+FLOGGER23 Posted September 10, 2011 Posted September 10, 2011 Gents, i`ve been trying to make some fixes in my guns sounds pack, for some reasons some of them sound like muted, like if they have a silencer, like if they sound boom boom boom, all you can hear is tup, tup, tup, if it makes sense, the one i`m workin on is the 57MM and 85MM, which i`m adding for you you check and help me to fix:) any and all help is greatly appreciated, the configuration i have in the Soundlist.ini is: [57MM] Priority=HIGH Looped=TRUE NumBuffers=8 3DSound=TRUE DopplerEffect=FALSE MaxDist=1500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 [85MM] Priority=HIGH Looped=TRUE NumBuffers=8 3DSound=TRUE DopplerEffect=FALSE MaxDist=2000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=0 they are associated to the attached sounds. TIA for your help. Quote
Fubar512 Posted September 10, 2011 Posted September 10, 2011 (edited) Simple answer: ROF (Rate Of Fire), and burst length. If the sound file is too long (even echos will effect that), it wont match the burst length, hence, part of the sound will be cut off. Edited September 10, 2011 by Fubar512 Quote
+FLOGGER23 Posted September 10, 2011 Author Posted September 10, 2011 Simple answer: ROF (Rate Of Fire), and burst length. If the sound file is too long (even echos will effect that), it wont match the burst length, hence, part of the sound will be cut off. I thought about it, and cut them, i used Nero Wave Editor, i even created another one in a sequence but still no joy here is the other created: Quote
+FLOGGER23 Posted September 10, 2011 Author Posted September 10, 2011 Where do i fond the Burst lengh, or how i identify in the data ini? Quote
+Spillone104 Posted September 10, 2011 Posted September 10, 2011 Since these guns are single shot simply change Looped=TRUE to Looped=FALSE. Like this every single shot will call its complete sound. Quote
Fubar512 Posted September 10, 2011 Posted September 10, 2011 Where do i fond the Burst lengh, or how i identify in the data ini? I assume the weapons that are vexing you are the versions mounted on ground objects? Under the gun entry in the object's data.ini there will be (or should be) a line for "burst length", with a variable value. For example: [GunBarrel1] SystemType=GUN GunTypeName=40MM_L60 MuzzlePosition=0.18,3.52,2.70 MaxAmmo=240 TracerLoading=1 BurstAmount=4 EjectShells=FALSE Quote
+FLOGGER23 Posted September 10, 2011 Author Posted September 10, 2011 Both of your answers fixed my problem, thanks a lot, i will upload a fixed version of my guns thanks to you all!!! Quote
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