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Posted

No I'm pretty sure paint.net and GIMP can do it too, you just need to find out how to edit the alpha channel.

 

Also you can just paint over existing river tiles so you don't have to bother with alpha channel editing...

Posted

Also you can just paint over existing river tiles so you don't have to bother with alpha channel editing...

 

which is the thing I do 99% of the time, recommended technique, save a lot of time and nerves

Posted

OKAY!

 

figured out how at least SHOW Alpha with GIMP...

 

the river is not too much brighter than the land portion but...

 

I am ready to save now.

 

Should I merge the layers, or just flatten the image? :dntknw:

 

 

 

 

 

SidDogg

Posted

only if the RGB section is in layers (like painting the farms or the water itself). Leave the alpha as itself.

 

so, in other words, don't merge down.

 

I totally agree with Brain & Stary -- it's pretty much how we ALL do it!! :rofl:

 

"Working Smarter, Not Harder, To Build You A Better Terrain"

 

 

i like that phrase...ok, it's mine -- i'm calling "DIBS" and copywriting it!!

Posted

Hi SD,

 

Quick guide on how to create alpha channel in GIMP for land/water tile at post #5 by yours truly:-

 

http://combatace.com/topic/28545-sea-tile-alpha-channel-tga-trouble/

 

Should have all you need. Same drill for rivers.

 

Tileset in Iceland was created entirely using gimp and paint.net, including custom water and coastal tiles.

 

Slainthe!

 

Baltika

  • Like 1
Posted

THANK YOU THANK YOU THANK YOU!!!!!!! :clapping:

 

ALL OF YOU.

 

I Got that s*** to WORK.

 

post-2412-0-34096300-1325977934.jpg

 

...just gotta kill the reflection a little bit...

 

...this will br GREATLY helpful later on :wink:

 

WELL! Until the next question..... :bye:

 

 

 

 

 

SidDogg

Posted

why didn't you just use the SG-RivR and SG-RivL to make them? Wouldn't have had to mess with the alpha at all!!!

 

All you'd have needed to do was add a layer from the City1, and just erase the unneeded city parts.

 

There's like 6 different kinds of those tiles already existant ... they're scattered in various terrains

Posted

edit: forgot this

 

when you get really cleaver and creative, you do this with tiles

 

i could have built the piers on the right into the 'breakwater', but chose to use objects instead (the reason I need to LNG spheres & ship)

Posted

why didn't you just use the SG-RivR and SG-RivL to make them? Wouldn't have had to mess with the alpha at all!!!

 

All you'd have needed to do was add a layer from the City1, and just erase the unneeded city parts.

 

There's like 6 different kinds of those tiles already existant ... they're scattered in various terrains

 

That's what I tried the first time!

 

...but I guess I just messed up the alpha, anyway... :sorry:

 

I know they are there already

 

Just wanted to make them as close to scratch as possible

 

I do plan to clean them up on my next time around.

 

I'm workin it, man, I'm workin it!!!! :crazy:

 

 

 

 

 

SidDogg

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