+WhiteBoySamurai Posted April 19, 2012 Posted April 19, 2012 View File Iowa class battleship update This is a full conversion of the ID(io)T Team's Iowa class battleship for SF2:NA/April 2012. Along with the expected effects, weapons, ship names, and collisions modifications, I rearranged the entire system hierarchy which fixed a critical issue causing the ship to sink after only a single missile strike. (It's now almost as tough as the real thing.) Tomahawk launchers are also fully functional and deadlier than ever. In addition, the aft deck now supports up to two helicopters. Keep in mind that there are no catapults or arresting wires, so fly with care. This is a complete package with all the guns, sounds, and effects. Even if you have the model already or are using the version included in DS, I humbly recommend that you try out this fully updated version. All credit for this model goes to the ID(io)T Team. Thanks for giving us such a magnificent battleship. Submitter WhiteBoySamurai Submitted 04/19/2012 Category Battleships Quote
+Swordsman422 Posted April 19, 2012 Posted April 19, 2012 Sweet! I'me already getting some use out of this sucker in NA, but it's nice to have a professional do the conversion. Thanks! Quote
Gatling20 Posted April 20, 2012 Posted April 20, 2012 Great looking ship, thanks WBS. I found one small typo in the Names.INI file. [ship004] should be Name=USS Wisconsin, not Name=USS Wisonsin. Quote
+WhiteBoySamurai Posted April 20, 2012 Author Posted April 20, 2012 Oops! Thanks, Gatling20. Uploading a quick fix now. Quote
colmack Posted April 20, 2012 Posted April 20, 2012 she took 3 cruise missiles, still full steam ahead Tuff girl.... Quote
Gatling20 Posted April 20, 2012 Posted April 20, 2012 No problems, it was a very small typo. It's a great looking ship. Any plans to retrofit this great looking ship to its Korea/WW2 standard, by the way? No missiles or drone, but plenty of guns. Quote
+WhiteBoySamurai Posted April 20, 2012 Author Posted April 20, 2012 Any plans to retrofit this great looking ship to its Korea/WW2 standard, by the way? No missiles or drone, but plenty of guns. Last I heard, the ID(io)T Team (who made this model) were planning on doing so, but they've been MIA for a while due to real life stuff. Keep your fingers crossed. Quote
Icarus999 Posted April 23, 2012 Posted April 23, 2012 What is needed to get these awesome ships to show up in random game generated missions. I have yet to see any add on ships show in random missions. Quote
+WhiteBoySamurai Posted April 23, 2012 Author Posted April 23, 2012 What is needed to get these awesome ships to show up in random game generated missions. I have yet to see any add on ships show in random missions. Do you have SF2: NA? If so, the Iceland terrain is already set up to handle naval units. Hop in a USN aircraft and take off from a carrier there between 1982 and 1992 and you'll have a good chance of seeing an Iowa as part of a carrier battle group, or leading its own battleship battle group ahead of the carrier, or sometimes even both! For other terrains, including stock ones, make sure your game is fully patched to April 2012, and install Kodiak's water maps. Then you'll have to open the terrain's .ini file and add in "NavalMap=TRUE". For example, in the stock Desert.ini, it would look like this: [Terrain] TerrainFullName=Desert DataFile=desert_data.ini TargetFile=desert_targets.ini TargetTypeFile=desert_types.ini MovementFile=desert_movement.ini NationsFile=desert_nations.ini LocationMap=desert_Location.bmp WaterMap=desert_Water.bmp BriefingText=desert_briefing.ini DogfightFile=desert_dogfight.ini DogfightOnly=FALSE GroundObjectTexture=tan NavalMap=TRUE You should be good to go after that. Quote
Icarus999 Posted April 23, 2012 Posted April 23, 2012 (edited) Do you have SF2: NA? If so, the Iceland terrain is already set up to handle naval units. Hop in a USN aircraft and take off from a carrier there between 1982 and 1992 and you'll have a good chance of seeing an Iowa as part of a carrier battle group, or leading its own battleship battle group ahead of the carrier, or sometimes even both! For other terrains, including stock ones, make sure your game is fully patched to April 2012, and install Kodiak's water maps. Then you'll have to open the terrain's .ini file and add in "NavalMap=TRUE". For example, in the stock Desert.ini, it would look like this: [Terrain] TerrainFullName=Desert DataFile=desert_data.ini TargetFile=desert_targets.ini TargetTypeFile=desert_types.ini MovementFile=desert_movement.ini NationsFile=desert_nations.ini LocationMap=desert_Location.bmp WaterMap=desert_Water.bmp BriefingText=desert_briefing.ini DogfightFile=desert_dogfight.ini DogfightOnly=FALSE GroundObjectTexture=tan NavalMap=TRUE You should be good to go after that. Yep, Ive got this installed in SF2NA along with a bunch of other ships...I guess the game gets into patterns on what it randomly selects and that the add on ships will eventually show. Thanks for the reply. Edit- Yeah I was right... I had been flying only intercept / CAP missions for a while and seeing the same escorts time and time again. When I changed it up and flew a strike mission the game must have re cached the escort ship selection because the third party ships started showing up. Edited April 23, 2012 by Icarus999 Quote
+WhiteBoySamurai Posted April 24, 2012 Author Posted April 24, 2012 I've been using the Iowa as a test bed for other surface-to-surface missiles, and as a side effect I've gotten her to launch Harpoons once she's out of Tomahawks. I'll post an update later after more testing. Quote
Icarus999 Posted April 30, 2012 Posted April 30, 2012 I've been using the Iowa as a test bed for other surface-to-surface missiles, and as a side effect I've gotten her to launch Harpoons once she's out of Tomahawks. I'll post an update later after more testing. Nice! I love variety. Quote
+WhiteBoySamurai Posted May 8, 2012 Author Posted May 8, 2012 I've just updated this ship with more effective Phalanx (thanks to KJakker's testing work on other ships) and Harpoon missiles. Enjoy. Quote
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