+paulopanz Posted September 16, 2012 Author Posted September 16, 2012 ..... it's on the LOD. Here what happens if I only use CVA-41 LOD ..... Quote
eightlein Posted January 21, 2013 Posted January 21, 2013 No I can't. Unluckly only 3 guns are operational. they fire but no turret seems animated ..... I'm testing. Maybe WhiteboySamuray, our greatest navy specialist, could help. All guns on all the U.S./IJN carriers are now functioning. 1 Quote
+Hinchinbrooke Posted January 22, 2013 Posted January 22, 2013 .... while main works on Midway Class are going on, I decided to fill the gap with a CVA-42 Franklin D. Roosvelt repainted ..... I was so happy about the result that I was going to change planes squadrons and writnings before to make a CVA-59 Forrestal, when I noted this: Well I can't delete it why I think is fom the LOD file !!!!!! Is it possible? Could one (or more) of our experts HELP me? Thanks in advance. Having built the ship, the name is an object, part of the model. Quote
+paulopanz Posted January 22, 2013 Author Posted January 22, 2013 Having built the ship, the name is an object, part of the model. I figured it. So no way to delete .... thank you Hinch, You made an oustanding with those carriers! Quote
+Hinchinbrooke Posted January 22, 2013 Posted January 22, 2013 And I should note that a real FDR (unfinished) does exist on the hard drive...................... but I've a lot to do elsewhere. Quote
+Hinchinbrooke Posted January 22, 2013 Posted January 22, 2013 nice to see you again Hinch!!! Hey Wrench! Been busy for a few years. Quote
stingray77 Posted January 22, 2013 Posted January 22, 2013 I'm not THAT much of a modder - so (dumb question maybe) is there some pack with which I can get all these carriers (41, 42, 64, 65, 66...) and import them into my SV2V (I also have NA for that matter)? They look absolutely great! Quote
MigBuster Posted January 22, 2013 Posted January 22, 2013 These carriers are only available to buy with YAP2 missions - not sure which ones - problem is a lot of them were done with static objects over the deck so they couldn't be used for landing and taking off (they used 2 models per mission) I've no idea why versions for Vietnam era campaigns could not have been done and sold separately - unless they were hoping to use the models in another commercial venture. Quote
stingray77 Posted January 22, 2013 Posted January 22, 2013 What a shame - they look so "want them"! Thanks for sharing your info... Quote
eightlein Posted January 22, 2013 Posted January 22, 2013 There isn't still an Essex model in Rising Sun but there is a brand workin' one locked at A-TEAM site ... This is the lady Lex (or her Saratoga sister) involved in taking off operations .... and waiting for landings Not so difficult to mod too, following my way .... @ Paul What was the trick/entry/mod to get the planes to take off from 3rd party carriers in SF2? I never could get them to work in SF2V. Always started missions in the air over the carrier. Quote
Wrench Posted January 22, 2013 Posted January 22, 2013 i think (and may not be totally right...) have SF2NA in the merged install. and properly coded terrains with the additon of the 'CVzones' painted on the _water.bmp. however, even with a full-5 merged, terrains can generatve CVBGs, but they'll be in odd places (like the middle a desert or mountaisn!!!) Quote
eightlein Posted January 23, 2013 Posted January 23, 2013 Okay, Thanks Kevin. I saw that in one of the KB threads. I assumed incorrectly that it did not apply to single missions. Quote
Wrench Posted January 23, 2013 Posted January 23, 2013 8, (or anyone else that wants) give this a try ... in the zip is a new VietnamSEA_water.bmp, with 2 'firendly' cv stations in approx Yankee and Dixie locations unzip, and drip it into your VietnamSEA terrain folder (create one if needed!!) open (extrct if needed and place in the terrain folder) the VietnamSEA.ini, and add the following lilnes: WaterMap=VietnamSEA_Water.bmp NavalMap=TRUE see how that works for ya! now, sometimes, even in my full5 merged install, the boat is placed a bit too close inshore, but seem to work ok. I know there's some coding issues that have never been fully addressed by The Manufacturer Quote
eightlein Posted January 23, 2013 Posted January 23, 2013 (edited) Something certainly worked, SF2V, VietnamSea. Tried your advice with a scripted mission. Now to work out the kinks. Thanks again. Edited January 23, 2013 by eightlein Quote
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