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Posted

Can someone please direct me how I can make the animations from the stock aircrafts (Canopys, Folding wings etc) make useable?

And where can i see what is animated in the aircraft? :blink:

Maybe stupid questions, but I can only do basic ini editing.

And yes I have looked in the knowledgebase! ;-)

Posted

Best way for stock planes would be to search the whole data.ini for animation numbers used and try the rest with animation keys. If nothing happens, that animation slot is not used.

Posted

stock aircraft have the canopy animation id listed in the /Crew section

 

below, from A-4F:

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=PilotN3

SetCockpitPosition=TRUE

Position=0.0,3.08,0.69

SeatModelName=seat_a-4

SeatPosition=0.00,3.02,0.26

MinExtentPosition=-0.25, 2.61,-0.35

MaxExtentPosition= 0.25, 3.46, 0.91

CanopyNodeName=Canopy

CanopyAnimationID=5

HasArmor=TRUE

ArmorMaterial=STEEL

Armor[FRONT].Thickness=12

Armor

.Thickness=12

Armor

.Thickness=12

Armor[REAR].Thickness=12

Armor[bOTTOM].Thickness=12

 

foldy wings is trial and error

 

(if anyone knows the one for the phantoms ... pleas share it!)

Posted

This is new in the phantom data.ini in the missiondata section. I suppose the park animation is the wingfold.

 

CarrierBased=TRUE

CarrierParkSpan=9.00

CarrierParkAnimationID=8

Posted

Good stuff, so how do we sweep the Tomcat wings manually aftwer we trap? What is the ini input?

 

CarrierParkAnimationID=-1

 

Above is the park animation for Tomcat. -1 seems odd.........

Posted

Good stuff, so how do we sweep the Tomcat wings manually aftwer we trap? What is the ini input?

 

CarrierParkAnimationID=-1

 

Above is the park animation for Tomcat. -1 seems odd.........

 

That means there is no CarrierParkAnimation.

 

FC

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