Jump to content

Recommended Posts

Posted

Slava class upgrade package


This is a full conversion and improvement of the existing Slava class cruiser for SF2:NA/March 2012. Along with the expected effects, weapons, ship names, and collisions modifications, I fixed non-working radars and weapons on the ship and streamlined the data in a more logical, consistent fashion.

 

I also created a new flight deck LOD file and adjusted the relevant data to enable helicopter operations. AS I didn't make the original model, the positioning is based on guesswork and trial&error. Embark from the flight deck at your own risk.

 

 

An alternate anti-ship data file for the Slava is included in the ship's folder. If you want it to launch Sandbox missiles, open the Slava.ini file and change "ObjectDataFile=Slava_DATA.INI" to "ObjectDataFile=Slava_DATA SSM.INI"

 

Enjoy!


 

Posted

WhiteBoySamurai:

 

Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1.

 

I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level.

 

Best,

 

Eric Howes

Posted

WhiteBoySamurai:

 

Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1.

 

I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level.

 

Best,

 

Eric Howes

 

Thanks for catching that so quickly. Corrected version is now being uploaded.

Posted

If the Slava (or any of the ships I've released) aren't sinkable, open the data.ini file, look under [GroundObjectData], and remove the first part of the collision mesh callout. In other words, change this:

 

 

from

 

CollisionMesh=Slava/SLAVA_COL.LOD

to

CollisionMesh=SLAVA_COL.LOD

 

Hopefully that will work for you!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..