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360 Controls For Strike Fighters 2
By
Warwolf01, in Thirdwire: Strike Fighters 2 Series - File Announcements
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By JamesWilson
After a crash, my Strike Fighters 2 Europe keys appear all set as unassigned.
There's no way i can set 'em.
Even if i bind them, they still be unassigned.
I EVEN TRIED REINSTALLING THE GAME, and they are STILL all unassigned...
I seriously have no idea of what to do, since this happened only in Europe and not in vanilla game or North Atlantic.
There's also another problem: keys look "bugged" in SF2 NA, since i binded all of them, but some still don't work.
As these won't be enough, they're bugged also because if i set a key for a specified control, and then i try to unassign it re-pressing the same key on another command, instead of unassigning the first command, it glitches and i can set two or more commands with the same key... this clearly bugged out
Could you please help and tell me what can i do to "unbug" all of this mess?
Thank you a lot guys, i appreciate your help so much
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By JamesWilson
Hi everyone,
I wanted to ask you if there is any way to fly the plane with mouse as yoke (just like War Thunder) in SF2 or SFP1
I know it's way better to fly it with a joystick, and that it's perfectly playable with arrow keys, but that's something i just wanted to know about.
Let me know if there is any way to set this as yoke command.
Thank you very much
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By VonS
Hello fellow FE2 fliers,
Instead of posting under the stickied "ini tweaks" thread - that hasn't seen fresh posts in a couple of yrs., I thought I'd open a separate (small) post here for something I stumbled upon only yesterday while tinkering with my rudder setups in WOFF and IL2-BoM installs - and I realized that it might work well for FE2/SF2 too.
Those of you flying with "twist" joystick and/or rudder pedal setups might still find this helpful - but it is especially intended for those of you who are still flying with older/cheapish sticks (such as the Logitech Attack 3 in my case, with no twist capability) - you most likely have left/right rudder mapped to the top left/right buttons on the joystick. In WOFF, and other sims, it's usually a question of (manually) clicking several times left or right to get desired rudder input, and then clicking the center button on your stick to center the rudder.
For a few yrs., I've really only been frustrated by one thing in the TW sims., and that was the "snappish" response of the auto-rudder setup - until I dug further into some of the more obscure entries of the Default.ini file located under "C:\Users\Yourusername\Saved Games\ThirdWire\FirstEagles2\Controls" (same directory path for SF2, except substitute StrikeFighters2 for FirstEagles2).
The relevant entries to tamper with are the following three:
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[RangedControl001]
AxisControl=PITCH_CONTROL
MaxValue=1000.000000
MinValue=-1000.000000
DeadZone=0.000000
Saturation=115.000000
ReverseJoystick=TRUE
MouseScale=1.000000
UseMouseRate=FALSE
ReverseMouse=FALSE
LimitValue=TRUE
SelfCenterRate=1.000000 -----> I recommend setting this to 1.0 for FE2, to slow down the elevator self-centering rate for WWI 'crates with their wires and cables (leave at the default value of 2.0 for WW2 and Cold War installs in SF2 with "faster" hydraulic setups)
//2.000000
KeyControlRate=1.000000
AllowKeyControl=TRUE
IncreaseControl=PITCH_DOWN
DecreaseControl=PITCH_UP
CenterControl= [RangedControl002]
AxisControl=YAW_CONTROL
MaxValue=1000.000000
MinValue=-1000.000000
DeadZone=0.000000
Saturation=115.000000
ReverseJoystick=FALSE
MouseScale=1.000000
UseMouseRate=FALSE
ReverseMouse=FALSE
LimitValue=TRUE
SelfCenterRate=0.100000 -----> recommended, for those using left/right joystick buttons to control rudder, is to reduce to a value of about 0.1 for WWI 'crates, again to simulate cable/wire control, but also in order to allow for lots of manual left/right rudder correction that, once you stop controlling rudder, allows it to return back to center position somewhat slowly (takes about 10 seconds to return to center); for WW2 and Cold War SF2 installs, a better value to use is something like 0.25 for the self-center rate, again to mimic the extra force of hydraulic controls
//2.000000
KeyControlRate=1.000000
AllowKeyControl=TRUE
IncreaseControl=YAW_RIGHT
DecreaseControl=YAW_LEFT
CenterControl= -----> have not bothered to use this since I like the 0.1 value for self-centering, for FE2, but, for those lacking twisty rudders or pedals, the most logical choice here is the top center button on the joystick, sandwiched between the left/right buttons for left/right rudder input [RangedControl003]
AxisControl=ROLL_CONTROL
MaxValue=1000.000000
MinValue=-1000.000000
DeadZone=0.000000
Saturation=115.000000
ReverseJoystick=FALSE
MouseScale=1.000000
UseMouseRate=FALSE
ReverseMouse=FALSE
LimitValue=TRUE
SelfCenterRate=1.000000 -----> I recommend setting this to 1.0 for FE2, to slow down the aileron self-centering rate for WWI 'crates with their wires and cables and generally sloppy ailerons (leave at default value of 2.0 for WW2 and Cold War installs in SF2 with "faster" hydraulic setups, as with the elevator setup in the relevant entry in this post)
//2.000000
KeyControlRate=1.000000
AllowKeyControl=TRUE
IncreaseControl=ROLL_RIGHT
DecreaseControl=ROLL_LEFT
CenterControl= ----- Von S -
By A48Racing
Hi all.
I want to get into making my own skins for planes. In particular I just want to make like fantasy mercenary skins/decals/factions/nations etc. but I haven't the slightest on how to do this. My current project is to have an air superiority gray F-106 with just some basic black custom number decals and a custom mercenary emblem.
Once I figure this out I would love to skin mod base game aircraft such as the F-4C but that is a whole other can of worms because the files aren't even stored in the same place as the .ini so I'm at a loss.
Any help appreciated!
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By JamesWilson
Hi guys, i have a very big issue regarding one of my favourite games of all time: Strike Fighters: Project 1.
I play this beautiful old game on my PC and i run it pretty well at lowest settings and 1920x1080p (i had ALSO to change "default graphic card option" to my high-performances NVIDIA graphic card, due to the fact that the game heavily lags if i run it with the default graphic card option, even if it's all set on lowest settings).
After i figured out this little issue, the game runs pretty smoothly and at an high framerate so, what's the problem?
The problem is that whenever i hit or shoot down a plane or i look at an explosion, the game freezes for a couple of seconds...
So i don't know what to do and why this happens…
Is that because Strike Fighters: Project 1 is too old for a modern medium-high end PC? (I used to play it also on my previous low end Windows XP PC, and i never had any kind of problem)
Should i play the game at lower resolutions even if all settings are already at lowest?
Why had i to choose my high-performances NVIDIA graphic card to play the game without lag even if it's an old and well optimized game?
Please help me, i know SF:P1 is a very old game and i should go for SF2, but the first one is one of my favourite games of all time and THIS PROBLEM MAKES THE GAME UNPLAYABLE!!!
THANK YOU VERY VERY MUCH, cause this is a HUGE PROBLEM, i really have no idea of what to do and i'm very confused about what's happening...
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