Jump to content

Recommended Posts

Posted

I have a different sound I want to use for when the plane gets hit....I have FE2 and have it all set up to add Planes etc so I use the C:\User etc etc folder. I've added new clouds with no problems aswell. However I have a sound I want to use when you get hit instead of the original...I called it DirtHit and put it in the sounds folder (I was replacing a previous mod) now however I hear nothing at all when I get hit....any Ideas? Also how come there is no sound for a dodgey engine and also why is the RotaryEngine sound listed in the Sound.ini? Fianlly is there anyway to turn up the engine sounds?

 

 

Thanks

Posted

The sounds in these TW series must be in PCM format and 8bit mono. But you colud use 11, 22 and 44 KHz frequencies. Just use the default windows sound recorder to see and edit the format of the .wav files.

Probably the missing damaged engine sound is an old bug. For engine sounds you don't need to list in the Soundlist.INI Is just the default setting for engine sound. To turn up the volume just edit the .wav files as above.

Posted (edited)

I've been using 16-bit, 44050 hz mono wav sounds successfully in ThirdWire titles for the last 8 years.

Edited by Fubar512
Posted

Damaged engine sound has NEVER worked since Day 1, SFP1... don't worry about it

 

wrench

kevin stein

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..