+Piecemeal Posted June 27, 2011 Posted June 27, 2011 Just a couple of questions for the experts..... 1. Does anyone have a HMS Ark Royal (R09 - decommisioned in 1978) modded for use in SF2? 2. Do any of the modders have ideas as to how I can stop certain friendly aircraft types from showing up in single missions as AI aircraft ALL the time? Take for example the MirageIIIC/5 series which I modded for Dhimari use. Here's how I've edited the Mirage5s _DATA.ini file in an attempt to fix this: NationName=Dhimar ServiceStartYear=1975 ServiceEndYear=1987 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=RARE Exported=FALSE PrimaryRoles=STRIKE,CAS,ARMED_RECON,RECON,SEAD SecondaryRoles=ANTI_SHIP,INTERCEPT,CAP As you can see I've even changed the aircraft's air to air functions to a secondary role and I've changed their availability to RARE, yet they always seem to show up flying CAP or intercept instead of various F-4 models which I've modded for Dhimari use. Here's a DATA.ini readout from a Dhimari F-4E_72: NationName=Dhimar ServiceStartYear=1973 ServiceEndYear=1984 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP This aircraft clearly has air to air defined as it's primary role, yet NEVER shows up. Strange, huh? Any replies and/or suggestions to these queries appreciated. Quote
+daddyairplanes Posted June 27, 2011 Posted June 27, 2011 as to ship availablity the MOD has plenty of equipment that has recently become surplus sorry couldn't help myself. http://combatace.com/files/file/1365-hms-ark-royal/ its not Gen2 ready but it takes minimal effort to convert. Quote
+Piecemeal Posted June 27, 2011 Author Posted June 27, 2011 as to ship availablity the MOD has plenty of equipment that has recently become surplus sorry couldn't help myself. http://combatace.com...-hms-ark-royal/ its not Gen2 ready but it takes minimal effort to convert. Cheers for that. I've already got the model but I was asking if it's been updated as I recently added it to an SF2 campaign but it never seems to show up. My F-4Ks start their mission on water Quote
+PureBlue Posted June 27, 2011 Posted June 27, 2011 Cheers for that. I've already got the model but I was asking if it's been updated as I recently added it to an SF2 campaign but it never seems to show up. My F-4Ks start their mission on water I have the above file and just extracted ArkRoyal to my Groundobjects.. Plus copied the V1_to_V2 files on top.. Works like a charm. Looking at the data.ini, not much is missing for SF2, except maybe some RadarFamily callouts and the sound definitions.. Quote
+daddyairplanes Posted June 27, 2011 Posted June 27, 2011 dunno why you start on water, all i had to do to mine was make an ArkRoyal.ini, oddly it didnt have one when i originally d/l'd it but after that fix all my RN takes off from it now. Quote
+Piecemeal Posted June 27, 2011 Author Posted June 27, 2011 It's got me scratching my head anyway. Yeah, I've got an ArkRoyal.ini and ArkRoyal_DATA.ini in the object folder, and I've also double checked the Campaign_DATA. INI file and it all checks out. The F-4K_Data.INI file states 'CarrierBased=TRUE'. Actually, while I'm at it, I might as well throw the INI files for the ship for anyone who's interested to look over: ArkRoyal_INIs.rar Quote
+KnightWolf45 Posted June 27, 2011 Posted June 27, 2011 Just a couple of questions for the experts..... 2. Do any of the modders have ideas as to how I can stop certain friendly aircraft types from showing up in single missions as AI aircraft ALL the time? Take for example the MirageIIIC/5 series which I modded for Dhimari use. Here's how I've edited the Mirage5s _DATA.ini file in an attempt to fix this: NationName=Dhimar ServiceStartYear=1975 ServiceEndYear=1987 AircraftRole=FIGHTER AircraftCapability=DAY_ONLY Availability=RARE Exported=FALSE PrimaryRoles=STRIKE,CAS,ARMED_RECON,RECON,SEAD SecondaryRoles=ANTI_SHIP,INTERCEPT,CAP As you can see I've even changed the aircraft's air to air functions to a secondary role and I've changed their availability to RARE, yet they always seem to show up flying CAP or intercept instead of various F-4 models which I've modded for Dhimari use. Here's a DATA.ini readout from a Dhimari F-4E_72: NationName=Dhimar ServiceStartYear=1973 ServiceEndYear=1984 AircraftRole=FIGHTER AircraftCapability=DAY_AND_NIGHT Availability=COMMON Exported=FALSE PrimaryRoles=SWEEP,CAP,INTERCEPT,ESCORT SecondaryRoles=STRIKE,CAS,SEAD,ARMED_RECON,RECON,ANTI_SHIP This aircraft clearly has air to air defined as it's primary role, yet NEVER shows up. Strange, huh? Any replies and/or suggestions to these queries appreciated. did you edit the userlist i think that plays a role too? Quote
+Piecemeal Posted June 27, 2011 Author Posted June 27, 2011 (edited) did you edit the userlist i think that plays a role too? Hi cocas. Just double checked the aircrafts' 'UserList' INIs and they echo what it says in their respective _DATA.ini files. I'm totally stumped. Perhaps this is a minor bug that needs looking into. Edit - For anybody who's interested I've started a discussion over at TW on this particular issue: http://bbs.thirdwire...&p=52506#p52506 Edited June 27, 2011 by Piecemeal Quote
sparky Posted July 2, 2011 Posted July 2, 2011 I've been using the Ark Royal as a subtitute for another carrier(HMS Victorious) in a kuwait1961 test campaign. I added some radar entries and a userlist, not much else was needed. I've included the entries from the campaign data ini if it helps. Note the carrier has to be defined and the CarrierNumber= line has to match. The carrier will only appear for player squadron, ai squadrons will still do the waterbound take-off. Hope this helps, Alan [AirUnit014] AircraftType=Scimitar UnitName=803NAS FAA StartDate=06/30/1961 ForceID=1 Nation=RoyalNavy DefaultTexture=803Sqn StartNumber= BaseArea=Yankee Station CarrierBased=TRUE CarrierNumber=05 BaseMoveChance=0 RandomChance=100 MaxAircraft=12 StartAircraft=12 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 UpgradeType=NEVER MissionChance[sWEEP]=80 MissionChance[CAP]=50 MissionChance[iNTERCEPT]=50 MissionChance[ESCORT]=0 MissionChance=60 MissionChance[CAS]=30 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=20 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER [CarrierUnit001] CarrierType=ArkRoyal CarrierNumber=05 UnitName=R05 Victorious ForceID=1 Nation=RoyalNavy BaseArea=Yankee Station NumSquadron=5 BaseSize=MEDIUM Experience=100 Morale=100 Supply=100 Quote
+JimBeamer5 Posted July 2, 2011 Posted July 2, 2011 Sparky there is an actual Victorious around somewhere (the one with the big radar tub right?), also done by Hinchinbrooke. I can't seem to find it for download, I'm pretty sure I have a copy somewhere, not sure what condition it is in though. JB5 Quote
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