DarthRevan Posted November 2, 2011 Posted November 2, 2011 How do I make numbers.lst to work with modded skins. I have the decals in decals folder and the numbers.lst in the texturefolder still it says "Individual markings not aviable on this skin" Quote
+Soulfreak Posted November 2, 2011 Posted November 2, 2011 what says the textureset.ini and the decals.ini??? it´s a combination of these three files numbers.lst textureset.ini decals.ini Quote
DarthRevan Posted November 3, 2011 Author Posted November 3, 2011 This is from textureset.ini: [TextureSet] Name=F13M-80 Nation=SWEDEN Squadron=F13 StartDefaultDate=1980 Specular=1.000000 Glossiness=0.500000 Reflection=0.800000 DecalNumberRandomize=TRUE Decals.ini [Decal001] MeshName=wing_mid_L DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingL Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal002] MeshName=wing_mid_R DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaWingR Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal003] MeshName=wing_mid_L DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingR Position=-9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal004] MeshName=wing_mid_R DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaWingL Position= 9.99,-1.35 Rotation=0.0 Scale=3.8 DecalMaxLOD=3 [Decal005] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaFuseL Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal006] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=InsigniaFuseR Position=-6.90,0.12 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal007] MeshName=vtail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-11.00,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal008] MeshName=vtail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr Position=-10.90,1.85 Rotation=0.0 Scale=1.5 DecalMaxLOD=3 [Decal009] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal010] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416 Position=-8.20,0.03 Rotation=0.0 Scale=0.4 DecalMaxLOD=3 [Decal011] MeshName=tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal012] MeshName=tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr Position=-09.85,0.40 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 And numbers.lst 792 796 797 Quote
+Soulfreak Posted November 3, 2011 Posted November 3, 2011 Decallevel should be 2 for numbers!!!! Quote
Gunrunner Posted November 3, 2011 Posted November 3, 2011 Level 0 is for National level decorations and does search for the name given, followed by the nation number, NEVER for just the name. Level 1 is for Squadron level decorations and has the same behaviour as above, with the Squadron number. Level 2 is for Plane level or static decorations and will first search for a decal with the name followed by the plane number and failing to find that will default to just the name. Level 3 is for Kill markings. Quote
DarthRevan Posted November 3, 2011 Author Posted November 3, 2011 That did it now numbers.lst works thank you. Quote
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