DarthRevan Posted April 30, 2012 Posted April 30, 2012 How do I get this: to this: this is from the data ini it should be in here somewhere: [LeftWing] ParentComponentName=Fuselage ModelNodeName=LeftWing DestroyedNodeName=wing_left_damaged ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.245 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=0.4085 CD0=0.0012 CDL=0.0013 Cmq=-0.1687 Cmad=-0.0213 Cyb=-0.0171 Clb=-0.0906 Clp=-0.0525 Clr=0.0103 Cnb=-0.0941 Cnp=-0.0009 Cnr=-0.0019 CLaMachTableNumData=7 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=0.995,1.000,1.014,1.170,1.108,1.027,1.015 CD0MachTableNumData=7 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.745,1.000,1.067,1.779,1.795,1.820,1.671 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=7 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=0.889,1.000,1.680,-24.006,-2.700,1.565,1.437 ClbAlphaTableNumData=15 ClbAlphaTableDeltaX=4.00 ClbAlphaTableStartX=-28.00 ClbAlphaTableData=-1.300,-1.012,-0.725,-0.437,-0.150,0.138,0.425,0.713,1.000,1.287,1.575,1.862,2.150,2.437,2.725 ClpAlphaTableNumData=15 ClpAlphaTableDeltaX=4.00 ClpAlphaTableStartX=-28.00 ClpAlphaTableData=1.218,1.159,1.109,1.068,1.036,1.014,1.000,0.995,1.000,1.014,1.036,1.068,1.109,1.159,1.218 ClrAlphaTableNumData=15 ClrAlphaTableDeltaX=4.00 ClrAlphaTableStartX=-28.00 ClrAlphaTableData=-7.351,-6.307,-5.263,-4.219,-3.175,-2.132,-1.088,-0.044,1.000,2.044,3.088,4.132,5.175,6.219,7.263 CnpAlphaTableNumData=15 CnpAlphaTableDeltaX=4.00 CnpAlphaTableStartX=-28.00 CnpAlphaTableData=-2.955,-3.533,-3.618,-3.320,-2.731,-1.933,-1.000,0.000,1.000,1.933,2.731,3.320,3.618,3.533,2.955 CnrAlphaTableNumData=15 CnrAlphaTableDeltaX=4.00 CnrAlphaTableStartX=-28.00 CnrAlphaTableData=27.082,20.018,14.041,9.151,5.347,2.630,1.000,0.457,1.000,2.630,5.347,9.151,14.041,20.018,27.082 XacMachTableNumData=7 XacMachTableDeltaX=0.40 XacMachTableStartX=0.00 XacMachTableData=0.190,0.193,0.228,-0.376,-0.845,-1.220,-1.604 CheckStall=TRUE CLmax=0.188 AlphaStall=22.888 AlphaMax=25.277 AlphaDepart=27.904 Ymac=-1.06 MaxExtentPosition=-0.98,-1.87,-0.04 MinExtentPosition=-3.46, 1.31,-0.55 CollisionPoint[001]=-3.21, 0.12,-0.30 CollisionPoint[002]=-3.21,-1.34,-0.30 HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexPosition=-2.243,-1.21,0.212 VortexG=2.5 SystemName[001]=LeftElevatorInner SystemName[002]=LeftAileronInner SystemName[003]=LeftWingLight SystemName[004]=LeftMainGear SystemName[005]=FwdLeftSTR1FuelCell SystemName[006]=FwdLeftSTR2FuelCell SystemName[007]=FwdLeftFuelCell SystemName[008]=RearLeftSTROuterFuelCell SystemName[009]=RearLeftSTRInnerFuelCell SystemName[010]=RearLeft1FuelCell SystemName[011]=RearLeft2FuelCell SystemName[012]=RearLeft3FuelCell SystemName[013]=LeftWingStation5 [RightWing] ParentComponentName=Fuselage ModelNodeName=RightWing DestroyedNodeName=wing_right_damaged ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DESTROYED MassFraction=0.245 HasAeroCoefficients=TRUE LiftSurface=TRUE CLa=0.4085 CD0=0.0012 CDL=0.0013 Cmq=-0.1687 Cmad=-0.0213 Cyb=-0.0171 Clb=-0.0906 Clp=-0.0525 Clr=0.0103 Cnb=-0.0941 Cnp=-0.0009 Cnr=-0.0019 CLaMachTableNumData=7 CLaMachTableDeltaX=0.40 CLaMachTableStartX=0.00 CLaMachTableData=0.995,1.000,1.014,1.170,1.108,1.027,1.015 CD0MachTableNumData=7 CD0MachTableDeltaX=0.40 CD0MachTableStartX=0.00 CD0MachTableData=1.745,1.000,1.067,1.779,1.795,1.820,1.671 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=49.000,36.000,25.000,16.000,9.000,4.000,1.000,0.000,1.000,4.000,9.000,16.000,25.000,36.000,49.000 CmqMachTableNumData=7 CmqMachTableDeltaX=0.40 CmqMachTableStartX=0.00 CmqMachTableData=0.889,1.000,1.680,-24.006,-2.700,1.565,1.437 ClbAlphaTableNumData=15 ClbAlphaTableDeltaX=4.00 ClbAlphaTableStartX=-28.00 ClbAlphaTableData=-1.300,-1.012,-0.725,-0.437,-0.150,0.138,0.425,0.713,1.000,1.287,1.575,1.862,2.150,2.437,2.725 ClpAlphaTableNumData=15 ClpAlphaTableDeltaX=4.00 ClpAlphaTableStartX=-28.00 ClpAlphaTableData=1.218,1.159,1.109,1.068,1.036,1.014,1.000,0.995,1.000,1.014,1.036,1.068,1.109,1.159,1.218 ClrAlphaTableNumData=15 ClrAlphaTableDeltaX=4.00 ClrAlphaTableStartX=-28.00 ClrAlphaTableData=-7.351,-6.307,-5.263,-4.219,-3.175,-2.132,-1.088,-0.044,1.000,2.044,3.088,4.132,5.175,6.219,7.263 CnpAlphaTableNumData=15 CnpAlphaTableDeltaX=4.00 CnpAlphaTableStartX=-28.00 CnpAlphaTableData=-2.955,-3.533,-3.618,-3.320,-2.731,-1.933,-1.000,0.000,1.000,1.933,2.731,3.320,3.618,3.533,2.955 CnrAlphaTableNumData=15 CnrAlphaTableDeltaX=4.00 CnrAlphaTableStartX=-28.00 CnrAlphaTableData=27.082,20.018,14.041,9.151,5.347,2.630,1.000,0.457,1.000,2.630,5.347,9.151,14.041,20.018,27.082 XacMachTableNumData=7 XacMachTableDeltaX=0.40 XacMachTableStartX=0.00 XacMachTableData=0.190,0.193,0.228,-0.376,-0.845,-1.220,-1.604 CheckStall=TRUE CLmax=0.188 AlphaStall=22.888 AlphaMax=25.277 AlphaDepart=27.904 Ymac=1.06 MaxExtentPosition=0.98,-1.87,-0.04 MinExtentPosition=3.46, 1.31,-0.55 CollisionPoint[001]=3.21, 0.12,-0.30 CollisionPoint[002]=3.21,-1.34,-0.30 HasVortexEmitter=TRUE VortexEmitterName=WingtipVortexEmitter VortexPosition=2.243,-1.21,0.212 VortexG=2.5 SystemName[001]=RightElevatorInner SystemName[002]=RightAileronInner SystemName[003]=RightWingLight SystemName[004]=RightMainGear SystemName[005]=FwdRightSTR1FuelCell SystemName[006]=FwdRightSTR2FuelCell SystemName[007]=FwdRightFuelCell SystemName[008]=RearRightSTROuterFuelCell SystemName[009]=RearRightSTRInnerFuelCell SystemName[010]=RearRight1FuelCell SystemName[011]=RearRight2FuelCell SystemName[012]=RearRight3FuelCell SystemName[013]=InternalGun SystemName[014]=RightWingStation5 And this is the weapon system section: // Weapon Stations --------------------------------------------------------- //pylon 3 [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.596,-2.3,-0.03 AttachmentAngles=0.0,-2.75,0.0 LoadLimit=500 AllowedWeaponClass=IRM,FT,RP AttachmentType=NATO,SWEDEN ModelNodeName=LeftWingStation LaunchRailNodeName=Rail_Magic01 PylonMass=72.58 PylonDragArea=0.01 FuelTankName=DrakenTank530 //pylon 3 [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.596,-2.3,-0.03 AttachmentAngles=0.0,-2.75,0.0 LoadLimit=500 AllowedWeaponClass=IRM,FT,RP AttachmentType=NATO,SWEDEN ModelNodeName=RightWingStation LaunchRailNodeName=Rail_Magic02 PylonMass=72.58 PylonDragArea=0.01 FuelTankName=DrakenTank530 //pylon 5 [LeftWingStation5] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.51,0.3,-0.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=IRM AttachmentType=NATO,SWEDEN ModelNodeName= LaunchRailNodeName=Rail_Magic01 PylonMass=72.58 PylonDragArea=0.01 //pylon 5 [RightWingStation5] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=1.51,0.3,-0.03 AttachmentAngles=0.0,0.0,0.0 LoadLimit=500 AllowedWeaponClass=IRM AttachmentType=NATO,SWEDEN ModelNodeName= LaunchRailNodeName=Rail_Magic02 PylonMass=72.58 PylonDragArea=0.01 //pylon6(2) [CenterLeftStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-0.459,-0.70,-0.522 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1100.0 AllowedWeaponClass=FT,RP AttachmentType=NATO,SWEDEN ModelNodeName=CenterLeftStation PylonMass=34.02 PylonDragArea=0.01 FuelTankName=DrakenTank530 //pylon6(2) [CenterRightStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.459,-0.70,-0.522 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1100.0 AllowedWeaponClass=FT,RP AttachmentType=NATO,SWEDEN ModelNodeName=CenterRightStation PylonMass=34.02 PylonDragArea=0.01 FuelTankName=DrakenTank530 Pylon 5 & 5 should be the left & right pylon under the airintake The launcher works fine on the outer wing pylon Quote
+ChampionsVA56 Posted April 30, 2012 Posted April 30, 2012 I am assuming you want a pylon to appear HOLDING the missile......is that correct? No Pylon is showing up in the first picture at least as far as I can see. Not really familiar with the Drakken but I would like to help if I can.....Champ Quote
EricJ Posted May 1, 2012 Posted May 1, 2012 (edited) Try modifying the missile itself, open the missile's data.ini and see if this is there: RailLaunched=TRUE If it's false just copy and paste as it looks like there is a sub-pylon for it already. Edited May 1, 2012 by EricJ Quote
DarthRevan Posted May 1, 2012 Author Posted May 1, 2012 Trying to make a Johan, are we? :) Yes we are but sadly my knowledge about modding is limited. And the Johan isn't mine it is the one from generation one of Thirdwire series. But that didn't have pylons under the airintake either. I am assuming you want a pylon to appear HOLDING the missile......is that correct? No Pylon is showing up in the first picture at least as far as I can see. Not really familiar with the Drakken but I would like to help if I can.....Champ Yes I want a pylon to show up holding the Sidewinder Quote
DarthRevan Posted May 1, 2012 Author Posted May 1, 2012 Try modifying the missile itself, open the missile's data.ini and see if this is there: RailLaunched=TRUE If it's false just copy and paste as it looks like there is a sub-pylon for it already. The missile had it set to TRUE already Quote
+SupGen Posted May 3, 2012 Posted May 3, 2012 (edited) Darth, this ain't perfect, but you got pylons; these are pylons from a Horten 229A, Fast Cargo did the original. This is the Fake Pilot method which I hadn't bothered to learn 'til now; so before you thank me, thank you. Drop the Fake Pilot and Pylon folders into the games Pilot Folder, replace the J-35J's Data file with this one, and go fly! If any of you skinnin' guys out there could adjust the color of these pylons, they'd actually look pretty good. Almost forgot, Darth if you're missing the Draken sounds(I was), drop this Sounds folder into the games Sounds folder. Hope this helps you out. Jeez, forget something else, tanks and stuff; got it on good authority those green ones are just practice rounds; so what if the Falcons say USAF on 'em, meh. Edited May 3, 2012 by SupGen Quote
+SupGen Posted May 3, 2012 Posted May 3, 2012 (edited) Hey, Jonathan, we got a Johan; kinda, anyway. Edited May 3, 2012 by SupGen Quote
DarthRevan Posted May 3, 2012 Author Posted May 3, 2012 Darth, this ain't perfect, but you got pylons; these are pylons from a Horten 229A, Fast Cargo did the original. This is the Fake Pilot method which I hadn't bothered to learn 'til now; so before you thank me, thank you. Drop the Fake Pilot and Pylon folders into the games Pilot Folder, replace the J-35J's Data file with this one, and go fly! If any of you skinnin' guys out there could adjust the color of these pylons, they'd actually look pretty good. Almost forgot, Darth if you're missing the Draken sounds(I was), drop this Sounds folder into the games Sounds folder. Hope this helps you out. Jeez, forget something else, tanks and stuff; got it on good authority those green ones are just practice rounds; so what if the Falcons say USAF on 'em, meh. Thanks a lot it worked Quote
Wrench Posted May 3, 2012 Posted May 3, 2012 (edited) the original pylons were done by Cocas for me. the Horten was done by pasko, the fake pilot is FastCargo's the pylons actually ARE sidewinde/atoll rails that were originally done for Pakistani Mig21s (early model, chinese variant, with 4 pylone -J7??) Edited May 3, 2012 by Wrench Quote
+SupGen Posted May 3, 2012 Posted May 3, 2012 Sorry, I had only seen (and read) the readme in the pylons folder, as I did not actually install the plane; else I would have given you and Cocas full credit. Having read the main readme, I think maybe I will install it and go fly it around a little bit. Quote
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