malibu43 Posted October 25, 2011 Posted October 25, 2011 (edited) I know that you can get 3 LAU-3A's on an F-4's inboard plyon by creating new weapon stations, but that requires going into each F-4's data.ini file, adding the weapon stations and groups IDs. That by itself isn't a huge deal, but at the rate TK's been patching, it would be a HUGE pain to have to go back and re-do all of it if he changes the _data.ini files for all the F-4's. Is anyone interested in taking existing LAU-3 and Matra Rock Pod models and combining 3 of each together with a simple TER model all as one rocket pod? This would allow the triple rocket pod to be added from the loadout screen to any of the F-4's (or other aircraft for that matter) without needing to do extensive data.ini editing. Any takers? Edited October 25, 2011 by malibu43 Quote
SayethWhaaaa Posted October 25, 2011 Posted October 25, 2011 Just curious, but you can't do it via the loadout.ini? ie 3x SNEB rocket pods mounted on an TER? Quote
Wrench Posted October 25, 2011 Posted October 25, 2011 (edited) you can, but it's 'funky' as to how it's done (can't seem to find my fictional Phantom FGR.3 that Sundowner and I did....) but this is what you have to do, data ini wise -- plot the postions of EACH of the rocket pods, and fakeout the TER [RightRPStation1] SystemType=WEAPON_STATION StationID=17 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.27,2.74,-1.29 AttachmentAngles=0.0,0.0,-27.0 LoadLimit=600 AllowedWeaponClass=GP,RP AttachmentType=NATO,UK,USAF ModelNodeName= PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftRPStation2] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.82,2.74,-1.29 AttachmentAngles=0.0,0.0,-27.0 LoadLimit=600 AllowedWeaponClass=GP,RP AttachmentType=NATO,UK,USAF ModelNodeName= PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightRPStation2] SystemType=WEAPON_STATION StationID=19 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=1.82,2.74,-1.29 AttachmentAngles=0.0,0.0,27.0 LoadLimit=600 AllowedWeaponClass=GP,RP AttachmentType=NATO,UK,USAF ModelNodeName= PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [LeftRPStation3] SystemType=WEAPON_STATION StationID=20 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-2.06,2.74,-1.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=GP,RP AttachmentType=NATO,UK,USAF ModelNodeName= PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [RightRPStation3] SystemType=WEAPON_STATION StationID=21 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=2.06,2.74,-1.57 AttachmentAngles=0.0,0.0,0.0 LoadLimit=600 AllowedWeaponClass=GP,RP AttachmentType=NATO,UK,USAF ModelNodeName= PylonMass=0.5 PylonDragArea=0.01 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= don't know where the curssed thing went.... edit:found it! http://combatace.com/files/file/8499-raf-phantom-fgr-mk3/ Edited October 25, 2011 by Wrench Quote
malibu43 Posted October 25, 2011 Author Posted October 25, 2011 You can do it via loadout.ini as well, but you have to put 2 of the pods on winder stations and the third on the pylon. It works but then you can only use it if it's the default loadout. You wouldn't be able to select it from the loadout screen. Quote
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