Mike Dora Posted September 21, 2012 Posted September 21, 2012 I wonder if anyone can help me with a wee brainteaser I've been struggling with. I have a "Soviets in Afghanistan" version of SF1 (Oct 08 patch), with the Soviets set as "friendly" so that I can go Taliban-bashing in the 80's. It occured to me that it might add a little spice to this if I could introduce Pakistani F-16A's as a "very rare" enemy. This would give the Soviet MiG-29's something to do, and has a root in reality - during the Soviet War in Afghanistan, Pak AF ac shot down up to 8 Soviet ac in the ill-defined border region, including an early Su-25 flown by Alexander Rutskoy, later VP of Russia (and a key player in the failed coup of Aug 91). Adding an F-16A to the Aircraft folder, with nationality set to "Pakistan", was quite straightforward. My problem is that if I have Pakistan set to "enemy" in the Flight folder's "nations" file and in the Afghanistan terrain's "Afghanistan_nations" file (copies of both attached, together with the F-16A data file), then when I select the F-16A in the Create Mission screen and press Accept, I get a CTD. BTW the same happens whatever "enemy" nationality I give the F16A, and also when I give an "enemy" nationality to a Soviet ac. The only way I can get the F-16A to work is if Pakistan is listed as "friendly", ie on the same side as the Soviets. Which kind of defeats the object. So, how can I set things up so the Pak F-16A can actually show up as an "enemy" to the "friendly" Soviets? What (probably obvious) thing am I missing? Thanks Mike NATIONS.txt Afghanistan_NATIONS.txt F-16A_Data.txt Quote
+KnightWolf45 Posted September 21, 2012 Posted September 21, 2012 you have the nations ini inside the figlht folder? Quote
+Wrench Posted September 21, 2012 Posted September 21, 2012 you do it via LimitedNations=TRUE in the terrains' main ini (Afghanistan.ini), and create or edit the AfghanNations.ini, listing the firendly and enemy sides Quote
Mike Dora Posted September 21, 2012 Author Posted September 21, 2012 you do it via LimitedNations=TRUE in the terrains' main ini (Afghanistan.ini), and create or edit the AfghanNations.ini, listing the firendly and enemy sides Thanks Wrench, I've tried that (but isn't it an SF2 switch? I'm working in SF1 with this one) but it still doesn't work, I still get the CTD when I try to select the Pak F-16A. There may be something else I'm missing..? Mike Quote
KeyboardChap Posted September 21, 2012 Posted September 21, 2012 Are there any enemy airbases for them? Quote
Mike Dora Posted September 22, 2012 Author Posted September 22, 2012 Are there any enemy airbases for them? No actually, do you think maybe that's the issue? Mike Quote
+Gepard Posted September 22, 2012 Posted September 22, 2012 If you are speeking of the AFG terrain i made some years ago or the updates from third side, then you cant fly for the enemies, because there is no enemy airfield set. If you would include an enemy airfield (what would be possible) and select strike missions (in campaign or single mission) you would often get strike missions against the enemy airfield. That would be historically incorrect. Quote
Mike Dora Posted September 22, 2012 Author Posted September 22, 2012 (edited) If you are speeking of the AFG terrain i made some years ago or the updates from third side, then you cant fly for the enemies, because there is no enemy airfield set. If you would include an enemy airfield (what would be possible) and select strike missions (in campaign or single mission) you would often get strike missions against the enemy airfield. That would be historically incorrect. Well I solved the problem of getting Pak ac to fly as the enemy, by as suggested creating a new "enemy" airbase. I cheated by copying the Jalalabad setup (in the *_Targets.ini file), moving it about 100km east and 20km south, and labelling the new location as Peshawar - it's in about the right place. I also reduced the F-16 range, initially to just 200 but I may go down further, so that the Pak F-16's should only show up close to "Peshawar", ie in the border region as in real life. Might also limit them to intercept missions only, again as in real life. The remaining issue is that just raised by Gepard, that by creating a new enemy airfield I may have given the Soviet side the opportunity for OCA strikes against that location. Not good. So next I'm going to experiment by leaving the "Peshawar" location in the *_Targets.ini file, but deleting all the specific target objects (runway, hangars, buildings) from the rest of the "Peshawar" entry. Theoretically that'll leave nothing for the system to specify as a strike target. Will see how it goes.. Mike Edited September 22, 2012 by Mike Dora Quote
+Wrench Posted September 22, 2012 Posted September 22, 2012 (edited) thats an easy fix,but will require some work in both the targets and types inis. This same 'cheat' is being used in the KAW mod, for the PRC airfields west of the Yalu (and therefore, off limits). You need to 'clone' all the objects on the Peshwar base in the types ini -expecially the runway and ALL buildings, and give them a 0 point value. Example: [TargetType0**] Name=barrack1n FullName=Barrack ModelName=barrack1.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=10.0 ArmorValue=0.0 ArmorType=0 RepairRate=0.150 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=15000.0 DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=barrack1_destroyed SecondaryChance=25 SecondaryEffect=SmallExplosionEffect note that it's now called "barrack1n" -n for neutral or no value. You'll need to do that for EVERY object listed in/on that airfield. Basically, you copy/paste each one at the bottom of the Afghan_types.ini, useing the next number in sequence you'll have to go through the targets ini for the runway you've selected for Peshwar, noting down ALL the items listed, and change them to the n type: [TargetArea0**] Name=Peshawar PAFB Position=*Insert proper coordinates* Radius=6000 ActiveYear=0 Location=*Insert Proper Location* Alignment=ENEMY AirfieldDataFile=desert_airfield1n.ini NumSquadrons=3 Target[001].Type=Runway1n Target[001].Offset=0.00,0.00 Target[001].Heading=60.0 Target[002].Type=Tower1n Target[002].Offset=-66.16,0.09 Target[002].Heading=0 Target[003].Type=windsockn Target[003].Offset=50.00,-1200.00 Target[003].Heading=180 Target[004].Type=windsockn Target[004].Offset=-50.00,-1200.00 Target[004].Heading=180 Target[005].Type=windsockn Target[005].Offset=50.00,1200.00 Target[005].Heading=180 Target[006].Type=windsockn Target[006].Offset=-50.00,1200.00 Target[006].Heading=180 Target[007].Type=ils_shackn Target[007].Offset=-65.00,-1229.00 Target[007].Heading=90 Target[008].Type=ils_shackn Target[008].Offset=-66.00,1230.11 Target[008].Heading=90 Target[009].Type=eor_shackn Target[009].Offset=177.00,-1267.00 Target[009].Heading=180 Target[010].Type=eor_shackn Target[010].Offset=177.00,1267.00 Target[010].Heading=0 Target[011].Type=fueltank1n Target[011].Offset=415.00,860.00 Target[011].Heading=180 Target[012].Type=fueltank1n Target[012].Offset=415.00,885.00 Target[012].Heading=180 Target[013].Type=fueltank1n Target[013].Offset=415.00,910.00 Target[013].Heading=180 Target[014].Type=fueltank1n Target[014].Offset=415.00,935.00 Target[014].Heading=180 Target[015].Type=USFuelTruckn Target[015].Offset=502.83,365.08 Target[015].Heading=312 Target[016].Type=Hangar2n Target[016].Offset=592.00,93.00 Target[016].Heading=270 Target[017].Type=Hangar2n Target[017].Offset=592.00,43.00 Target[017].Heading=270 Target[018].Type=blastshieldn Target[018].Offset=484.49,385.10 Target[018].Heading=217 Target[019].Type=blastshieldn Target[019].Offset=452.06,408.76 Target[019].Heading=217 Target[020].Type=building1n Target[020].Offset=629.32,375.72 Target[020].Heading=0 Target[021].Type=building2n Target[021].Offset=622.77,438.32 Target[021].Heading=0 Target[022].Type=Hangar3n Target[022].Offset=602.24,223.20 Target[022].Heading=270 Target[023].Type=Hangar1n Target[023].Offset=592.00,148.00 Target[023].Heading=270 Target[024].Type=Hangar1n Target[024].Offset=592.00,294.00 Target[024].Heading=270 Target[025].Type=fueltank2n Target[025].Offset=534.78,341.84 Target[025].Heading=180 Target[026].Type=pit16n Target[026].Offset=407.00,-260.00 Target[026].Heading=0 Target[027].Type=pit16n Target[027].Offset=407.00,-185.00 Target[027].Heading=0 Target[028].Type=pit8n Target[028].Offset=407.00,-110.00 Target[028].Heading=180 Target[029].Type=fire_deptn Target[029].Offset=558.00,-12.00 Target[029].Heading=0 Target[030].Type=watertower1n Target[030].Offset=628.79,-325.83 Target[030].Heading=90 Target[031].Type=USJeepn Target[031].Offset=-434.96,1057.02 Target[031].Heading=45 Target[032].Type=USJeepn Target[032].Offset=565.91,5.21 Target[032].Heading=280 Target[033].Type=USFuelTruckn Target[033].Offset=527.39,5.35 Target[033].Heading=92 Target[034].Type=bombtrailern Target[034].Offset=517.47,-98.75 Target[034].Heading=4 Target[035].Type=bombtrailern Target[035].Offset=568.01,118.21 Target[035].Heading=277 Target[036].Type=bombtrailern Target[036].Offset=321.30,-175.30 Target[036].Heading=12 Target[037].Type=powercartn Target[037].Offset=321.70,-269.60 Target[037].Heading=0 Target[038].Type=blastshieldn Target[038].Offset=518.60,-41.40 Target[038].Heading=270 Target[039].Type=blastshieldn Target[039].Offset=518.60,-62.20 Target[039].Heading=270 Target[040].Type=blastshieldn Target[040].Offset=518.60,-83.50 Target[040].Heading=270 Target[041].Type=blastshieldn Target[041].Offset=518.60,-145.70 Target[041].Heading=270 Target[042].Type=blastshieldn Target[042].Offset=518.60,-221.40 Target[042].Heading=270 Target[043].Type=blastshieldn Target[043].Offset=518.60,-295.60 Target[043].Heading=270 Target[044].Type=pit8n Target[044].Offset=407.00,-335.00 Target[044].Heading=0 Target[045].Type=ASRn Target[045].Offset=-406.67,1080.92 Target[045].Heading=0 Target[046].Type=barrack1n Target[046].Offset=-386.39,1029.59 Target[046].Heading=130 Target[047].Type=shack1n Target[047].Offset=-396.73,1065.22 Target[047].Heading=270 Target[048].Type=shack1n Target[048].Offset=-426.88,1085.00 Target[048].Heading=130 Target[049].Type=building2n Target[049].Offset=-449.12,1073.09 Target[049].Heading=40 Target[050].Type=barrack1n Target[050].Offset=694.00,-19.98 Target[050].Heading=90 Target[051].Type=barrack1n Target[051].Offset=694.43,-61.07 Target[051].Heading=90 Target[052].Type=barrack1n Target[052].Offset=694.43,-104.11 Target[052].Heading=90 Target[053].Type=barrack1n Target[053].Offset=693.71,-145.22 Target[053].Heading=90 Target[054].Type=barrack1n Target[054].Offset=696.61,-186.87 Target[054].Heading=90 Target[055].Type=barrack1n Target[055].Offset=695.13,-229.71 Target[055].Heading=90 Target[056].Type=barrack1n Target[056].Offset=695.99,-272.42 Target[056].Heading=90 Target[057].Type=barrack1n Target[057].Offset=697.62,-318.97 Target[057].Heading=90 Target[058].Type=barrack1n Target[058].Offset=758.36,41.02 Target[058].Heading=90 Target[059].Type=barrack1n Target[059].Offset=759.36,84.55 Target[059].Heading=90 Target[060].Type=barrack1n Target[060].Offset=759.36,125.78 Target[060].Heading=90 Target[061].Type=barrack1n Target[061].Offset=695.45,347.38 Target[061].Heading=90 Target[062].Type=barrack1n Target[062].Offset=695.45,303.41 Target[062].Heading=90 Target[063].Type=barrack1n Target[063].Offset=694.40,258.45 Target[063].Heading=90 Target[064].Type=barrack1n Target[064].Offset=697.02,210.64 Target[064].Heading=90 Target[065].Type=barrack1n Target[065].Offset=697.02,169.55 Target[065].Heading=90 Target[066].Type=barrack1n Target[066].Offset=695.45,125.10 Target[066].Heading=90 Target[067].Type=barrack1n Target[067].Offset=696.03,84.01 Target[067].Heading=90 Target[068].Type=barrack1n Target[068].Offset=695.11,40.97 Target[068].Heading=90 Target[069].Type=barrack2n Target[069].Offset=621.86,-56.03 Target[069].Heading=90 Target[070].Type=barrack2n Target[070].Offset=622.86,-96.30 Target[070].Heading=90 Target[071].Type=bunker2n Target[071].Offset=546.18,-540.50 Target[071].Heading=90 Target[072].Type=bunker2n Target[072].Offset=545.36,-490.74 Target[072].Heading=90 Target[073].Type=bunker2n Target[073].Offset=545.25,-445.57 Target[073].Heading=90 Target[074].Type=barrack1n Target[074].Offset=763.89,-21.27 Target[074].Heading=90 Target[075].Type=barrack1n Target[075].Offset=763.23,-61.73 Target[075].Heading=90 Target[076].Type=barrack1n Target[076].Offset=763.23,-102.76 Target[076].Heading=90 Target[077].Type=barrack1n Target[077].Offset=762.49,-145.77 Target[077].Heading=90 Target[078].Type=barrack1n Target[078].Offset=763.77,-187.30 Target[078].Heading=90 Target[079].Type=barrack1n Target[079].Offset=763.77,-231.20 Target[079].Heading=90 Target[080].Type=barrack1n Target[080].Offset=760.68,-275.80 Target[080].Heading=90 Target[081].Type=barrack1n Target[081].Offset=762.28,-318.69 Target[081].Heading=90 Target[082].Type=shack1n Target[082].Offset=823.36,-328.42 Target[082].Heading=270 Target[083].Type=xAAA Target[083].Offset=-573.20,1497.53 Target[083].Heading=315 Target[084].Type=xAAA Target[084].Offset=541.14,537.89 Target[084].Heading=45 Target[084].ActiveYear=1961 Target[085].Type=xAAA Target[085].Offset=526.88,-828.54 Target[085].Heading=135 Target[085].ActiveYear=1961 Target[086].Type=xAAA Target[086].Offset=-410.75,-1512.31 Target[086].Heading=225 Target[087].Type=building1n Target[087].Offset=629.43,-16.72 Target[087].Heading=0 Target[088].Type=building2n Target[088].Offset=624.43,-136.72 Target[088].Heading=0 Target[089].Type=shack1n Target[089].Offset=634.79,-307.83 Target[089].Heading=180 Target[090].Type=shack1n Target[090].Offset=538.00,-5.00 Target[090].Heading=0 Target[091].Type=building3n Target[091].Offset=488.97,413.26 Target[091].Heading=0 Target[092].Type=xUSJeep Target[092].Offset=472.93,408.29 Target[092].Heading=190 Target[093].Type=shack1n Target[093].Offset=466.65,416.44 Target[093].Heading=180 Target[094].Type=building1n Target[094].Offset=589.43,-16.72 Target[094].Heading=0 Target[095].Type=powercartn Target[095].Offset=467.40,397.14 Target[095].Heading=-30 note the "xAAA"; with nothing of vaule to defend, they're no longer needed. The game engine ™ will skip over those entires. you'll also need, in the example above, the Desert_airfield1.ini, to rename to match the new runway. (or the ini for whichever one you're using) further questions; just ask Edited September 22, 2012 by Wrench Quote
Mike Dora Posted September 24, 2012 Author Posted September 24, 2012 Thanks Wrench, In fact I've found that my PAF Peshawar works as the F-16 base if I delete all the ground objects except the runway. So my lazy way ahead now is to clone a runway into the *_Types.ini file as suggested above, giving it a zero point value to make sure that it doesn't inadvertendly get targetted by the Soviets. Would hate to be the cause of that kind of cross-border incident.. Thanks Mike Quote
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