arthur666 Posted October 6, 2011 Posted October 6, 2011 (edited) Added the plane to my 1968 campaign, but when I fly, the aircraft number doesn't show up on the skin. However, squadron mates do have numbers. Not a big deal, but that skin looks really plain without an aircraft number. In my campaign_data.ini: [AirUnit064] AircraftType=F-8E_FN UnitName=Flotille 12F ForceID=1 Nation=FrenchNavy DefaultTexture=FNGrey1 BaseArea=Jever Airbase BaseMoveChance=40 RandomChance=100 MaxAircraft=24 StartAircraft=24 MaxPilots=24 StartPilots=24 Experience=90 Morale=100 Supply=80 StartNumber=10 MissionChance[sWEEP]=60 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=60 MissionChance[sTRIKE]=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER If I remove the StartNumber=, or make it 1, or zero, the same thing happens. What am I missing. Also, in my campaign.ini: [FrenchNavyUnit001] UnitName=Flotille 12F ForceID=1 UnitID=64 StartDate=08/21/1968 DescFile=woe3Start.txt StartText=woe3Start2.txt AircraftType=F-8E_FN EDIT: If I don't go to the loadout screen before a mission, my plane will start with a number on it. Edited October 6, 2011 by arthur666 Quote
+paulopanz Posted October 6, 2011 Posted October 6, 2011 Try this please: in F-8E_FN.ini .......... DecalNumberRandomize=TRUE DecalNumberStart=0 <---------------- add this line DecalNumberEnd=41 ..... and let me know Quote
+paulopanz Posted October 6, 2011 Posted October 6, 2011 That didn't work. Stumped! I had the same issue in Keepers of the peace BAF upgrade camp and solved adding those lines in BAF Camo texture.ini Could You send the edited camp to me to make me a try? Quote
+russouk2004 Posted October 6, 2011 Posted October 6, 2011 Try this please: in F-8E_FN.ini .......... DecalNumberRandomize=TRUE DecalNumberStart=0 <---------------- add this line DecalNumberEnd=41 ..... and let me know never seen this before ?...does that entry for decals go as below.? [TextureSet002] Directory=57 Name=57sq Aggressor Nation=AGRS Squadron=57 Specular=0.100000 Glossiness=0.050000 Reflection=0.000000 DecalNumberRandomize=TRUE DecalNumberStart=0 DecalNumberEnd=41 Quote
+Wrench Posted October 6, 2011 Posted October 6, 2011 goes in the skin's textureset ini, Russo, based on the number of decals (ie: serils, modex, letter codes, etc) [TextureSet] Name=14 Flottille Nation=FrenchNavy Squadron= Specular=0.500000 Glossiness=0.550000 Reflection=0.350000 DecalNumberRandomize=TRUE DecalNumberBlockSize=16 DecalNumberStart=0 DecalNumberEnd=15 Quote
+russouk2004 Posted October 7, 2011 Posted October 7, 2011 ahh great stuff....My aggressors only use 15 numners per sqd so thats v handy. Quote
+paulopanz Posted October 7, 2011 Posted October 7, 2011 Try this in your camp data.ini [AirUnit064] AircraftType=F-8E_FN UnitName=Flotille 12F ForceID=1 Nation=FrenchNavy DefaultTexture=FNGrey1 BaseArea=Wittmundhafen Airbase BaseMoveChance=20 RandomChance=100 MaxAircraft=24 StartAircraft=24 MaxPilots=24 StartPilots=24 Experience=90 Morale=100 Supply=80 StartNumber=0 <------------------------------------------ Delete This MissionChance[sWEEP]=60 MissionChance[CAP]=70 MissionChance[iNTERCEPT]=70 MissionChance[ESCORT]=60 MissionChance=0 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=0 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Tell me if it's ok now. And then maybe You could add the Clemanceau .... Paul PS: If You are interested I'ld have some little enhanced 'Crouze' skins for both 12 & 14F ready for Your camp ...... Quote
+paulopanz Posted October 7, 2011 Posted October 7, 2011 Here the edits for carrier take off Carrier Base.rar Add only Clem-65! Quote
arthur666 Posted October 7, 2011 Author Posted October 7, 2011 Still doesn't work! A bug? BTW, Thanks! I will add the Clemenceau to my Desert campaign. Putting a carrier in the Baltic sea would be suicide in real-life! Quote
+paulopanz Posted October 8, 2011 Posted October 8, 2011 I added the Ark Royal, too in the baltic ... with a squadron of buccs and one of F-4K. I would like to add an USN carrier. Any suggestion for ship and correct squadrons (F-14!) in 1979? Now all work fine, no bugs for me .... Quote
+Wrench Posted October 8, 2011 Posted October 8, 2011 well, A-N tail codes are/were Atlantic/Med Fleets ... (M-Z WestPac) try this site? http://www.anft.net/f-14/ Quote
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