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malibu43

remove tracers and tracer smoke from GAU8

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Hmmm... I feel like I should know how to do this, but I'm missing something.

 

Been watching all these sweet DCS A-10 videos and I really like the way you hear the sound of the GAU8 and see some smoke puff off of the nose and then a few seconds later see the impact on (or maybe just near depending on how good a shot you are) the target. You don't really see or notice any tracers (and definitely no tracer smoke).

 

I wanted to get the same thing in SF2E. 1) I grabbed a GAU8 sound file from the downloads section. Sound. Check! 2) I installed Stary's new unified effects pack. Ground hit effect. Check! 3) Commented out the tracer line in the data.ini file for the GAU8. No more tracers. Check!

 

But then I got stuck when trying to remove the tracer smoke. The GAU8 uses 30mmCannonEffects for the effects class, and I see that there is 30mmCannonTracerSmoke.ini (or something like that) in the effects folder, so I assume the 30mmCannonEffects entries are still embedded in particlesystem.ini and are calling out the 30CannonTracerSmoke.ini. Is that correct?

 

I tried deleting (well, renaming) the 30mmTracerSmoke file in the effects folder as well as just deleting all the entries from that file so that it was empty, and I still had tracer smoke for the GAU8.

 

Can someone tell me what edit I need to make and where I need to make it to remove the 30mm tracers smoke?

 

Thanks!

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did you try removing the statements from the guns' data ini???

 

wrench

kevin stein

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did you try removing the statements from the guns' data ini???

 

wrench

kevin stein

 

I'm not at home right now, but I think there were only lines for the tracer and effects class. Obviously I don't want to remove the line for the effects class, since I'd loose the impact effects as well. I'll double check when I get home and make sure I didn't miss anything.

 

This is a up to date NF4+ install, BTW.

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Here is all that's in the data.ini for the GAU8:

 

[GunData001]

TypeName=30MM_GAU8

FullName=30mm GAU-8/A Cannon

Caliber=30.000000

ROF=4200.000000

MuzzleVel=1030.000000

AmmoWt=0.360000

WarheadWt=0.036000

CartridgeWt=0.739000

Reliability=100.000000

Accuracy=50.000000

AddLight=TRUE

MaxLightRange=70.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=Gau8FireEffect

GunFireSound=GAU8

EffectClassName=30mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

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and commenting out the GunFireEffect= and TracerTexture= ...would do...????

 

think about it

 

wrench

kevin stein

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and commenting out the GunFireEffect= and TracerTexture= ...would do...????

...

 

 

... this:

 

img00011.jpg

 

No GunFireEffect (which I want to keep) and no tracers, but still tracer smoke.

 

I also commented out this line from bulletobject.ini, but it had absolutely no effect.

 

[30mmEffects]

TracerEmitterName=TracerSmokeEmitter

GroundHitEffectName=30mmGroundHitEffect

GroundHitSoundName=DirtHit

WaterHitEffectName=CannonWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=30mmObjectHitEffect

ObjectHitSoundName=Impact2

ArmorHitEffectName=30mmObjectHitEffect

ArmorHitSoundName=Impact2

AirBurstEffectName=FlakEffect

AirBurstSoundName=FLAK2.wav

 

Any other thoughts?

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[GunData001]

TypeName=30MM_GAU8

FullName=30mm GAU-8/A Cannon

Caliber=30.000000

ROF=4200.000000

MuzzleVel=1030.000000

AmmoWt=0.360000

WarheadWt=0.036000

Reliability=100.000000

Accuracy=50.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=Gau8FireEffect

GunFireSound=Vulcan

EffectClassName=x30mmEffects

EffectTime=0.100000

TracerTexture=xTracer.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

Try that

 

You HAVE, of course, see the videos of real Avengers firing, right??? LOTS of smoke. Personally, I'd leave it alone. But that's me, as kinda like my guns realistic

 

wrench

kevin stein

Edited by Wrench

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Best would be to add new class to bulletobject.ini named like Gau8Effects:

 

[Gau8Effects]

TracerEmitterName=

GroundHitEffectName=30mmGroundHitEffect

GroundHitSoundName=DirtHit

WaterHitEffectName=CannonWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=30mmObjectHitEffect

ObjectHitSoundName=ObjectHit

ArmorHitEffectName=30mmObjectHitEffect

ArmorHitSoundName=

AirBurstEffectName=

AirBurstSoundName=SmallExplosion

 

and of course commenting out tracer texture in gun's data file like Wrench did

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...

You HAVE, of course, see the videos of real Avengers firing, right??? LOTS of smoke. Personally, I'd leave it alone. But that's me, as kinda like my guns realistic

 

wrench

kevin stein

 

Hmmm... I think we may not be on the same page here. I do want smoke coming out of the gun muzzle... lot's of it!!! It's the smoke trails from the bullets that I'm trying to get rid of. Maybe I'm wrong, but I've never seen that in "real life" A-10 videos.

 

Thanks Stary, I'll try that!

Edited by malibu43

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Hmmm... I think we may not be on the same page here. I do want smoke coming out of the gun muzzle... lot's of it!!! It's the smoke trails from the bullets that I'm trying to get rid of. Maybe I'm wrong, but I've never seen that in "real life" A-10 videos.

 

Thanks Stary, I'll try that!

 

make sure to add to your gun data

 

EffectClassName=Gau8Effects

 

the name is up to you, it must be the same as new class added by you to bulletobject.ini

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Best would be to add new class to bulletobject.ini named like Gau8Effects:

 

[Gau8Effects]

TracerEmitterName=

GroundHitEffectName=30mmGroundHitEffect

GroundHitSoundName=DirtHit

WaterHitEffectName=CannonWaterHitEffect

WaterHitSoundName=

ObjectHitEffectName=30mmObjectHitEffect

ObjectHitSoundName=ObjectHit

ArmorHitEffectName=30mmObjectHitEffect

ArmorHitSoundName=

AirBurstEffectName=

AirBurstSoundName=SmallExplosion

 

and of course commenting out tracer texture in gun's data file like Wrench did

 

You were close, Stary! I finally figured it out yesterday. I remember when SF2 first came out, I think it was KillerBee who discovered that custom effects classes had to be added to the data.ini file for the weapon or gun in question. New effects classes couldn't be added to the object.ini files.

 

So, at first, adding the GAU8Effects Stary posted above to bulletobject.ini didn't work. But adding it to the bottom of GAU8data.ini in the guns/GAU8 folder did.

 

:good:

Edited by malibu43

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