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dtmdragon

Standardising Nuclear Weapon Explosive Mass (kg) values

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Having used a few nuclear weapons in SF2 lately while figuring out loft bombing I noticed the Explosive Mass (kg) values are all over the place. Even the same weapon available with two separate downloads can have vastly different figures. So what I propose is to standardise the vales based on what the community think best represents the performance of the different yields in the game. I overhauled all the weapons in my install and came up with some standard values based on popular figures others have used, research, meatball maths and a bit of in game trial and error.

 

Please feel free to tweak and contribute!

 

Weapon - Real life yield - SF2 Explosive Mass (kg) value

 

AIR-2A Genie 1.5 KT 1500000.00

AIR-2A Genie 1.5 KT 1500000.00

AIM-26A Nuclear Falcon 250 T 62500.00

 

AGM-28 Hound Dog Mod.1 1.1 MT 110000000000.00

AGM-28 Hound Dog Mod.2 350 KT 3500000000.00

AGM-69A SRAM 200 KT 2000000000.00

 

ALCMB AGM-86/B Nuclear ALCM 150 KT 1500000000.00

 

AN-52 Tactical Nuke 25 KT 25000000.00

ASMP Nuke Missile 300 KT 3000000000.00

ASMP-A Missile 300 kt 3000000000.00

 

B61 Nuclear Bomb 340 KT 3400000000.00

B61 Nuclear Bomb Tactical 170 Kt 1700000000.00

B61 Mod.11 Earth-Penetrating 340 KT 3400000000.00

B61-12 GPS/INS Nuclear Bomb 50 Kt 50000000.00

 

B83 Nuclear Bomb 1.2 MT 120000000000.00

 

BA53-Y1 3.8 MT Nuclear Pod 3.8 MT 380000000000.00

 

Blue Danube Nuclear Bomb 12 KT 12000000.00

Blue Steel Stand-off Missile 1.1 MT 110000000000.00

 

Mk-28 1.1 MT Nuclear Bomb 1.1 MT 110000000000.00

Mk-28 350KT Nuclear Bomb Tact 350 KT 3500000000.00

 

Mk7 8KT Nuclear Bomb 8 KT 80000000.00

Mk7 19KT Nuclear Bomb 19 KT 19000000.00

Mk7 22KT Nuclear Bomb 22 KT 22000000.00

Mk7 30KT Nuclear Bomb 30 KT 30000000.00

Mk7 31KT Nuclear Bomb 31 KT 31000000.00

Mk7 61KT Nuclear Bomb 61 KT 61000000.00

 

Mk-15 3.8 MT Nuclear bomb 3.8 MT 38000000000.00

Mk-43 70 kT Nuclear Bomb 70 KT 70000000.00

Mk-43 1 MT Nuclear Bomb 1 MT 100000000000.00

MK-83Mod 1 Tactical Nuke 170 KT 1700000000.00

 

RDS-2 20 kT Nuclear Bomb 20 KT 20000000.00

RDS-4 30 kT Bomb 30 KT 30000000.00

RDS-6 400 ktNuclear Bomb 400 KT 4000000000.00

 

WE-177A 10KT Nuclear Bomb 10 KT 10000000.00

WE-177B 450kt Nuclear Bomb 450 KT 4500000000.00

WE-177C 200kt Nuclear Bomb 200 KT 2000000000.00

 

 

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Edited by dtmdragon
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oooo Sunshine Bombs... me like this idea... Just don't get Dave started.... :drinks:

 

Seriously though it is a good idea as you are correct depending on which pack you use you can have multiple strength weapons....

Edited by Slartibartfast

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I've done a similar job some years ago for my SFP1 install but... Soon you will discover that the destruction radius with nominal values is too low. I think that the in game scale refers only to the fireball dimension but the effective total destruction is way highier.

For starting the is correct to use nominal values but sometimes they have to be doubled or even more.

 

Have fun testing the sunshine devices! :drinks:

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This was done several years ago...since then, of course, too many people started changing values with absolutely no idea as to what they were doing, and.....

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I've done a similar job some years ago for my SFP1 install but... Soon you will discover that the destruction radius with nominal values is too low. I think that the in game scale refers only to the fireball dimension but the effective total destruction is way highier.

 

The "in game scale" that you mention on all weapons refers just to the explosive yield, though it appears to treat it as if the resulting "explosions" occurred in a vacuum, and as if they were also bereft of shrapnel, shock waves caused by the compression of the surrounding atmosphere, or in the case of nukes, thermal effects.

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