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WhiteBoySamurai

Slava class upgrade package

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Slava class upgrade package


This is a full conversion and improvement of the existing Slava class cruiser for SF2:NA/March 2012. Along with the expected effects, weapons, ship names, and collisions modifications, I fixed non-working radars and weapons on the ship and streamlined the data in a more logical, consistent fashion.

 

I also created a new flight deck LOD file and adjusted the relevant data to enable helicopter operations. AS I didn't make the original model, the positioning is based on guesswork and trial&error. Embark from the flight deck at your own risk.

 

 

An alternate anti-ship data file for the Slava is included in the ship's folder. If you want it to launch Sandbox missiles, open the Slava.ini file and change "ObjectDataFile=Slava_DATA.INI" to "ObjectDataFile=Slava_DATA SSM.INI"

 

Enjoy!


 

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WhiteBoySamurai:

 

Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1.

 

I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level.

 

Best,

 

Eric Howes

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WhiteBoySamurai:

 

Small problem with the guns, if I'm not mistaken. Gun8 is not called out as a SystemName on the Hull or any of the Superstructures. Gun2, by turns, is called out twice -- once on the Hull, and once again on Superstructure1.

 

I take it the cause of both problems is a mismatch between Gunners and Guns. Gun1 & Gun2 use Gunner1; Gun3 uses Gunner2, etc. The Guns and Gunners are correctly matched in the Gunner and Gun sections, but not correctly matched at the Hull/Superstructure level.

 

Best,

 

Eric Howes

 

Thanks for catching that so quickly. Corrected version is now being uploaded.

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Great looking ship,trouble is in SF2(March 2012 patch) damn ship can't be sunk ! Can you advise how to fix this ???

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It is not unsinkable. I sunk her with a salvo of Harpoon missiles.

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If the Slava (or any of the ships I've released) aren't sinkable, open the data.ini file, look under [GroundObjectData], and remove the first part of the collision mesh callout. In other words, change this:

 

 

from

 

CollisionMesh=Slava/SLAVA_COL.LOD

to

CollisionMesh=SLAVA_COL.LOD

 

Hopefully that will work for you!

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