Jump to content

Recommended Posts

Hello,

 

To JSF_Aggie the creator of Operation Desert Storm. I would like to ask for help with the map that you have reacted for DS. as I would like to change it so we can have one before the war started so I can make some mission of the war that took please the day of the Iraqi invasion to Kuwait. therefore I would like you if you can chare with me the . HFD and TFD and any other files that will help me to redo the map.

 

take care and looking for your assistant.

 

umm

 

 

Share this post


Link to post
Share on other sites

ODS is 'in the shop' being rebuilt for SF2

 

If one looks carefully, you find the 2 major files ALREADY in the terrain folder, as the game won't operate without them

 

uses desert texture list

 

I should know ...

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

What he said.... the .HFD and .TFD are already there.

 

The other files you want are the texturelist and TerrainEditor files, which unfortunately I don't have.

Share this post


Link to post
Share on other sites

Sorry I was looking for the texturelist :blink: and thanks for your help gentlemen :drinks:

 

Hi Wrench can you add the Kuwaiti 2 Airbases to the new ODS that if you are remaking the map.

 

Take care,

Umm

 

 

Share this post


Link to post
Share on other sites

Unfortunately, I'm not rebuilding that map; there are no plans for the forseeable future to do so. Unless mandated by a Higher Authority (ie: who ever is running the Upgrade Team). I'm in the middle of 5 terrains (well, 3 are working, 1 finished, but awaiting a new tile set, and the last needs a slight retile and fix a city/airport that dont' belong where I put it -oops!)

 

The ARE many errors in it -- everything between the Saudi/Kuwait border, excepting Kuwait City itself and al-Kafji, and the Kuwait/Iraqi border -- are COMPLETLY wrong.

 

Umm Qsar is in the wrong place (as you probably know!), the K/I border-bridge station, probably even as far north as Basra ... all need redoing. The oil field near Kuwait City is misplaced; Ali al Salem AFB, KC International, are missing; detaililng at all the ports, etc, the list can be extensive. To say nothing of the VERY displaced Iraqi GCI stations that are in Iran!!!

 

When we built it, a lot of detailing in Kuwait itself was left out due to map scaling issues, improper Real World ™ data used (that's on me!), and other factors, mostly because the campaing focused on the Storm itself, and not the Shield, or the invasion.

 

You can use the Desert texture list; HOWEVER --be advised the stock texture list is only 68 tiles long, and if you look in the data ini, you'll see it calls for 71 tiles ... you'll need to add those missing 3 TOO the texturelist ini, or the map will be all screwed up.

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Thanks Kevin,

 

Thant is one of my reasons to redo the map as I know what you have states is correct. I will try redoing the map myself but one thing is the tilts that have been used to make the map is not correct for example the trees and the farm area has too many agitation green in it.

 

If i need any help I will try to post it.

 

Thank to you all.

 

Take care,

Umm

 

 

Share this post


Link to post
Share on other sites

ODS is 'in the shop' being rebuilt for SF2

 

 

You just made me happy Kevin :-)

Share this post


Link to post
Share on other sites

OK I have map the file it looks like this:

Filename001=sea1.bmp

Filename002=sea2desert25.bmp

Filename003=sea2desert25B.bmp

Filename004=sea2desert50.bmp

Filename005=sea2desert50B.bmp

Filename006=sea2desert75.bmp

Filename007=sea2desert75B.bmp

Filename008=sea2farm25.bmp

Filename009=sea2farm25b.bmp

Filename010=sea2farm50.bmp

Filename011=sea2farm75.bmp

Filename012=sea2mountain25.bmp

Filename013=sea2mountain50.bmp

Filename014=sea2mountain75.bmp

Filename015=sea2city25.bmp

Filename016=sea2city50.bmp

Filename017=sea2city75.bmp

Filename018=desert1.bmp

Filename019=desert2.bmp

Filename020=desert2farm25.bmp

Filename021=desert2farm50.bmp

Filename022=desert2farm75.bmp

Filename023=desert2mountain25.bmp

Filename024=desert2mountain50.bmp

Filename025=desert2mountain75.bmp

Filename026=farm1.bmp

Filename027=farm2.bmp

Filename028=mountain1.bmp

Filename029=mountain2farm25.bmp

Filename030=mountain2farm50.bmp

Filename031=mountain2farm75.bmp

Filename032=city1.bmp

Filename033=city2desert25.bmp

Filename034=city2desert50.bmp

Filename035=city2desert75.bmp

Filename036=city2farm25.bmp

Filename037=city2farm50.bmp

Filename038=city2farm75.bmp

Filename039=city2mountain25.bmp

Filename040=city2mountain50.bmp

Filename041=city2mountain75.bmp

Filename042=sea-city-farm1.bmp

Filename043=sea-desert-farm1.bmp

Filename044=sea-desert-mountain1.bmp

Filename045=sea-farm-city1.bmp

Filename046=sea-farm-desert1.bmp

Filename047=sea-farm-mountain1.bmp

Filename048=sea-mountain-desert1.bmp

Filename049=sea-mountain-farm1.bmp

Filename050=city-desert-farm1.bmp

Filename051=city-desert-mountain1.bmp

Filename052=city-farm-desert1.bmp

Filename053=city-farm-mountain1.bmp

Filename054=city-mountain-desert1.bmp

Filename055=city-mountain-farm1.bmp

Filename056=city-farm-sea1.bmp

Filename057=city-sea-farm1.bmp

Filename058=cityport1.bmp

Filename059=sea2desert25b.bmp

Filename060=sea2desert50b.bmp

Filename061=sea2desert75b.bmp

Filename062=city-river1.bmp

Filename063=city-rivermouth1.bmp

Filename064=city-riverturn1.bmp

Filename065=desert-river1.bmp

Filename066=desert-riverturn1.bmp

Filename067=farm-river1.bmp

Filename068=farm-riverturn1.bmp

Filename069=river-city2farm1.bmp

Filename070=river-desert2farm1.bmp

Filename071=DESERT3.BMP

 

and these one too:

[sea2desert25.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=1

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[sea2desert25B.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=1

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[sea2desert50.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=2

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[sea2desert50B.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=2

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[sea2desert75.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=3

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

[sea2desert75B.bmp]

TextureType=1

DetailType=2

HeightMapScale=75.000000

TransitionType=3

TransitionTo=2

3WayTransitionTo=0

RiverType=0

RandomFactor=100

ExclusionRegion=0

ExcludeMaxX=0

ExcludeMinX=0

ExcludeMaxY=0

ExcludeMinY=0

LimitRotation=0

Allow0deg=0

Allow90deg=0

Allow180deg=0

Allow270deg=0

SolidObjectTexture=terobject_buildings1.bmp

AlphaObjectTexture=terobject_trees1.bmp

 

 

Is that correct? as I have tryed to lood the file to teh editer but didn't work.

 

What do I do when adding the missing texture do I add it to the end or i need to organize them as I have listed?

Kuwait_TextureList.zip

Edited by umm

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..