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Is it possible to create a Black & White EOTV Image in SF2?

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I'm trying to create a black and white display, and I have tried replacing GreenTVFilter.bmp with images of different shades of grey. It seems as if the only thing this does is occlude all colors based on the luminosity of the grey used, and the image still displays in full color.

 

Is there anything I can do to make it like a black and white TV instead of a green screen?

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someone could point the exact answer out better than me but i think it may have something to do in the ini's. i'm thinking something to do with the color values like changing the lights or colors of text. little hopped up on theraflu and nyquil right now so i'm sorry it this isnt too useful but it hopefully gets you in the right direction.....

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Someone asked this question a few days ago. I've heard that the color is in the game's engine itself. I have also tried changing the colors of the GreenTVFilter.bmp

 

But I haven't tried messing with EasyAvionics.ini yet, maybe the answer is there.

 



[TVDisplayData]
UseRadarTexture=TRUE
ApplyFilter=TRUE
FilterMaterial=DTVFilterMaterial

[DTVFilterMaterial]
EffectShaderName=twColor1.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=FALSE
CullMode=NO_CULL
LightEnabled=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0.000000
PriorityLevel=1
BlendOp=MODULATE
NumTextureStages=1
TextureStage[01].TextureName=GreenTVFilter.bmp
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=FALSE
TextureStage[01].StageColorOp=TEXTURE
TextureStage[01].StageAlphaOp=DIFFUSE

Edited by RogerSmith

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D'oh. I was hoping to be pleasantly surprised.

 

Thanks for the quick reply, guys. I'll press on with green.

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Unfortunately TK didn't move on to black and white displays (remember it models early era screens, not modern) and probably not going to unless a specific .dll is changed, etc.

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