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DarthRevan

A question about number.lst

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How do I make numbers.lst to work with modded skins. I have the decals in decals folder and the numbers.lst in the texturefolder still it says "Individual markings not aviable on this skin"

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what says the textureset.ini and the decals.ini???

it´s a combination of these three files

 

numbers.lst

textureset.ini

decals.ini

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This is from textureset.ini:

 

[TextureSet]

Name=F13M-80

Nation=SWEDEN

Squadron=F13

StartDefaultDate=1980

Specular=1.000000

Glossiness=0.500000

Reflection=0.800000

DecalNumberRandomize=TRUE

 

Decals.ini

[Decal001]

MeshName=wing_mid_L

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingL

Position=-9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal002]

MeshName=wing_mid_R

DecalLevel=0

DecalFacing=TOP

FilenameFormat=InsigniaWingR

Position= 9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal003]

MeshName=wing_mid_L

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingR

Position=-9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal004]

MeshName=wing_mid_R

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=InsigniaWingL

Position= 9.99,-1.35

Rotation=0.0

Scale=3.8

DecalMaxLOD=3

 

[Decal005]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=InsigniaFuseL

Position=-6.90,0.12

Rotation=0.0

Scale=1.8

DecalMaxLOD=3

 

[Decal006]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=InsigniaFuseR

Position=-6.90,0.12

Rotation=0.0

Scale=1.8

DecalMaxLOD=3

 

[Decal007]

MeshName=vtail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr

Position=-11.00,1.85

Rotation=0.0

Scale=1.5

DecalMaxLOD=3

 

[Decal008]

MeshName=vtail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\Anropsnr

Position=-10.90,1.85

Rotation=0.0

Scale=1.5

DecalMaxLOD=3

 

[Decal009]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416

Position=-8.20,0.03

Rotation=0.0

Scale=0.4

DecalMaxLOD=3

 

[Decal010]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\Late\FB_SQ416

Position=-8.20,0.03

Rotation=0.0

Scale=0.4

DecalMaxLOD=3

 

[Decal011]

MeshName=tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr

Position=-09.85,0.40

Rotation=0.0

Scale=0.3

DecalMaxLOD=3

 

[Decal012]

MeshName=tail

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=I:\SF2 Mods\Objects\Decals\SWE\TP 79\serialnr

Position=-09.85,0.40

Rotation=0.0

Scale=0.3

DecalMaxLOD=3

 

 

And numbers.lst

792

796

797

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Decallevel should be 2 for numbers!!!!

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Level 0 is for National level decorations and does search for the name given, followed by the nation number, NEVER for just the name.

Level 1 is for Squadron level decorations and has the same behaviour as above, with the Squadron number.

Level 2 is for Plane level or static decorations and will first search for a decal with the name followed by the plane number and failing to find that will default to just the name.

Level 3 is for Kill markings.

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