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PureBlue

Experiment with Iceland_Water.fx

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Just experimenting....

IsraelME terrain with Iceland water FX.

 

post-30257-0-60624900-1332454853.jpg

 

Yep lots of problems...

 

Notes:

Had to use IcelandNA.CAT, so extracted and copied everything from an old IsraelME.CAT version.

Inserted the below lines to IsraelME_DATA.INI

 

[WaterTextureMaterial]

EffectShaderName=iceland_WaterEffect.fx

Specular=0.8

Glossiness=0.40

ReflectionStage=1

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I think Julhelm mentioned something about adding it to stock water to me, but don't know the details how to.

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It most likely wont work very well with the older (non-LOD) terrain sets. The NA water shader is based on a fixed sea-level, and therefore sees shore-transition tiles as being at (or below) sea-level, so it covers them :yikes:

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Yes, the coast tiles are gone..

Perhaps TK will adopt it for his old terrains.. Without FX files we don't have much to play I guess, even with them not sure what can be done..

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Ed, do you plan by chance some of yours shader magic as now it seems some additional Dx calls are utilised?

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