+PureBlue Posted March 22, 2012 Posted March 22, 2012 Just experimenting.... IsraelME terrain with Iceland water FX. Yep lots of problems... Notes: Had to use IcelandNA.CAT, so extracted and copied everything from an old IsraelME.CAT version. Inserted the below lines to IsraelME_DATA.INI [WaterTextureMaterial] EffectShaderName=iceland_WaterEffect.fx Specular=0.8 Glossiness=0.40 ReflectionStage=1 1
+Stary Posted March 22, 2012 Posted March 22, 2012 I think Julhelm mentioned something about adding it to stock water to me, but don't know the details how to.
+Fubar512 Posted March 23, 2012 Posted March 23, 2012 It most likely wont work very well with the older (non-LOD) terrain sets. The NA water shader is based on a fixed sea-level, and therefore sees shore-transition tiles as being at (or below) sea-level, so it covers them
+PureBlue Posted March 23, 2012 Author Posted March 23, 2012 Yes, the coast tiles are gone.. Perhaps TK will adopt it for his old terrains.. Without FX files we don't have much to play I guess, even with them not sure what can be done..
+Stary Posted March 23, 2012 Posted March 23, 2012 Ed, do you plan by chance some of yours shader magic as now it seems some additional Dx calls are utilised?
steelflanker Posted March 24, 2012 Posted March 24, 2012 This is fantastic!! Keep experimenting & don’t give up.
+Brain32 Posted March 24, 2012 Posted March 24, 2012 There's not much to experiment with as everything is locked and hidden...
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