Jump to content
Sign in to follow this  
DarthRevan

A question about number.lst

Recommended Posts

How do I make numbers.lst to work with modded skins. I have the decals in decals folder and the numbers.lst in the texturefolder still it says "Individual markings not aviable on this skin"

Share this post


Link to post
Share on other sites

what says the textureset.ini and the decals.ini???

it´s a combination of these three files

 

numbers.lst

textureset.ini

decals.ini

Share this post


Link to post
Share on other sites

This is from textureset.ini:

 

[TextureSet]

Name=F13M-80

Nation=SWEDEN

Squadron=F13

StartDefaultDate=1980

Specular=1.000000

Glossiness=0.500000

Reflection=0.800000

DecalNumberRandomize=TRUE

 

Decals.ini

[Decal001]

MeshName=wing_mid_L

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingL

Position=-9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal002]

MeshName=wing_mid_R

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingR

Position= 9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal003]

MeshName=wing_mid_L

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingR

Position=-9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal004]

MeshName=wing_mid_R

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingL

Position= 9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal005]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=InsigniaFuseL

Position=-6.90,0.12

Rotation=0.0

Scale=1.8

DecalMaxLOD=3

 

[Decal006]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=InsigniaFuseR

Position=-6.90,0.12

Rotation=0.0

Scale=1.8

DecalMaxLOD=3

 

[Decal007]

MeshName=vtail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr

Position=-11.00,1.85

Rotation=0.0

Scale=1.5

DecalMaxLOD=3

 

[Decal008]

MeshName=vtail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr

Position=-10.90,1.85

Rotation=0.0

Scale=1.5

DecalMaxLOD=3

 

[Decal009]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416

Position=-8.20,0.03

Rotation=0.0

Scale=0.4

DecalMaxLOD=3

 

[Decal010]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416

Position=-8.20,0.03

Rotation=0.0

Scale=0.4

DecalMaxLOD=3

 

[Decal011]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr

Position=-09.85,0.40

Rotation=0.0

Scale=0.3

DecalMaxLOD=3

 

[Decal012]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr

Position=-09.85,0.40

Rotation=0.0

Scale=0.3

DecalMaxLOD=3

 

 

And numbers.lst

792

796

797

Share this post


Link to post
Share on other sites

Level 0 is for National level decorations and does search for the name given, followed by the nation number, NEVER for just the name.

Level 1 is for Squadron level decorations and has the same behaviour as above, with the Squadron number.

Level 2 is for Plane level or static decorations and will first search for a decal with the name followed by the plane number and failing to find that will default to just the name.

Level 3 is for Kill markings.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..