+SkateZilla Posted December 22, 2011 Posted December 22, 2011 (edited) but I reeeealllly gotta go.. lol.. i wonder if I can export normal maps from Max, from the water I use for renders. (or export a Render from directly overhead and adjust the colors? im gonna wanna do some tinkerin.......... the 2d water up close makes me sea sick.... then again i have ALOT of work to do with effects to rework for the carrier Saturday. Edited December 22, 2011 by SkateZilla
+Fubar512 Posted December 22, 2011 Posted December 22, 2011 Here's a nice, concise tutorial on DX10 high level shader language (HLSL), specifically on lighting. The example given results in a basic reflection shader....that looks very much like ThirdWire's water shader... Well, have at it http://takinginitiative.net/2010/08/30/directx-10-tutorial-8-lighting-theory-and-hlsl/
+PureBlue Posted March 5, 2012 Posted March 5, 2012 (edited) is Anyone working on better water? TK is Edited March 5, 2012 by PureBlue
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