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Posted

Why do certain ground objects and terrain features imported from previous version show up as all-black in sf2? How do I fix this?

Posted

That means that you're missing the texture files for them. You forgot to transfer those over.

 

Are those the bmp's and tod's? Do they go in the same folder or in the decals folder? How does the file structure of ground objects differ from SF1 series?

 

thanks much

bubu

Posted

When transfering terrains from 1stGen to NextGen (sf2), one simply does a copy/paste of the entire terrain folder in question. Then, of course, there's some editing of the terrain _Data.ini (covered in the SF2 Knowledge Base)

 

Are we talking about GROUND objects (found the /GroundObject folder; like tanks and ships and SAMs and AAA) or TERRAIN objects (found in the terrain's main folder), such as buildings and fueltanks and warehouses and the like??

 

TODs are the trees and buildings, built INTO the terrain itself, associated with each terrain tiles. They must be placed in the terrain folder, if different from stock

 

Exactly what bmps are you asking about???

 

more info is needed; a screenie of the folder of the terrain is question -and it's name!- would be of tremendous assitance.

Also, make sure you're point to the correct terrain cat file

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