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Posted

Hi all,

 

I did this a couple years back and thought there is a post in the KB on how to do this, but can't seem to find it. Also lost my notes.

 

I tried to install a campaign that requires planes from WOI be placed in WOE. I copied the planes folders over to WOE and extraced all the lod's and other plane files from the objectsdata.cat file and placed them in the separate plane folders. Also made sure all weapons are in weaponsdata.ini. Planes don't show up in single missions.

 

What did I not do or do wrong??

 

Can anyone point me to the KB on this?

 

 

Thanks,

 

Geary

Posted (edited)

you got all the inis, too, right??? (***.ini, _data.ini, _avionics.ini, _loadout ini, _cockpit.ini, etc)

 

you'll need everything associated with that aircraft

 

it's like when we were importing the SF1 F-104G into WoV, we had a whole "parts list" (posted below, as an example)

 

double check you've got everything, and the allowed dates fit.

 

.../F-104g/

 

F-104_1_HOLES.TGA

F-104_2_HOLES.TGA

F-104_3_HOLES.TGA

F-104_3_SHREDDED.TGA

F-104_4_HOLES.TGA

F-104_4_SHREDDED.TGA

F-104G.INI

F-104G.LOD

F-104G_AVIONICS.INI

F-104G_COCKPIT.INI

F-104G_DATA.INI

F-104G_HANGAR.BMP

F-104G_LOADOUT.BMP

F-104G_LOADOUT.INI

F-104G_LOD002.LOD

F-104G_LOD003.LOD

F-104G_LOD004.LOD

F-104G_LOD005.LOD

F-104G_SHADOW.SHD

F-104G_SHREDDED_INSIDE.TGA

 

.../F-104g/Cockpit/

 

f104radar.bmp

F-104_ATTITUDE.BMP

F-104_GAU1.BMP

F-104_GAU2.BMP

F-104_GAU3.BMP

F-104_GAU4.BMP

F-104_GAU5.BMP

F-104_GAU6.BMP

F-104_PIT1.BMP

F-104_PIT2.BMP

F-104_PIT3.BMP

F-104_RADARMODE.TGA

F-104_WARN.TGA

F-104G_COCKPIT.LOD

F-104G_RANGEBAR.TGA

F-104G_ROLLTABS.TGA

F-104G_SIGHT.TGA

F-104REFLEC1.TGA

F-104REFLEC2.TGA

HUDGLASS.TGA

HUDGLASSTOP.TGA

HUDGLASS.TGA

HUDREFLECTION.TGA

 

.../F-104g/D/ (if your skin uses any stock ac numbers you will need to mod the decals.ini)

 

F104G_SQTAILXXX.tga

F104G_SQTAIRXXX.tga

F104FUSENUMXXX.TGA

F104TAILNUMXXX.TGA

 

For the F-104 Tanks

 

...Objects/Weapons/

 

Weapondata.ini (<---)

weapondata.dat (<--- these may not be necessary)

Droptank_f-104.bmp

TANK170L_F104.INI

TANK170L_F104.LOD

TANK170L_F104_LOD002.LOD

TANK170R_F104.INI

TANK170R_F104.LOD

TANK170R_F104_LOD002.LOD

TANK195_F104.INI

TANK195_F104.LOD

TANK195_F104_LOD002.LOD

 

 

Add the following to the Weapondata.ini

 

[WeaponData0XX]

TypeName=Tank170_F104

FullName=170-gal Drop Tank

ModelName=tank170l_f104

Mass=605.559998

Diameter=0.475000

Length=5.572000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=501.230011

Asymmetrical=TRUE

RightModelName=tank170r_f104

 

[WeaponData0XX]

TypeName=Tank195_F104

FullName=195-gal Drop Tank

ModelName=tank195_f104

Mass=655.450012

Diameter=0.480000

Length=5.660000

AttachmentType=

NationName=

StartYear=0

EndYear=0

Availability=0

BaseQuantity=0

Exported=FALSE

ExportStartYear=0

ExportAvailability=0

WeaponDataType=5

MaxFuelAmount=574.710022

Asymmetrical=FALSE

 

 

EVERYTHING has to go into the main /Aircraft/Name-of-Aircraft folder (except any weapons/drop tanks)

Edited by Wrench
Posted

Just a guess. Make sure you have a cockpit folder with the aircraft folder even if there is nothing in it.

Make sure aircraft folder is exact same name as aircraft.ini file.(Ex. F-104g F-104g.ini)

Posted

Wrench,

 

Looking at your lengthy list... I MIGHT have missed a couple of items. :scratch:

 

 

Looks like this may take longer than I'd hoped, but should be worth the effort.

 

 

Thanks, again,

 

 

Geary

 

ezlead,

 

Good point. I'll look closer at that.

 

Thanks,

 

 

Posted

easiset way, just extract the entire Objects.cat, and look for anything with the associated name.

 

Which aircraft, exactly, are you trying to import???

Posted

Wrench,

 

I imported the Super MystereB2, VautourIIA and MystereIVA from WOI to WOE. I put cockpits in them and they work in WOE. I put them back in WOI to activate them there, and only 1 works. I suspect that's because I used the F-100.LOD from WOE to get two of the cockpits working. The cockpit that works in WOI was a complete cockpit set.

 

Been working all day to activate the MiG-21's in SF Gold. Can't seem to get a MiG-21 cockpit where the pilots sit in the seat and not behind it.

 

Any idea which numbers in which file get changed to move the pilot forward in a seat? The MiG-21 cockpits here all place the pilot behind the seat in SF Gold. Suspect it's just an old game quirk. I think most of the cockpits were built around WOE, WOI or WOV.

 

I also keep losing the weapons if I make any changes to any airplane ini files.

 

 

Go figure.

Posted (edited)

That's a common problem ... ther's no Huns in WoI, so you'll need all it's cockpit bits

 

the FishFix is easy it's not a cockpit issue, but a DATA ini issue ... extract the newest data ini for each model (meaning all of them), drop them into their respective /Aircraft folders, and like magic the pilots should appear in front of their seats, now cowering behind them like the cheesy candy-ass commies they are (btw, that should be coverd in the 08 patch "Things To Change" thread in the KB ... the 08 patch made some small but significant changes in lods and inis)

 

the section you're looking for is .... (08 21MF shown)

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=

SetCockpitPosition=TRUE

Position=0.0,2.83,0.85 <---this line

MinExtentPosition=-0.30, 2.37, 0.05

MaxExtentPosition= 0.30, 3.42, 1.05

HasArmor=TRUE

ArmorMaterial=GLASS

Armor[FRONT].Thickness=62

CanopyNodeName=Canopy

CanopyAnimationID=4

 

Vatour should use the F-4B pit, as it got twin-engine 'steam gauges', even if the radar is slightly wrong. In a pinch, you can use the MirageIII pit for it.

 

For the Mystres, you can always swap in the TMF Mirage5 pit, as it has no radar, and is very French looking.

 

Yes, I think outside the box!!! :grin:

Edited by Wrench

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