GodsLt Posted June 28, 2011 Posted June 28, 2011 Hey guys, so I was messing around with the F-4E Kurnass' .INI and found a way to add Active Radar Homing missiles on the sidewinder stations. However, I was hoping there would be a way to add the double launcher rails of IRM or AHM to the outer Wing pylon. I already have it to accept IRM's and AHM's, but I would really like to have them in multiple launchers. Any clues? Thanks in advance!
+Flanker562 Posted June 28, 2011 Posted June 28, 2011 2IR, 2AR are the attachment types you need to add.
GodsLt Posted June 28, 2011 Author Posted June 28, 2011 Hey EricJ! Thanks for the reply! I don't want to come out as rude, but could you please expand on it? As in where to add those to 'lines' (guess) or what other tweaks to make! So far, I screwed up lol...Thanks God I backed-up the Phantom's DATA file lol
GodsLt Posted June 28, 2011 Author Posted June 28, 2011 Hey EricJ! Thanks for the reply! I don't want to come out as rude, but could you please expand on it? As in where to add those to 'lines' (guess) or what other tweaks to make! So far, I screwed up lol...Thanks God I backed-up the Phantom's DATA file lol Anyone want to help me? lol Pweeaaseee :p
+Flanker562 Posted June 28, 2011 Posted June 28, 2011 Erg... AttachmentType are the keywords I don't have my computer handy but that should point you in the right direction... Bear in mind that you are still limited by weight and dimensions on that station as well...
GodsLt Posted June 28, 2011 Author Posted June 28, 2011 Erg... AttachmentType are the keywords I don't have my computer handy but that should point you in the right direction... Bear in mind that you are still limited by weight and dimensions on that station as well... Yeah I took a look at the weight limitations, but you can change that! And remember, the pylon i'm talking about normally holds up 2000 lb's in bombs...so dual IRIS-T's are not that stressing on it! Keep in mind however, I have absolutely NO CLUE as to what I'm doing lol. Trial and error is the way I roll!
+Flanker562 Posted June 28, 2011 Posted June 28, 2011 True you can change it but that's another part you gotta consider
+Wrench Posted June 28, 2011 Posted June 28, 2011 isn't this covered in the 1stGen knowledge base on 'editing hardpoints'??? I'd suggest spending some time in KB; a LOT of your questions have already been answered. 99.9% of EVERYTHING in 1stGens works the same in NextGen SF2
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