+Cliff7600 Posted February 29, 2012 Posted February 29, 2012 (edited) Hi :) I'm editing the Ajunaidr's Canberra MkI8. Mainly the F-86 Zurawski's Pit with some textures from the Mk2 pit by Kesselbrut. Thanks guys! So far, it gives that : Should I remove the mirror? Any suggestion? Go ahead Edited April 1, 2012 by Cliff11 Quote
+Soulfreak Posted February 29, 2012 Posted February 29, 2012 The guys @ canberratalk can help you! http://canberratalk.conforums.com/ Quote
Wrench Posted February 29, 2012 Posted February 29, 2012 cool link!! some other that might be of use: http://military-machine.blogspot.com/2010/01/aeroguide-07-ee-canberra-b-mk-2-t-mk-4.html http://military-machine.blogspot.com/2009/10/on-target-profiles-7-english-electric.html http://military-machine.blogspot.com/2009/09/english-electric-canberra-and-martin-b.html Quote
+Cliff7600 Posted March 2, 2012 Author Posted March 2, 2012 Yeah those are helpful when answers bring even more questions... I'm editing the B2 first I found 1892 UK gal in the fuselage for the B2 (14550lbs) and 450 UK gal added in each wing for the B6 (21470lbs) Quote
+Cliff7600 Posted March 4, 2012 Author Posted March 4, 2012 (edited) The PR3 had 542 UK gal more than the B2 in the fuselage and the PR7 is a PR3 with the engines and the internal wing tanks of the B6 :) Edit : the little antenna ahead of the bay doors is Antena-03 Is there somewhere a free downloadable software that is capable to save tgas to use them as decals? I tried Gimp and Paint.net but the version I had didn't save multi layer tga (someting like that) It's for serial numbers (or there won't be serial number or they will be wrong) Edited March 6, 2012 by Cliff11 Quote
Wrench Posted March 4, 2012 Posted March 4, 2012 gimp and paint.net BOTH do tgas for with no problems ... you can't do multi layer tgas, they have to be flattened into a single layer (even in photoshop) Quote
+Cliff7600 Posted March 4, 2012 Author Posted March 4, 2012 (edited) Not easy but at least it worked (funny thing is I chose this one because the Suez yellow/black stripes were painted over the serial numbers...) I'm trying to make a PR7 (with the B6 LOD) the same way Paulopanz did the Hunter FR10 : First decal ever! Edited March 5, 2012 by Cliff11 Quote
+Cliff7600 Posted March 6, 2012 Author Posted March 6, 2012 ...and you know what they say, you never forget your first xD Quote
+Cliff7600 Posted March 16, 2012 Author Posted March 16, 2012 PR7 58 squadron : It's the BI8 skin with edits here and there. Quote
+Cliff7600 Posted March 21, 2012 Author Posted March 21, 2012 Does somebody have the Canberra_B2Pit OUT file please? (I PMed Kesselbrut but no reply) Quote
Lexx_Luthor Posted March 22, 2012 Posted March 22, 2012 No OUT file included. You can look at the pit LOD with a hex editor and get mesh names. What kind of thing are you looking for? Quote
+Cliff7600 Posted March 22, 2012 Author Posted March 22, 2012 Great Lexx you got to show me that! I'm looking for the items in red the center of the needle of the third fuel gauge to fix the location (lower) the oxygen needles (4) to anime them the two cabin gauges (maybe use one of them for the camera, totally unrealistic but useful and fun in the game... though the real plane had an "orange putter" device to look to the rear, some kind of rwr) the fuel switches to anime them because I made a tank switching edit in the cockpit.ini file (each tank used by half) Quote
Lexx_Luthor Posted March 22, 2012 Posted March 22, 2012 Wow. That looks cool if you can get it working. I'll take a look at my Canberry pit. For future stuff, search for a free hex editor or two. I use two complimentary editors. One is bland but has a useful text search feature, the other offers superb visual font/colour customization that aids in manual searching LODs, but no text search (they are limited free versions). Then, goto Thudwire and read the first 3 pages of this thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4410 . The rest is fluff. Quote
Lexx_Luthor Posted March 23, 2012 Posted March 23, 2012 needle_oxy1 needle_oxypress1 needle_oxypress2 needle_oxyquant1 needle_oxyquant2 OxyPressP OxyPressN OxyQuantP OxyQuantN 1 Quote
+Cliff7600 Posted March 23, 2012 Author Posted March 23, 2012 Thank you, it worked and I got the mesh names of the B2 pit I have the text version of the hex editor. Quote
+Cliff7600 Posted March 25, 2012 Author Posted March 25, 2012 (edited) I was trying the trim thing with the BI8 and its F-86 pit and... I tried some new teeth lol BI8 16 squadron : Edited March 31, 2012 by Cliff11 Quote
Lexx_Luthor Posted March 26, 2012 Posted March 26, 2012 Trim guage would be neat. Does the smiley face work? Quote
+Cliff7600 Posted March 26, 2012 Author Posted March 26, 2012 I had hard time tuning up the smiley face Quote
Lexx_Luthor Posted March 27, 2012 Posted March 27, 2012 lol TK should code up some Speech that goes @$%!&*# Not that big of course. Quote
+Cliff7600 Posted March 27, 2012 Author Posted March 27, 2012 The F-86 altimeter is now fully operational ...23000ft ;) Quote
Lexx_Luthor Posted March 28, 2012 Posted March 28, 2012 Interesting. For laker marks, I use the 104 pit, as it gives a "wrap around" look like the Canberra pit, but something with an older IAS guage would be better. In my fictional game, I'll need the 104's RWR. I'm really butchering the Canberra marks in my planeset, for example, something I call E.9 will be anti~SAM. Trying to fit my fictional marks to replace unneeded hysterically correct marks. I have not tried the F-86 pits for RWR possibilities. The clock should work but I love having a cockpit clock. However, I found that if I can live without cockpit clock, I can set the mission advance time to a fraction of a second in Flightengine, so I can see the "new" time displayed when I advance the game clock, without changing the time other than a millisecond. For some reason, TheSims developers don't offer a dedicated an in-game clock display to simulate pilot wrist watch or something. But this reduced advance timing workaround works over the SF. Quote
+Cliff7600 Posted April 1, 2012 Author Posted April 1, 2012 (edited) New : fuel switches and oil pressure gauges for the PR7 pit (I've updated the previous BI8 screenshots in the first page) Edited April 1, 2012 by Cliff11 Quote
+Cliff7600 Posted April 8, 2012 Author Posted April 8, 2012 I don't really know why I thought it was a good idea making up a T4 before editing the FM. But it gave me practice about pit file, location and decals :) And now the flaps work like the real ones, 50° or retracted. Quote
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