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SF2NA’s problems

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My English is pool,So, please forgive me.

 

In <Strike Fighters 2 North Atlantic> ,some MOD Can‘t use the flame effect,why?

 

I have installed the,but it does't displayed.

 

Look:

post-69577-0-73922000-1333373475.jpg

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My guess is that the effect file you need is missing. If this mod was built for SF1 you may need to poke around the data.ini file and change the effect file name to one used in SF2. I've used AfterburnerEmitterName=AfterburnerEmitter2 for some of the aircraft I've ported over to SF2.

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My guess is that the effect file you need is missing. If this mod was built for SF1 you may need to poke around the data.ini file and change the effect file name to one used in SF2. I've used AfterburnerEmitterName=AfterburnerEmitter2 for some of the aircraft I've ported over to SF2.

 

 

Uh. Only the original version‘s MOD has the flame effect, others did not :blink:

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yeah , that's a good idea. i don't really see any benefit deploying 3rd party effects and i had done the procdure above to quite o lot of mods. the methord is proved effective.

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you can download the mod again and put the effect in to its correct place.

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you can download the mod again and put the effect in to its correct place.

 

 

The effect of storage location is correct

 

 

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I think that aircraft uses the F-22's afterburner effect. I was able to fix it like this:

 

First, open the "F22A_burnerEmitter.ini" file in your "Effect" folder.

Then, under [F22ABmaterial], add a new line: EffectShaderName=effectFire.fx

 

It will look like this:

 

[F22ABmaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,0.5000000

DiffuseColor=1.000000,1.000000,1.000000,0.5000000

ZBufferOffset=1.000000

PriorityLevel=1

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F22A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

I hope this works for you. Good luck.

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or just swap it out for a stock one, like the Phantoms or something close

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I think that aircraft uses the F-22's afterburner effect. I was able to fix it like this:

 

First, open the "F22A_burnerEmitter.ini" file in your "Effect" folder.

Then, under [F22ABmaterial], add a new line: EffectShaderName=effectFire.fx

 

It will look like this:

 

[F22ABmaterial]

EffectShaderName=effectFire.fx

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

IgnoreRenderOrder=FALSE

AlphaTestEnabled=FALSE

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,0.5000000

DiffuseColor=1.000000,1.000000,1.000000,0.5000000

ZBufferOffset=1.000000

PriorityLevel=1

BlendOp=BLEND_INV_SRC_ALPHA_ADD_SRC

NumTextureStages=1

TextureStage[01].TextureName=F22A_Afterburner.tga

TextureStage[01].MipMap=FALSE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

 

I hope this works for you. Good luck.

 

 

Thank you for you help ,could you tell me this code role what is?:salute:

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