+daddyairplanes Posted June 4, 2011 Posted June 4, 2011 hi all again. im wondering what might have to be changed on airfields for older terrians. specificall i'm looking at EuroWW2 with the static aircraft on the airfields. i played with it sometime ago escortin B-29s across the Channel with Sabres in 1950 but it was interesting to see Hurricanes in the revetments on coming home! im wondering if the is something to edit in the target ini besides removing Hurricanes, Bf110, etc to get random period aircraft to show like in stock. no rush i wont be getting back online before monday. i was thinkin of tinkering with that terrain whil deployed comin the end of the year. nothin but time there! TIA Quote
Wrench Posted June 4, 2011 Posted June 4, 2011 that's an easy one edit the _targets.ini, and remove the parked aircraft slots/statmemnt. Easiest, simplesy way is to just rename to item pointed to. Thusly: (from Abbeville Fliegerhorst) Note the bold x. This will cause the game engine to skip over that item. Target[094].Type=xBf109E Target[094].Offset=460,80 Target[094].Heading=270 Target[094].ActiveYear=1940 Target[094].InActiveYear=1947 Target[095].Type=xBf109E Target[095].Offset=460,130 Target[095].Heading=270 Target[095].ActiveYear=1940 Target[095].InActiveYear=1947 Target[096].Type=xBf109E Target[096].Offset=460,180 Target[096].Heading=270 Target[096].ActiveYear=1940 Target[096].InActiveYear=1947 Target[097].Type=xBf109E Target[097].Offset=480,100 Target[097].Heading=270 saves a s**tload of time in rebuilding/renumbering target areas. Then, using the latest airfield inis (best to have them IN the terrain folder. seriously. 08 level ones will also work fine.). The game will automanicly generate the parked birds. Sometimes even era and theatre appropriate. Meaning: extract the desert airfiled inis (all 6). You'll have to rename them to match the EAWEuro naming conventions (EuroWW2_Airfield***.ini), and that should take care of it. Unless you want to go through the targets ini and rename all the airfiled pointers to "Desert_airfiled***.ini". Too much work for us old guys. wrench kevin stein ps: i take it you've deployed again? Be safe out there DA!!! K Quote
+Baltika Posted June 4, 2011 Posted June 4, 2011 The old Euro terrain has statics as groundobjects called out by the terrain_TARGETS.INI file. So, first thing is to go through that file removing those entries for each airfield. Next up, Oct 08 patch and later builds have dynamic statics placed on airfields depending on what air unit is stationed on base (for campaign games) and placed according to appropriate timeframe and available planeset for single missions. The latter type of statics are controlled by entries in the airfield.ini file for each type of airfield. The entries you are looking for are:- ParkingChance=90 ParkingMaxSpan=10.0 Parking[01].Heading=135 Parking[01].Offset=-30,730 Parking[02].Heading=135 Parking[02].Offset=-45,730 Parking[03].Heading=135 Parking[03].Offset=-60,730 Parking[04].Heading=-45 Parking[04].Offset=45,-740 Parking[05].Heading=-45 Parking[05].Offset=60,-740 Parking[06].Heading=270 Parking[06].Offset=55,635 Parking[07].Heading=270 Parking[07].Offset=55,820 Parking[08].Heading=90 Parking[08].Offset=-45,-635 Parking[09].Heading=90 Parking[09].Offset=-45,-705 Where parking chance is percentage likelihood of getting a static a/c there, Parking max span is max wingspan (in m) of the chosen parked a/c, and the remaining entries fix x, y and heading co-ordinates of wherrer your static will be on the airfield. Remember when placing a/c on your airfiled, you have to set the runway heading to 0 before working out the parking co-ordinates. Or, an easier way to do it, is to use the co-ordinates for statics from the terrain_TARGETS ini and use them in your airfield.ini file for the various Parking offset co-ordinates, that should give you sabres instead of Hurris in your revetments. Hope that helps. Cheers, baltika jeez Wrench, you're quick on the draw You got me Quote
+daddyairplanes Posted June 5, 2011 Author Posted June 5, 2011 ok thanks Kevin. not deployed yet but its coming. gotta have something to do while im gone. ini editing sounds like a good pasttime to me Quote
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