+ace888 Posted January 16, 2012 Posted January 16, 2012 I have not look through the combatace forum or research it yet. Since there is a way to remove component from a aircraft .LOD. I was wondering is there a way to add components to the aircraft .LOD? Other than the 'fake pilot method' I am working on the DLC Mirage 5BA. I know that as part of the aircraft .LOD it does not have shoulder or belly pylons. The following is my guess of trying to have the pylons on the aircraft... [AircraftData] DestroyedModel=Mirage_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=6900.0 EmptyInertia=54975.1,6437.0,61522.5 ReferenceArea=34.84 ReferenceSpan=8.22 ReferenceChord=5.46 CGPosition=0.0,0.00,0.0 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=LeftOuterWing Component[006]=RightOuterWing Component[007]=VertTail Component[008]=Add1 Component[009]=Add2 Component[010]=Add3 Component[011]=Add3 [Add1] ParentComponentName=Fuselage ModelNodeName=shoulder_pylon_L_ok AddedNodeName=shoulder_pylon_L DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE [Add2] ParentComponentName=Fuselage ModelNodeName=shoulder_pylon_R_ok AddedNodeName=shoulder_pylon_R DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE [Add3] ParentComponentName=Fuselage ModelNodeName=belly_pylon_L_ok AddedNodeName=belly_pylon_L DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE [Add3] ParentComponentName=Fuselage ModelNodeName=belly_pylon_R_ok AddedNodeName=belly_pylon_R DetachWhenDestroyed=FALSE HasAeroCoefficients=FALSE Anyone that has the right information and would like to share... is greatly appreciated. Or maybe I am just wasting my time and the only method is the 'fake pilot method' Thanks in advance Quote
+Florian Posted January 16, 2012 Posted January 16, 2012 Sorry, not possible. When you hide a mesh, in fact you just tell the game that the specific 3d object is the model of a damaged part. As long as this part is okay, the 3d object won´t show up. But you cannot add something to a LOD. A LOD is, short said, the exported information of what kind of 3d objects, with mapping and other information, is inside the whole model. If you call something in the DATA.ini, what is not inside the LOD, you will get exact this result: nothing! Only way to add something to the model in game is to mount it either as weapon or pilot model. Quote
Spinners Posted January 16, 2012 Posted January 16, 2012 Could the Nesher be used as your base model instead of the 5BA? Or is there something in the nose area on the 5BA you need? Quote
+ace888 Posted January 16, 2012 Author Posted January 16, 2012 Florian: Thank you for the information. I was guessing it is not possible other then making the model the way you wanted, via weapons, or the fake pilot method. Spinner: I wanted to use the Mirage 5BA to more reflect the Cheetah E aircraft. Gents, thanks again for the information and help... Cheers! Ace888 Quote
+SidDogg Posted January 16, 2012 Posted January 16, 2012 ...hmmmm. Hey, sorry to butt in, but that led me to a question. Which version of 3DS Max doe SF2 use??? SidDogg Quote
+KnightWolf45 Posted January 16, 2012 Posted January 16, 2012 any version that has an exporter but for the later features like bump maps etc Max 2009 Quote
+SidDogg Posted January 16, 2012 Posted January 16, 2012 .....hmmm. So I can get a later version than 2009, ant still use the latest ThirdWire exporter? SidDogg Quote
+KnightWolf45 Posted January 16, 2012 Posted January 16, 2012 (edited) no lateste export works only in max 2009 that the one you need Edited January 16, 2012 by cocas Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.