+HomeFries Posted August 4, 2012 Author Posted August 4, 2012 Bump for 1.51. Adds compatibility with the July 2012 patch and provides additional hooks for the just released EA-6B Superpack. Quote
schurem Posted August 10, 2012 Posted August 10, 2012 So a cockpit is not included... how does one go about obtaining one? Quote
+HomeFries Posted September 1, 2012 Author Posted September 1, 2012 There are some good A-6 cockpits in the SFP1 section, or you can extract the A-6 Cockpit from WoV. Likewise, you can purchase the RAZBAM A-6 pack for SF1 and use that cockpit with this pack, which is the most immersive option. Quote
+HomeFries Posted September 1, 2012 Author Posted September 1, 2012 I've uploaded a hotfix for version 1.51 that brings the campaigns and Squadronlist.ini in line with the latest DLC. You can still install this even if you don't have DLC 18 and 21, but it will utilize them if installed. A-6 Superpack 1.51a Hotfix.7z (mediafire) 1 Quote
savatee Posted September 4, 2012 Posted September 4, 2012 (edited) OK, I installed the way I always install (works every time) a mod. This one, however, I get nothing. A-6s don't show up in single mission or campaign. What did I do wrong? Edited September 4, 2012 by savatee Quote
+HomeFries Posted September 4, 2012 Author Posted September 4, 2012 Due to reasons of intellectual property, the A-6 Superpack doesn't include cockpits. These have to be purchased, extracted from WoV, or downloaded from any number of mods in the SF1 section here. Once you add the cockpits, you will need to enable them in the a-6a.ini file (as well as a-6e.ini, et al). Instructions are in the readme. Quote
slick cowboy Posted November 19, 2012 Posted November 19, 2012 i have this cockpit http://combatace.com/files/file/12061-a-6e-cockpit/ but where can i find a cockpit.ini file to go with it? There's none in this mod... Quote
+HomeFries Posted November 19, 2012 Author Posted November 19, 2012 Slick, That download is just a texture pack that fits the original A-6 cockpit from WOV. The means to get a cockpit for the A-6/EA-6B is listed in the readme. I apologize for the convoluted method, but intellectual property issues dictate the most conservative response in this case. Quote
Sheriff001 Posted September 25, 2013 Posted September 25, 2013 (edited) Is there a way to get the A-6 to use a different bomb rack for the Mk 20 Rockeye CBUs? UPDATE: I worked it out. The way to do it is to increase the maximum allowable length for the bomb rack, or to change the length of the CBUs. Although the Mk 20, CBU-59, CBU-99, and CBU-100 use the same 3D model, they have different lengths. By increasing the maximum length allowable on the rack, Rockeye CBUs now fit onto Ravenclaw007's superb bomb racks. Edited September 28, 2013 by Sheriff001 Quote
snapper 21 Posted April 26, 2014 Posted April 26, 2014 Great mod, between HomeFries, TK and Razbam I finally have the A-6 that I can fly and hit the target! Cheers Snapper 21 1 Quote
missleman01 Posted August 9, 2016 Posted August 9, 2016 Maybe a dumb question. How do I get the visual RWR when using the E or TRAM models and the WOV cockpit? I extracted the A cockpit from my old WOV CD, but the RWR doesn't show for the later models (my understanding is the A shouldn't have a display, fine) but what of the others? It does appear to be in the avionics files for each relevant bird. Great mod btw. Love having an A-6 back. Quote
+HomeFries Posted August 12, 2016 Author Posted August 12, 2016 Not a dumb question at all, missileman. It's something that I neglected to put in the readme, though it would have been useful. H/T to JSF_Aggie for the "clock mod", replacing the clock with the RWR for the A-6B/E/TRAM. To A-6A_Cockpit.ini, change the clock needle sections like MoonJumper said, and add the RWR section:[ClockHour]Type=CLOCK_HOURNodeName=needle_clock01MovementType=POSITION_ZSet[01].Position=-100.0Set[01].Value=0.0Set[02].Position=-99.0Set[02].Value=1.0[ClockMinute]Type=CLOCK_MINUTENodeName=needle_clock02MovementType=POSITION_ZSet[01].Position=-100.0Set[01].Value=0.0Set[02].Position=-99.0Set[02].Value=1.0[ClockSec]Type=CLOCK_SECONDNodeName=needle_clock03MovementType=POSITION_ZSet[01].Position=-100.0Set[01].Value=0.0Set[02].Position=-99.0Set[02].Value=1.0[RWR]Type=RWRNodeName=Clock*******************************************************In the A-6A_Avioncs.INI, edit the RWRTexture line:RWRTexture=cockpit\A-6A_rwr.bmp though for this mod the A-6x_Avionics.ini will be different For the A-6B and E: RWRTexture=cockpit\A-4E_67_RWR.bmp For the TRAM variants: RWRTexture=cockpit\RWR.bmp Hope this helps Quote
missleman01 Posted August 14, 2016 Posted August 14, 2016 Perfect! I have it running in the B,E and TRAM and now I just need to go extract the A-4 texture for B and E. Superb, thanks for the help! Quote
missleman01 Posted August 14, 2016 Posted August 14, 2016 Ah, just saw I have the A-4 tex in the folders already. Good deal! Time to go downtown. Quote
Nefarious Posted July 1, 2017 Posted July 1, 2017 Is there a list of BuNos by Image Name? Trying to place accurate BuNos in specific skins. Quote
+HomeFries Posted July 4, 2017 Author Posted July 4, 2017 The BuNos are authentic, but not organization specific. They're tied to the MODEX, or side number, in the decal scheme. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.