or decrease, how far you have to turn to one side, until you see your six. So it is pretty wrongly named, I found. I have "Speed" on 0.9 and get to my six, when my face is actually showing to the left or right screen side. "Smooth" should be the one to fine tune, so it doesn't happen too quickly. I have "Smooth" on 30. If you like, I can send you my actual, plus a slower profile, Hauksbee. You just throw it in there and can choose them from the menue then. Share this post Link to post Share on other sites
almccoyjr 7 Posted November 22, 2010 (edited) Actually, I'm not using TrackIR at all. Only the Hat Switch. I keep promising myself that I'll take some time and fine-tune TrackIR, but at the moment it whips the scene past me so fast that I get near-vertigo moments and it takes a second, or two, to get focused back on my target. I use the Hat Switch like almccoyjr; for a quick, snap-look at my six. If I lose the enemy, cycling through the five front/side positions usually finds them. (especially if labels are on.) Lately, using the Hat Switch effectively puts the plane in Float View; the Virtual Cockpit revolves under you. Or up and down. Getting the plane lined up straight again ( so you're looking down your guns) is almost impossible. In the time it takes to get your plane anywhere near straight, your intended victim gets away. I recall from times past that there was a key command that would re-stabilize the plane on pitch, roll and yaw axes. It might be a CFS3 thing. For me, using a hat switch for dynamic viewing is like using the keyboard to control the dynamics of flying, it just doesn't work well. There are many who use the hat switch very well; I was one of them. I even wrote a script for my COUGAR to change to different panning speeds using S3; however, it was still very mechanical. TIR changed that and made dynamic viewing much more realistic. Yes, it's still mechanical, but the "intrusiveness" has been greatly diminished compared to using a coolie. You've got a very good TIR. It'll make your simming that much more enjoyable just like a HOTAS did. Since you're using TIR5, try this. Startup your TIR, hat on and set the template to deadzone and axis to Yaw. Then in the DISPLAY box, drop down a make sure 3D, First Person. and Show Hud are checked. Then check Rear as well and Show Pano. This will give you a visual representation, 3rd person perspective as you will, of yourself looking forward while in the cockpit. You'll be viewing yourself from the rear. As you being to SLOWLY move your head, use your eyes only and look over to the left at the 6DOF chart. You'll be able to see the software correlate movement to degree. When you've got a good feel as to how it works, do the same for Pitch and Roll axes. Go back and for and try different head movements. When you feel comfortable with that, change the template to Smooth and start the process all over again. Show Pano loads a visual cockpit mesh for reference. When you're ready, Load Pano loads a profile so you can judge how the profile will work before you start to fly in the sim. You'll have a pretty good idea how your inputs, adjustments work and it'll help you to tweak the TIR when you bounce between flying and tweaking your visuals. In doing so, you'll begin to get a pretty good understanding for head movement, how acceleration affects viewing and have a pretty good "mechanical" feel for head movement and degree of viewing. From this you can move into modifying a template, combining Deadzone control points with Smoothing and if you REALLY want to get adventuresome, adding different numbers of control points to different axes. I call that "TIR Scripting" for lack of better description. AND I do know of "near vertigo"; for the first couple of weeks after DOOM came out, I spent almost as much time using a wastebasket as I did prowling the corridors. The same thing happened when I first started using TIR. I've always wondered how many future aces lost it the first time they went up. plug_nickel Edited November 22, 2010 by almccoyjr Share this post Link to post Share on other sites
77Scout 3 Posted November 22, 2010 'Used to be I could look around with the hat switch and still fly straight, but now the whole plane turns under me. It started after I used the F3 or F4 keys. Your description of the problem is a bit confusing, but if you mean that the view is 'panning' instead of 'snapping', the toggle key between these modes is 'scroll-lock'. Share this post Link to post Share on other sites
Hauksbee 103 Posted November 22, 2010 Your description of the problem is a bit confusing, but if you mean that the view is 'panning' instead of 'snapping', the toggle key between these modes is 'scroll-lock'. BINGO! That's what I was looking for! But thanks to you all. almccoyjr: I'll print out your paragraph and keep it nearby. Olham: Thanks for the offer. My e-mail address is kelley02790@charter.net. Share this post Link to post Share on other sites