Jump to content

Recommended Posts

Posted

Improved Afterburner Effects for Strike Fighters 2


Improved Afterburner Effects for Strike Fighters 2 V1.0

 

-------------------------------------------------------------------------------------------------------------------

 

Installation:

 

Put the .INI and .TGA files in the Effects folder.

User\Saved Games\ThirdWire\StrikeFihgters2\Effects

 

<<<VERY IMPORTANT!>>>

 

Then the real work begins:

 

Open the DATA.ini of the aircraft you want to use these effects.

 

Since this effect is a combination of 2 emitters, one volumetric and the other in the form of a ribbon(for shock diamonds)... You need to duplicate the engine or engines in this way:

 

(As exhample the F-105 is used)

 

[Fuselage]

SKIP ALL THE PARAMETERS

 

SystemName[001]=Engine

SystemName[002]=Tailhook

SystemName[003]=Airbrake1

SystemName[004]=Airbrake2

SystemName[005]=Airbrake3

SystemName[006]=Airbrake4

SystemName[007]=AftTank

SystemName[008]=BombbayTank

SystemName[009]=CenterlineStation

SystemName[010]=TopFuselageLight

SystemName[011]=Engine2 ADD THE NEW ENGINE

 

 

Edit the afterburner emitter on the first engine:

 

[Engine]

AfterburnerEmitterName=J79-ABEmitter CHANGE TO THIS ONE

 

Then add the second engine below the first true one.

 

[Engine2]

SystemType=JET_ENGINE

InputName=THROTTLE_CONTROL

EngineID=1

HasAfterburner=TRUE

NumAfterburnerStages=4

SLThrustDry=0.00 THE THRUST MUST BE SET TO 0.00

SLThrustWet=0.00 THE THRUST MUST BE SET TO 0.00

ThrustAngles=0.0,0.0,0.0

ThrustPosition=0.0,0.0,0.0

ThrottleRate=0.15

NozzleAnimationID=3

IdleThrottle=0.10

IdleRPM=0.68

IdleNozzle=0.0

CruiseThrottle=0.37

CruiseRPM=0.82

CruiseNozzle=0.0

MilThrottle=0.65

MilRPM=1.00

MilNozzle=0.0

MaxThrottle=0.78

MaxRPM=1.00

MaxNozzle=0.0

FullABThrottle=1.12

FullABRPM=1.00

FullABNozzle=1.0

AltitudeTableNumData=10

AltitudeTableDeltaX=3048.0

AltitudeTableStartX=0.0

AltitudeTableData=1.000,0.802,0.634,0.496,0.381,0.288,0.206,0.147,0.105,0.000

DryMachTableNumData=4

DryMachTableDeltaX=0.4

DryMachTableStartX=0.0

DryMachTableData=1.000,0.980,1.172,0.000

WetMachTableNumData=7

WetMachTableDeltaX=0.4

WetMachTableStartX=0.0

WetMachTableData=1.000,0.991,1.207,1.683,2.473,2.750,3.027

MaxInletTemperature=136.1

TSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

TSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM0=0.00 AND THE FUEL CONSUMPTION TOO

AfterburnerTSFCM1=0.00 AND THE FUEL CONSUMPTION TOO

MinFuelFlow=0.02

ExhaustEmitterName= DELETE THE SMOKE

ExhaustPosition=0.0,-9.27,0.51

AfterburnerNodeName=afterburner

AfterburnerEmitterName=J79-ABEmitter2 AND CHANGE THE EMITTER

AfterburnerEffectSize=1.10

MinExtentPosition=-0.78,-9.07,-0.28

MaxExtentPosition= 0.78,-3.22, 1.29

FireSuppression=TRUE

GasTempMaxRPM=650.0

GasTempIdleRPM=340.0

GasTempChangeRate=5.0

OverheatTemp=675.0

DamageTempDelta=300.0

OilPressMaxRPM=50.0

OilPressIdleRPM=35.0

OilPressChangeRate=0.5

LowOilPress=12.0

LowOilTempDelta=400.0

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

 

That's it! Now you have your jet with new afterburner flames.

 

 

 

-------------------------------------------------------------------------------------------------------------------

 

Beta testers : Canadair and Dysko.

 

-------------------------------------------------------------------------------------------------------------------

 

Legal stuff:

 

This mod is freeware. Commercial use is not allowed.

 

------------------------------------------------------------------------------------------------------------------

 

 

Enjoy and good flight. :)

 

November 2011

 

Spillone104


 

Posted

Awesome !!

 

Just modded one for the Phantom.

Questions: I put in two extra engines. Do the EngineIDs need to be set to 3 and 4?

Also how about the Armor, is it irrelevant in this case?

 

Thanks :good:

Posted

Engine ID is used for instruments in the cockpit. I guess is irrilevant if the engines are called 3 and 4 instead of 1 and 2 again. For the armor I think it changes nothing since it will only protect with the same value the fake engine.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..