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SF2 Korean War Era AD-4 Skyraiders

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SF2 Korean War Era AD-4 Skyraiders

SF2 Korean War Era AD-4 Skyraider Pak


= For SF2, Full-5 Merged (Reccomended/Preferred) =


*Note: you MUST have SF2V as part of your Full-5 Merged install to gain access to the A-1H.lod this mod refers to.*

All aircraft have brand new skins, built from my Home Grown Template ™.

Unites depicted are:


VA-35, USS Leyte 1950

VA-55, USS Valley Forge 1951

VA-75, USS Bon Homme Richard 1950-51

VA-115, USS Philippine Sea 1950-51?

VA-195, USS Princeton ???

VA-702, USS Boxer (became VA-145)

VA-923, USS Oriskany (became VA-125)

VF-194, USS Boxer 1953? (became VA-196)

VMA-121, Land Based, K-6 airfield


This is a complete aircraft (well, minus the Stock Lod ™ of course!), with a new radar-equipped cockpit by Dels. Skins are still in bmp format, making it usable in all SF2 merged game installs with access to the A-1H.lod. All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.


The 'USMC50s' pilot figure, AN/APS-4 radar pod and engine sounds are included. All weapons are included* (simple edits can make the stock 3W ones usable, if one has Expansion Pak 1).


Wingfold is NOT activated, but the canopy is. Use the Usual Suspect (shift/0) to open and close it. All lighting is histerically correct.


As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.

Also, give the "Notes" section a read too.

When in-game, you'll see "AD-4 Skyraider (3W)" on the selection drop-down.


Happy Hunting!


kevin stein


*excepting torpedoes for attacking the Hwachon Dam

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Mirrors not showing fuselage,just tail,tried TRUE setting but the model canopy front is showing...do we know if its fixed mesh,part of fuselage or nose?.or removable (the mesh I mean)

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iirc, the Fueselage is set to NOT show due to cockpit considerations. I think the canopy frame may be part of the fues mesh


IF TK would ever give us OUT files, or at least answer "what is this mesh's name questions..." *


I should have the prelocked cats extracted archived someplace, and I can browse through the lod if you want.




*and reopen the flgihtengine.ini, so we can kick The Wall back on some terrains ...

Edited by Wrench

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