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Spillone104

Improved Afterburner Effects for Strike Fighters 2

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Improved Afterburner Effects for Strike Fighters 2


Improved Afterburner Effects for Strike Fighters 2 V1.0

 

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Installation:

 

Put the .INI and .TGA files in the Effects folder.

User\Saved Games\ThirdWire\StrikeFihgters2\Effects

 

<<<VERY IMPORTANT!>>>

 

Then the real work begins:

 

Open the DATA.ini of the aircraft you want to use these effects.

 

Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:

 

(As exhample the F-105 is used)

 

[Fuselage]

SKIP ALL THE PARAMETERS

 

SystemName[001]=Engine

SystemName[002]=Tailhook

SystemName[003]=Airbrake1

SystemName[004]=Airbrake2

SystemName[005]=Airbrake3

SystemName[006]=Airbrake4

SystemName[007]=AftTank

SystemName[008]=BombbayTank

SystemName[009]=CenterlineStation

SystemName[010]=TopFuselageLight

SystemName[011]=Engine2 ADD THE NEW ENGINE

 

 

Edit the afterburner emitter on the first engine:

 

[Engine]

AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE

 

Then add the second engine below the first true one.

 

[Engine2]

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

HasAfterburner=TRUE

NumAfterburnerStages=4

SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00

SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00

ThrustAngles=0.0,0.0,0.0

ThrustPosition=0.0,0.0,0.0

ThrottleRate=0.15

NozzleAnimationID=3

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=0.0

MilThrottle=0.65

MilRPM=1.00

MilNozzle=0.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=0.0

FullABThrottle=1.12

FullABRPM=1.00

FullABNozzle=1.0

AltitudeTableNumData=10

AltitudeTableDeltaX=3048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000

DryMachTableNumData=4

DryMachTableDeltaX=0.4

DryMachTableStartX=0.0

DryMachTableData=1.000,0.980,1.172,0.000

WetMachTableNumData=7

WetMachTableDeltaX=0.4

WetMachTableStartX=0.0

WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027

MaxInletTemperature=136.1

TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

MinFuelFlow=0.02

ExhaustEmitterName= DELETE THE SMOKE

ExhaustPosition=0.0,-9.27,0.51

AfterburnerNodeName=afterburner

AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER

AfterburnerEffectSize=1.10

MinExtentPosition=-0.78,-9.07,-0.28

MaxExtentPosition= 0.78,-3.22, 1.29

FireSuppression=TRUE

GasTempMaxRPM=650.0

GasTempIdleRPM=340.0

GasTempChangeRate=5.0

OverheatTemp=675.0

DamageTempDelta=300.0

OilPressMaxRPM=50.0

OilPressIdleRPM=35.0

OilPressChangeRate=0.5

LowOilPress=12.0

LowOilTempDelta=400.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

 

That's it! Now you have your jet with new afterburner flames.

 

 

 

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Beta testers : Canadair and Dysko.

 

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Legal stuff:

 

This mod is freeware. Commercial use is not allowed.

 

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Enjoy and good flight. :)

 

November 2011

 

Spillone104


 

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Awesome !!

 

Just modded one for the Phantom.

Questions: I put in two extra engines. Do the EngineIDs need to be set to 3 and 4?

Also how about the Armor, is it irrelevant in this case?

 

Thanks :good:

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Engine ID is used for instruments in the cockpit. I guess is irrilevant if the engines are called 3 and 4 instead of 1 and 2 again. For the armor I think it changes nothing since it will only protect with the same value the fake engine.

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Also you have to make sure you copy the original A\B Position to the new engines positions too.

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Yes I just copied Engine entries from the original and modified per the instructions.

Works great.

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There you've given us a nice gift ! For now it's the best adterburner add to the YF-12.

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