+ianh755 Posted January 6, 2012 Posted January 6, 2012 Hi all this is something I noticed with the Tornado pack and never got around to sorting. Unlike most modern A/C the Tornado carrys it's Chaff/Flare in a separate wing mounted pod. Now in-game the chaff/flares eject from the correct place with the wings in the fully swept position but the eject position remains the same as the wings sweep forward (moving the Pod). So 2 questions - Can the Pods eject position be linked to the wing-sweep angle ? If not I was going to add the Chaff/Flare to the A/C data.ini instead but again would/could that be linked to wing-sweep? Many Thanks......................IanH Quote
Fubar512 Posted January 6, 2012 Posted January 6, 2012 I don't believe that there's a statement for that, as there is for wingtip vortices. Quote
+ianh755 Posted January 7, 2012 Author Posted January 7, 2012 Yeap you're right - Tried everything I can think of to make it happen but the ejection position stays the same Quote
+russouk2004 Posted January 7, 2012 Posted January 7, 2012 (edited) Tried adding this? MovingPylon=TRUE Edited January 7, 2012 by russouk2004 Quote
+ianh755 Posted January 7, 2012 Author Posted January 7, 2012 Russouk2004 - Yeap, got that added as standard for the Tornados wings. I've also tried wing mounted Dispensers on the Su-24/F-14 with the same effect. I even added the Chaff/Flare to the aircraft data.ini using SystemType=DECOY_DISPENSER and added all the pylon details to it inc MovingPylon=TRUE but nothing worked. What annoys me is that the "fire plume" on rockets/missile moves with wingsweep because where-ever the missile is the plume will come out of the rear. You'd think the code would be to eject backwards from the Pod where-ever it is (like the rocket plume) but it stays linked to one position. Quote
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