+WhiteBoySamurai Posted April 1, 2012 Posted April 1, 2012 View File Slava class upgrade package This is a full conversion and improvement of the existing Slava class cruiser for SF2:NA/March 2012. Along with the expected effects, weapons, ship names, and collisions modifications, I fixed non-working radars and weapons on the ship and streamlined the data in a more logical, consistent fashion. I also created a new flight deck LOD file and adjusted the relevant data to enable helicopter operations. AS I didn't make the original model, the positioning is based on guesswork and trial&error. Embark from the flight deck at your own risk. An alternate anti-ship data file for the Slava is included in the ship's folder. If you want it to launch Sandbox missiles, open the Slava.ini file and change "ObjectDataFile=Slava_DATA.INI" to "ObjectDataFile=Slava_DATA SSM.INI" Enjoy! Submitter WhiteBoySamurai Submitted 04/01/2012 Category Cruisers Quote
+eburger68 Posted April 1, 2012 Posted April 1, 2012 WhiteBoySamurai: Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1. I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level. Best, Eric Howes Quote
+WhiteBoySamurai Posted April 1, 2012 Author Posted April 1, 2012 WhiteBoySamurai: Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1. I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level. Best, Eric Howes Thanks for catching that so quickly. Corrected version is now being uploaded. Quote
crisisloaner Posted April 1, 2012 Posted April 1, 2012 Great looking ship,trouble is in SF2(March 2012 patch) damn ship can't be sunk ! Can you advise how to fix this ??? Quote
KJakker Posted April 2, 2012 Posted April 2, 2012 It is not unsinkable. I sunk her with a salvo of Harpoon missiles. Quote
+WhiteBoySamurai Posted April 2, 2012 Author Posted April 2, 2012 If the Slava (or any of the ships I've released) aren't sinkable, open the data.ini file, look under [GroundObjectData], and remove the first part of the collision mesh callout. In other words, change this: from CollisionMesh=Slava/SLAVA_COL.LOD to CollisionMesh=SLAVA_COL.LOD Hopefully that will work for you! Quote
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