Wrench Posted August 4, 2012 Posted August 4, 2012 in particular, on the 'stand in' Leygues class I just relased. I made the hullnumber decals, thought I'd gotten the pathway correct, and just noticed they're not showing up! Is there some secret I'm missing (trying this for another CV projects, that's basically just for s & g's) here's the decal ini ... the positions s/b the same as on the base Spruance I used.. [Decal001]MeshName=hull DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Leygues/Grey/FrShipNum Position=70.0,6.0 Scale=7.0 DecalMaxLOD=4 [Decal002] MeshName=hull DecalLevel=2 DecalFacing=LEFT FilenameFormat=Leygues/Grey/FrShipNum Position=70.0,6.0 Scale=7.0 DecalMaxLOD=3 and the screenie is the actual decal folder it's just weird! Quote
+RAVEN Posted August 4, 2012 Posted August 4, 2012 (edited) Should there be a FrShipNum000.tga? and there are no decals in the mod zip? Edited August 4, 2012 by RAVEN Quote
logan4 Posted August 4, 2012 Posted August 4, 2012 Just a wilde gues... Do you have a "Leygues_names.ini" in the ground object folder? Quote
Wrench Posted August 4, 2012 Author Posted August 4, 2012 yes, names.lst exists, sitting the the ship's main folder. I followed the 3W format, ship1 gets decal1 (totally different from aircraft!! damn strange, that, I say!) maybe it's a good thing I forgot the include them! Quote
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