+Dels Posted November 20, 2011 Author Posted November 20, 2011 Version 1.1 uploaded, fixes and additions listed in first post. Dels Quote
+EricJ Posted November 21, 2011 Posted November 21, 2011 Just in case for those who may need this for custom loadouts: // //Right Outer Hellfire // Station 15 = LeftOuterHellfireBL // Station 17 = LeftOuterHellfireBR // Station 20 = RightOuterHellfireTR // Station 22 = RightOuterHellfireTL // //Left Outer Hellfire // Station 21 = LeftOuterHellfireTR // Station 19 = LeftOuterHellfireTL // Station 18 = RightOuterHellfireBL // Station 16 = RightOuterHellfireBR // //Left Inner Hellfire // Station 29 = LeftInnerHellfireTR // Station 27 = LeftInnerHellfireTL // Station 23 = LeftInnerHellfireBL // Station 25 = LeftInnerHellfireBR // //Right Inner Hellfire Rail // Station 30 = RightInnerHellfireTL // Station 28 = RightInnerHellfireTR // Station 24 = RightInnerHellfireBR // Station 26 = RightInnerHellfireBL Quote
+EricJ Posted November 21, 2011 Posted November 21, 2011 (edited) And a change that worked for me: [RadarStation] SystemType=WEAPON_STATION StationID=31 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.00,-0.07,3.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=300.00 LengthLimit=3.0 AllowedWeaponClass=FT AttachmentType=NATO,USAF,USN,USMC,USA ModelNodeName=MMWR_Base PylonMass=0.0 PylonDragArea=0.0 FuelTankName=Longbow_Radar FuelTankNodeName=radar NoJettisonTank=TRUE SpecificStationCode=Longbow Loadout[31].WeaponType=Longbow_Radar Loadout[31].Quantity=1 This of course is dtmdragon's original work. Edited November 21, 2011 by EricJ Quote
+ST0RM Posted November 22, 2011 Posted November 22, 2011 Might I suggest another change? I flew ver 1.1 and love it. The new values for sighting the rockets help alot and the AI does a better job of hitting the targets on the first pass. However, the tail-rotor/yaw control seems to be excessive. Can we reduce it's effect or slow the inputs down? If I put in the tiniest amount of rudder, the tail swings around wildly. You could say to reduce the overall rudder inputs on the "CONTROLS" page, but that would affect all aircraft which isn't necessary. Thanks Dels! -Jeff Quote
+Dels Posted November 22, 2011 Author Posted November 22, 2011 Might I suggest another change? I flew ver 1.1 and love it. The new values for sighting the rockets help alot and the AI does a better job of hitting the targets on the first pass. However, the tail-rotor/yaw control seems to be excessive. Can we reduce it's effect or slow the inputs down? If I put in the tiniest amount of rudder, the tail swings around wildly. You could say to reduce the overall rudder inputs on the "CONTROLS" page, but that would affect all aircraft which isn't necessary. Thanks Dels! -Jeff Yeah, it's probably a side effect of increasing the engine power. I'll take a look at it. I might also make a non-Longbow AH-64D so people don't have to do the .ini edit to remove the radar. Dels Quote
Piloto Posted January 1, 2012 Posted January 1, 2012 Dont know why but the Hydras dont shoot....any ideas? Quote
+KnightWolf45 Posted January 1, 2012 Posted January 1, 2012 tens o alvo selecionado? (do you have a target selected?) Quote
+Dels Posted January 2, 2012 Author Posted January 2, 2012 Dont know why but the Hydras dont shoot....any ideas? The ordinary Hydras should work the same as any other unguided rocket, but the APKWS Hydras will only fire if you have a target selected as mentioned by cocas above. Dels Quote
Piloto Posted January 2, 2012 Posted January 2, 2012 tens o alvo selecionado? (do you have a target selected?) Tenho. O problema é efectivamente o rockets não aparecerem no pod...nem a opção dos Stingers (do At-6B). Deve estar a faltar alguma coisa....vou re-instalar o bicho. The ordinary Hydras should work the same as any other unguided rocket, but the APKWS Hydras will only fire if you have a target selected as mentioned by cocas above. Dels As i answered above o do have target lock but the rocket doesnt appear in the pods (and since im using inside cockpit view didnt realised that) neither does the stinger options in the loadout menu....im guessing a bad instalation perhaps, will re-do and then will see if thats the problem. Quote
+KnightWolf45 Posted January 3, 2012 Posted January 3, 2012 o apache vem com armas proprias no zip mas mesmo assim recomendo usares um weapons pack actualizado the apache comes whit his own weapons pack in the zip file but i still recomende using a weapons pack that his up to date Quote
Piloto Posted January 4, 2012 Posted January 4, 2012 Re-Installed the bird, now everything´s alright!!! Must have been something with the download... Já está tudo bem, deve ter falhado algum ficheiro quando descarreguei o Apache. Quote
+Dels Posted January 6, 2012 Author Posted January 6, 2012 Re-Installed the bird, now everything´s alright!!! Must have been something with the download... Já está tudo bem, deve ter falhado algum ficheiro quando descarreguei o Apache. Glad to hear it. Enjoy. Quote
MSSYSTEMADMIN Posted November 19, 2013 Posted November 19, 2013 What are the commands to fly the Apache helicopter? Has a list of commands? I could not increase the strength to climb ... Thank you friend! Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.