Wayfarer Posted June 21, 2011 Posted June 21, 2011 Just out of interest really, does anyone know if occurrences of ground shelling are all predetermined, like AI aircraft missions? They seem to me to mostly become visible once I am within a certain distance from the front. I didn't know if this was essentially similar to the terrain detail increasing as you get closer, and that shelling is effectively 'occurring' whether I can see it or not, or whether the actual occurrence is linked to player aircraft proximity. Quote
+Olham Posted June 21, 2011 Posted June 21, 2011 (edited) Don't know, but when I flew in early or late darkness I could see it from high up, and pretty far from me. And it definitely follows the historical patterns. Edited June 21, 2011 by Olham Quote
+Polovski Posted June 21, 2011 Posted June 21, 2011 It occurs at places across the front, you can often see it right into the distance in areas lighting up. Also you should see more around major battles /offensives. Also maybe bump up the effects sliders to make sure you see all things. Quote
+Winder Posted June 21, 2011 Posted June 21, 2011 Just out of interest really, does anyone know if occurrences of ground shelling are all predetermined, like AI aircraft missions? They seem to me to mostly become visible once I am within a certain distance from the front. I didn't know if this was essentially similar to the terrain detail increasing as you get closer, and that shelling is effectively 'occurring' whether I can see it or not, or whether the actual occurrence is linked to player aircraft proximity. Its geared to actual war activity.... WM Quote
Wayfarer Posted June 21, 2011 Author Posted June 21, 2011 It occurs at places across the front, you can often see it right into the distance in areas lighting up. Also you should see more around major battles /offensives. Also maybe bump up the effects sliders to make sure you see all things. I certainly noticed the density go up once the Battle of the Somme started. That's what prompted the query really. Quote
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