Romflyer Posted August 6, 2011 Posted August 6, 2011 So I finally got the wife to look the other way long enough for me to slip a new rig in under the radar of course the first thing I did was get out my credit card and finally get into SF2.....everything has been going pretty good and I'm slowly get everything running like I am used to from gen 1..... One issue that has come up is in both American northwest and Socal sceneries I am having troubles with sky textures, it seems to flicker back and forth between overcast and a fake looking pastel blue sky. The stock Germany looks correct, and I did go into the KB and read Wrench's instructions on porting over gen 1 scenery.....but no joy Any help would be appreciated Cheers Romflyer Quote
liamp51 Posted August 6, 2011 Posted August 6, 2011 I had the same problem with the Bering Straits map made for Gen 2 after installing a bunch of mods. I reinstalled the map, and the error went away...maybe try reinstalling your maps and see what happens. Quote
Wrench Posted August 6, 2011 Posted August 6, 2011 open the main ini (AmericaNW.ini) and SCal ini, delete the lines for the EnviromentalSystem= statement. The envirosys ini included should have been left out, and they're 1stGen and don't work properly. [Terrain] TerrainFullName=American North West DataFile=AmericaNW_data.INI TargetFile=AmericaNW_targets.ini TargetTypeFile=AmericaNW_types.ini MovementFile=AmericaNW_movement.ini //EnvironmentFile=AmericaNW_ENVIRONMENTSYSTEM.INI <--- NationsFile=AmericaNW_nations.ini BriefingText=AmericaNW_briefing.ini DogfightFile=AmericaNW_dogfight.ini DogfightOnly=FALSE CatFile=..\Desert\Desert.cat //CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat Longitude=123.04 Latitude=49.08 let's the game engine's envirosys handle everything Quote
Romflyer Posted August 8, 2011 Author Posted August 8, 2011 Thanks Wrench, that fixed it. I have come accross a couple of other graphical issues though.....every tree in American Northwest is hovering about 20 ft above the ground .......and, when I start a mission (ANW,SoCal, and Black Sea) the game insists on placing me on runway 36, so if I am starting a mission from an airport that the runway is actually 27 then I am placed half way down the runway perpendicular to the runway .......to make it really interesting each plane in my flight gets placed in the exact position as me, so when I start to roll forward it's like I am driving through my wingmans plane ......I also noticed that after the mission inbound for landing the waypoints are also setting me up for a landing on 36, but of course it should be for 27 or 21 or whatever, the approach controller tells me 36 as well.......it's like the game isnt recognizing anything but runway 36 Any thoughts? Cheers Rom Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 (edited) do you have the proper cat required for the terrains being pointed to? OTH, do you have ALL the desert airfield inis in the terrain folder(s)? ANW and SoCal require the Desert cat (should say so in the included readmes***). Can't speak to black sea, as that ain't mine --but here's an experiment -- point it to GermanyCE and see what happens the ANW trees I can't do a thing about --- it's a TOD issue that I'm not going to revist. Ever *** remember-these were originally build for 1stGEns, whose terrain cats INCLUDED all the proper airbase inis (read: desert airfields). SF2 does NOT and requires the proper, corrcet terrain-specific airfield ini INSIDE the 3rd Terrains, when using an improper cat pointer Edited August 8, 2011 by Wrench Quote
Romflyer Posted August 8, 2011 Author Posted August 8, 2011 do you have the proper cat required for the terrains being pointed to? OTH, do you have ALL the desert airfield inis in the terrain folder(s)? ANW and SoCal require the Desert cat (should say so in the included readmes***). Can't speak to black sea, as that ain't mine --but here's an experiment -- point it to GermanyCE and see what happens the ANW trees I can't do a thing about --- it's a TOD issue that I'm not going to revist. Ever *** remember-these were originally build for 1stGEns, whose terrain cats INCLUDED all the proper airbase inis (read: desert airfields). SF2 does NOT and requires the proper, corrcet terrain-specific airfield ini INSIDE the 3rd Terrains, when using an improper cat pointer I am running these within SF2E so I am using the GermanyCE.cat.... both ANW and Socal worked well for me in WOE however I had this same runway issue with the Black Sea........I am not sure about your question about the desert airfield inis in the terrain folder could you please explain Thanks Rom Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 look at your response, and my answer above it...it's pretty self explanitory. both ANW and Socal worked well for me in WOE right...because it's 1stGen, and at that point in time, the GermanyCE cat HAD the required 6 desert airfield inis inside it, so referencing that cat would work. It don't now, in SF2. extract all 6 desert airfield inis from the desert cat, place them in the 2 offending terrain folders. Can't get any simplier than that black sea, you'e on your own, as it ain't mine, but I suggest going through the targets ini, and see what airfield ini is referenced (or wait for pfunk to finish the new one) Quote
Romflyer Posted August 8, 2011 Author Posted August 8, 2011 I apologise for my ignorance.......but I am still a bit confused......I have always understood that if you are using Europe then you have GermanyCE.cat, if you are using Vietnam then you have VietnamSEA.cat, and if not then you use Desert.cat......Now I only have SF2E so will I able to extract the 6 desert airfield inis....from where? is there a desert cat in my new SF2E main folder?.....I am not currently at my home computer so I cant just open it up and look, for that matter I have only had SF2E for about 4 days and I havent yet needed to use the Cat extractor yet.......But from what I am reading from your response it sounds like maybe I will need to get either SF2 or SF2I in order to have the desert airfield inis to get these sceneries working correctly? Please advise, Cheers Rom Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 I have always understood that if you are using Europe then you have GermanyCE.cat, if you are using Vietnam then you have VietnamSEA.cat, and if not then you use Desert.cat... Things are VERY different now you should have SF2 anyway. 90% of all 3rdpary terrains reference the desert cat for airfields (as they're the most commonly used), as well as other terrain objects. Quote
Romflyer Posted August 8, 2011 Author Posted August 8, 2011 Things are VERY different now you should have SF2 anyway. 90% of all 3rdpary terrains reference the desert cat for airfields (as they're the most commonly used), as well as other terrain objects. My plan was to get the expansion pack with the mission editor next.........to be honest SF2 was kinda last on my list......maybe I'll need to re-evaluate.......? Actually, if I was to down load some other terrains are they likely to have the desert airfield inis within there main folder and I can copy them over? Quote
Wrench Posted August 8, 2011 Posted August 8, 2011 yes!!! check any/all of my terrain mods. I'd forgotten that I usually include them (well, most of the time) will all of them Quote
Romflyer Posted August 8, 2011 Author Posted August 8, 2011 Excellent ! Thanks again for your help. Quote
Romflyer Posted August 9, 2011 Author Posted August 9, 2011 Well it worked.............now, about those trees But seriously, I'd be happier without any trees or better yet just no trees around any airfields..... Cause on the runway those levitating trees are .......distracting, although they do make a good conversation piece. Quote
Wrench Posted August 9, 2011 Posted August 9, 2011 just pretend you're in Eureka ... they have some local gravimetric issues (at times) Quote
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