Wrench Posted January 31, 2012 Posted January 31, 2012 (edited) ok ... this is driving me bat-s**t crazy. What the heck is causing this??? (see below). Been noticing this on many TODs, even brandy-new ones, like the one shown. This is a city2mountain50 tile (the 75 does the same, as do the city2deserts) here's the top section of the data ini for the terrain; it was copied right from the latest (Nov 2011) Desert data ini (since this is a desert named tileset).... [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 the buildings are fine; sitting like they're supposed to on the ground. Could it be Cavorite in the water causing the trees to levitate???? I'm at a total loss on this one!! Even does with stock Desert TODs. All ideas considered (excepting the obvious one with firearms...) Edited January 31, 2012 by Wrench Quote
Fubar512 Posted January 31, 2012 Posted January 31, 2012 (edited) Because they're hovering, my first suspicion would be that eels are somehow involved..... Edited January 31, 2012 by Fubar512 Quote
+RAVEN Posted January 31, 2012 Posted January 31, 2012 [HeightOffset] NonTexturedMesh=-10.0 Just a thought? Quote
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