+SkateZilla Posted December 22, 2011 Posted December 22, 2011 (edited) but I reeeealllly gotta go.. lol.. i wonder if I can export normal maps from Max, from the water I use for renders. (or export a Render from directly overhead and adjust the colors? im gonna wanna do some tinkerin.......... the 2d water up close makes me sea sick.... then again i have ALOT of work to do with effects to rework for the carrier Saturday. Edited December 22, 2011 by SkateZilla Quote
Fubar512 Posted December 22, 2011 Posted December 22, 2011 Here's a nice, concise tutorial on DX10 high level shader language (HLSL), specifically on lighting. The example given results in a basic reflection shader....that looks very much like ThirdWire's water shader... Well, have at it http://takinginitiative.net/2010/08/30/directx-10-tutorial-8-lighting-theory-and-hlsl/ Quote
+PureBlue Posted March 5, 2012 Posted March 5, 2012 (edited) is Anyone working on better water? TK is Edited March 5, 2012 by PureBlue Quote
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