Jump to content
Sign in to follow this  
LucasParolin

Cinemaware Wings is Back! Remastered

Recommended Posts


Keep things as Wings a memory it was great at the time, now it's a POS if you compare it to what is available now. Yes I played it and pretty much every flight sim made since 1982. The target they set is not realistic in my opinion.

Share this post


Link to post
Share on other sites

Well, I do respect your opinion...

 

I, and many others gently disagree.

 

I don't think is POS.... seriously. I still play old games. I think they're good for what they are.

 

A puzze game could be very very good, for a puzzle game.... you do not compare a puzzle game with God of War, for example. I still play bomberman for snes, Diablo 1, Bladur's Gate... And I play some of the new games too.

 

But if I want the kind of experience that a specific game gives (even though it's old) I'll go for it.

 

I bet that you have some stuff that you like that is old... or "retro". We'll like WW1 planes, even that better technology turned them obsolete... That's not important for us. They're beautiful, charming, dangerous.... and there is some magic to it... that's lacking today...

 

Wings is not a Flight simulator... we'll know that. Could be a Flight simulator for that time, not today. But it still is a story telling game, with emotional aspects and Historical Events! It has something to it that I feel is generally is lacking nowadays.

 

So, for those who like that kind of thing, it will be pretty good I guess! Just like me.

 

Some things are like horse-riding... no matter how technology goes further... it will always be nice, right? For those who like it, of course.

 

That's just my opinion, but believing that others may share that... I spread that!

Edited by LucasParolin

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By ProblemChild
      I want to know wether for example if I destroy a factory in particular cities will that have any sort of influence on the course of the war? 
      I've been playing it for some time and the experience is fantastic, I just would like to know if the war can be changed in any way to fit the narrative in my playthrough.
      The game has some campaign settings that allow you to tweak historical accuracy or not, so I wanted to know wether I can have any real input in the way the war progresses.
    • By 76.IAP-Blackbird
      Dear Friends,
      The next update, 5.108, is in the works and today we are starting its beta testing. The next version will include further improvements to the career mode - for example, ground support will be added to the Normandy theater for both offensive and defensive missions. There will be other additions if they are ready in time, but one of the highlights of the next version will be the next Flying Circus Vol.III aircraft - the F.E.2b two-seater.

      The F.E.2 was a biplane with a pusher propeller and a sprung landing gear with a front support wheel to minimize the risk of overturning during a bad landing. The entire trailing edge of the upper center section was hinged along the rear spar and could be lowered to act as a flap-type air brake. The forward cockpit was occupied by the observer gunner, with the pilot sitting behind him at a higher level. The engine was almost completely cowled and drove a two-blade pusher propeller.
      Interestingly, in February 1915, this type of plane was tested with a brake parachute. This was probably the first time in history that a braking parachute was used on an airplane. A newly designed air brake that had been used on the first F.E.2a was also tested, but the air brake was eventually abandoned.

      During testing, the performance of the 100 hp Green engine was found to be unsatisfactory, mainly due to its poor power-to-weight ratio, and the machine was modified to be fitted with a new in-line six-cylinder water-cooled Beardmore engine rated at 120 hp. The center section of the upper wing was made in one piece and the air brake was removed. The aircraft with the new engine made its first flight in March 1915, but the first deliveries to the Royal Flying Corps did not begin until May. The first F.E.2b to go to France was flown to the No. 6 Squadron airfield at Abeele by Captain L.A. Strange on May 20, 1915. By September 25th the squadron had four F.E.2b's in its strength.


      Production of the F.E.2b was undertaken by a number of contractors, but it took some time before the machines were available in sufficient numbers; by the end of 1915, a total of thirty-two had been delivered. The first R.F.C. unit to go to France fully equipped with F.Es was No. 20, which arrived on January 23, 1916. No. 25 Squadron followed on 20 February, No. 23 on 16 March, and No. 22 on April 1st.

      The F.E.2b was mainly used for the needs of the army: for reconnaissance and for the escort of other aircraft, and it proved to be very worthy in the battles against enemy aircraft. Often grouped with D.H.2 fighters, the F.E.2b fought back against the Fokker monoplanes that dominated the skies at the time. The success of its use in combat was due to the wide sector of fire of the machine guns in the nose of the plane. The plane was also occasionally used to attack ground targets on the front line and in actions on the enemy's rear communications. In the second half of the war, the F.E.2b was widely used as a night bomber; for this purpose, the aircraft were painted black and equipped with night take-off and landing equipment.
      The performance of the F.E.2b with the 120 hp Beardmore engine was not outstanding and from time to time attempts were made to improve its flight characteristics. At the end of March 1916, a new version of the Beardmore engine with an increased power of 160 hp appeared, and as it was essentially an improved version of the previous model, it could be fitted without the need for major design changes. Between 1915 and 1918, 1,939 F.E.2b aircraft were produced.

      After the release of the previous update and the new La-5F Collector Plane, some players asked us to provide more details about the changes made to the existing Lavochkin family aircraft. Our Lead Engineer "Gavrick" has personally explained the changes.
      The La-5 is one of the oldest aircraft in the IL-2 project, it was created during the development of the Battle of Stalingrad 10 years ago and many of the modern approaches and techniques we're using now were just being introduced. The La-5FN was modeled several years later, and while it was built on the basis of the La-5s, certain things were reworked: for example, the effect of engine cowl flaps on aerodynamics was modeled in a different way (but the resulting aerodynamic coefficients remained almost the same). It became obvious that the older La-5 should be reworked to the new technology standards, but we didn't have the time to do it at that time - however, some improvements made to it (the physical models of the constant pressure regulator of the boost manifold and the propeller were made more precise).
      And finally, recently the new La-5F was created on the basis of the FN. We finally had time to update everything - the airframe aerodynamics modeling of the old La-5 and the La-5 engine modeling with the modern technique used in the La-5F. So what actually changed for the old La-5 characteristics?
      The lift-drag polar diagram remained mostly the same. Engine power and propeller thrust were corrected - but the resulting speed change remained less than 10 km/h. The aircraft became slightly faster at low altitudes and slightly slower at high altitudes, which is historically more correct than the unmodified model. The effectiveness of the stabilizers and controls also changed slightly, so the handling of the aircraft became "sharper", more like the La-5FN.
      Therefore, these changes weren't an FM overhaul per se, but rather a list of small corrections and improvements that were necessary to give all three Lavochkin aircraft a common technological base, so that all their differences are caused by design features and not different modeling methods.
      That's it for today. Please stay tuned for the 5.108 update - it is planned to be released this month!
    • By 76.IAP-Blackbird
      Dear Friends,
      Summer is almost over and many team members are on their way back from vacation. During the year, the IL-2 team has grown at a record pace - 17 talented professionals have joined us. These programmers, artists, and other specialists have now finished their training, settled into the project, and are working full-time on all kinds of neat stuff, both announced and yet to be announced. You may know the only person who left due to family reasons - Kurt, our former Community Manager. (Fortunately, he is doing well and we wish him all the best). Please bear with us - even though it may seem like things are quiet from the outside, there is still a lot of work going on. Of course, all of the team members, old and new, are getting paid for more than just being really nice people.
      Today we want to show you the screenshots of the new planes that were taken today - they are in beta testing right now.
      The next two planes in Flying Circus Volume III are already in the air. Meet the legendary Nieuport 17...


      and Albatros D.II.


      The Soviet cousin of the C-47, the Li-2, is slowly but surely making its way there as well. This time there is a bit of winter action here.


      The upcoming 5.106 update will bring even more improvements. There will be new Career Mode missions (including an Intruder mission, a deep strike into enemy territory), updated campaigns, and more.
      See you in the skies!
    • By 76.IAP-Blackbird
      Dear Friends,
      Another update, 5.105, is available now. Today we have released the first two Flying Circus Vol.III aircraft - the Halberstadt D.II and Nieuport 11 early Great War fighters.
      The emergence of the Nieuport 11 at the front finally put an end to the devastating superiority of the Fokker monoplanes, which for a time had become known as the "Fokker Scourge." During the Battle of Verdun in February 1916, Nieuport 11s inflicted heavy damage on the enemy's air forces, which forced the German High Command to review the tactics of combat aircraft. Many famous aces of WWI (including Georges Guynemer) had their first major successes flying the Bébé.


      Most of the pilots were impressed by Halberstadt D.II's better performance compared to the older Fokker monoplanes, especially its better climb and speed and very quick, easy, and responsive controls which gave it good maneuverability in the hands of experienced German pilots.


      Our friends LuftManu and Avimimus have teamed up to prepare interesting videos of these birds that give a nice overview.
      The release of this update commences the Early Access program for Flying Circus Vol.III - if you consider acquiring it eventually, these new aircraft are only a few mouse clicks away right now.
      Of course, there are other improvements and fixes in the update change log:
      5.105
      Halberstadt D.II is available via the Flying Circus Vol. III Early Access program; Nieuport 11 is available via the Flying Circus Vol. III Early Access program; Photo recon missions on the Arado Ar 234 jet are added to Bodenplatte Career mode timeframe (Sonderkommando Sperling); Fw 190 A-3, A-5, A-6, and A-8 external textures and paint schemes improved (Martin =ICDP= Catney); Certain Spitfire Mk.IXe, P-47D-22, and P-47D-28 paint schemes corrected (Martin =ICDP= Catney); Sky Nomads campaign updated: difficulty level is lowered a bit in the first mission, the text is corrected, Spanish and French translations added thanks to enthusiasts E69_Cananas and DN308; Issues with a line drawing order on the map that could result in a wrong-looking mission route on the map have been corrected; Original ShVAK gun sounds are restored due to popular demand - the new sounds will be reworked to better fit in the overall acoustic concept; A couple of bugs in Normandy and Rhineland Career missions that could result in the player flight not traveling to the next waypoint have been found and fixed; Issues in the transport aircraft missions that could prevent them from meeting their escorts have been found and fixed; AI pilots will more efficiently wait for their lagging-behind wingmen and pursue enemy aircraft while being far from the rest of the flight. The work on the next update has already started - according to the plan, it will bring the Li-2 and possibly other new previously announced aircraft. Meanwhile, we hope you enjoy the new aircraft and, most importantly, the remaining third of the summer days! Make every one of them count. 
      See you in the skies!
    • By 76.IAP-Blackbird
      Dear Friends,
      This year we have already released two previously announced Collector Planes. Today we would like to share plans for the future aircraft.
      In addition to the already released Supermarine Spitfire Mk.XIVe Bubbletop and Messerschmitt Bf 109 G-6 A/S, the plan for this year includes:
      1. Li-2 - Soviet military transport aircraft. Unlike the original C-47 (Li-2 was based on it under license), it was also used as a bomber and had an optional turret and even forward firing weaponry. The planned release date is Summer 2023.


      2. American towable glider (!) WACO CG-4A, which has been widely used during the Normandy landings. The planned release date is Fall 2023.


      3. Soviet fighter La-5 series 38 with a teardrop-shaped canopy. Its lighter design had a positive effect on the characteristics of the aircraft compared to earlier models. The planned release date is Fall 2023.

      4. Romanian fighter IAR-80/81 in two basic variants («long» and «short»). Both variants and 7 modifications of the aircraft are described in detail in DD #334. The planned release date is the end of 2023.

      Please note: since this Collector Plane will be effectively two significantly different aircraft (different fuselages, different flight characteristics, different paint scheme kits, there are differences in their cockpits as well) in one package, its pre-order price will increase on May 17th to the level of larger Collector Planes like C-47. Of course, the pre-orders placed before this date won’t be affected by this change, so if you’re interested in getting these aircraft eventually, please consider doing so before May 17th.
      5. The development of three new fighters scheduled for 2024 has begun:
      German interceptor Focke-Wulf Ta 152 Soviet legendary biplane Polikarpov I-153 «Chaika» British fighter Supermarine Spitfire Mk.IXc armed with 7.69 mm machine guns and a different tail.
      6. By the end of 2023, it is planned to complete the development of the Flying Circus Vol.III which will include eight aircraft:
      F.E.2b R.E.8 Hanriot HD.1 Nieuport 11.C1 Nieuport 17.C1 Nieuport 17.C1 GBR Albatros D.II Halberstadt D.II



      It is also planned to complete the Western Front 1918 map and populate the entire front line with objects. This updated version of the map will be available in different seasons.
      7. The story of Flying Circus continues: plans for 2024 include additional improvements to the map and the development of seven new collectible aircraft:
      Sopwith 1 1/2 Strutter Sopwith 1 1/2 Strutter B Sopwith Pup Airco DH.2 Albatros D.III Roland C.IIa Fokker E.III



      8. We’re also helping a team of enthusiasts who are working on a new map of one of the theaters of operations on the Eastern Front. A significant progress has been made - we hope that the map will become part of the Great Battles game world soon. The details about the map and the development team will be revealed later.
      Since the Battle of Normandy release, 9 World War II aircraft, 15 World War I aircraft and two maps have already been produced or are in development. And that's not all! Your support motivates us to improve and extend the Great Battles series.
      A new historical campaign is in the final stage of development - it is dedicated to the operation of Yak-7 fighter armed units. This year we plan to release another campaign and there are ideas for creating three new campaigns already.
      In addition, this year we’re updating a number of previously created campaigns to integrate new technologies and content developed recently (you can see the Tank Crew campaigns being updated in the screenshots below).


      The 1C Game Studios team wishes you good luck and aerial victories in the virtual sky! Congratulations on the upcoming Victory Day!
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..