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Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2

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Mirage Factory IDF F-4E Kurnass 2000 for Strike Fighters 2


Mirage Factory Israeli Air Force F-4E Kurnass 2000 for Strike Fighters 2

 

 

This is a brand new SF2 mod of the Israeli F-4E Kurnass 2000 with a new 3D model.

 

This mod has its origins in the SFP1 Mirage Factory F-4E Kurnass but most of the 3D work to create the Kurnass 2000 model has been done by Sundowner.

 

The majority of the .ini work is new and specifically for the SF2 environment.

 

 

Features:

 

 

- Accurate Kurnass 2000 3d model

 

- Modernized cockpit and avionics

 

- Modernized weapons capability

 

- Most advanced version of the F-4E used by the Israeli Air Force

 

- Extensive RWR.TGA files and updated RWR.LST

 

- All weapons from loadout file included

 

 

http://www.f-4.nl/f4_35.html

 

 

INSTILATION: Drop files in to appropriate folders, override when asked to.

 

 

NOTE: Has only been tested/used in a merged install of ALL SF2 titles

 

 

Credit goes to Bunyap and Chaser617 for the F-4EJ Kai cockpit / Avionics which we used as a base for the Kurnass 2000 Cockpit and Avionics. Also credit goes to The Viper Team for their IAF F-16C/D/I which some of the weapons came from. And of course the Mirage Factory Team.


 

Edited by dtmdragon

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Guys, I am facing a problem with the IRM launch rails on the left inner pylon.

As I get it, there should be small rails, with small spacing to the pylon, used to load Sidewinder and may be Python 4.

Then there should be larger rails, with greater spacing to the pylon to allow loading of Python 3.

For some reason only the small rails with small spacing appear under the left wing, causing Python 3 missiles to just hang in mid-air.

I checked the out file and also the data.ini, but could not see the cause of this issue.

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Guys, I am facing a problem with the IRM launch rails on the left inner pylon.

As I get it, there should be small rails, with small spacing to the pylon, used to load Sidewinder and may be Python 4.

Then there should be larger rails, with greater spacing to the pylon to allow loading of Python 3.

For some reason only the small rails with small spacing appear under the left wing, causing Python 3 missiles to just hang in mid-air.

I checked the out file and also the data.ini, but could not see the cause of this issue.

Try re-downloading it and re-installing it. I've just installed a freshly downloaded copy into an empty mods folder to check it and there are no issues with the IRM rails. The problem must be with your download or install sorry.

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OK, thanks, will do later today and report back.

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OK, re-downloaded, placed it in several separate SF2 installs I have and the problem is still there.

Look at the picture - the Pythons under the left wing are in mid-air.

What's more, even when I loaded Sidewinders, they appear on the same rails.

 

Kurnas 2000

Kurnas 2000_2

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OK, I am now sure it is an issue with the model itself, not a problem with the aircraft data.ini.

I deliberately deactivated the rails intended for Python 3 and then took a screenshot of the rails for Sidewinder.

I am sure the aicraft data.ini is calling the correct rails, but the inner and outer IRM rail under the left wing appear to be closer to eachother than those under the right wing.

The effect is missiles appear as if improperly attached (floating). See attached screenshot.

Using the supports under the inner pylon as a reference point, you can see the rails under the right wing are separated and do not touch the supports, while the rails under the left wing clearly touch them. Apparently the rails under the left wing need to be a little bit more separated from the pylon to be identical to the rails under the right wing.

Kurnas 2000_3

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Ah-ha I see now, sorry you are right I misunderstood what you meant the first time. the left IRM rails are a different size so I will talk to Sundowner and see what we can do about fixing the 3D model before we change the missile attachment points etc.

Edited by dtmdragon
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1.1 Uploaded:

 

- Corrected lod issue with left IRM rails being smaller than the right

 

- F-4E_5.bmp textures edited with more accurate cockpits

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Israeli Aerospace Industries (IAI) F-4E Kurnass 'Super Phantom' 2000 released, it was a planed update to the Kurnass 2000 with upgraded engines but it never made it past the prototype which flew in the 1987 Paris Airshow.

 

http://combatace.com/files/file/13512-israeli-aerospace-industries-iai-f-4e-kurnass-super-phantom-2000-for-strike-fighters-2/

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1.2 Uploaded:

 

- Lod updated to fix afterburner nodes so they glow correctly when the afterburners are on.

 

- IAI Recon Pod included.

Edited by dtmdragon

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    • By dtmdragon


      View File F-4E Kurnass Israeli Airforce pack
      F-4E Kurnass Israeli Airforce pack
      Included:
      - F-4E_Kurnass  
      - F-4E_Kurnass_72
      - F-4E_Kurnass_73
      - F-4E_Kurnass_75
      - F-4E_Kurnass_78
      - F-4E_Kurnass_2000
      - F-4E_Kurnass_Super_Phantom (Prototype)
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      Animation / Function
      - Canopy
      - Hook
      - Air Refuel
      - Wing fold ______________ only on hard wing F-4E´s
      - Gun Vent ______________ automatic when gun is fired or as soon as the landing gear is deployed
      - Brake Chute____________ works with the Air Brake below 150kts (Excludes F-4E Kurnass (78) & F-4E Kurnass 2000)
       
      NOTE:
      - This mod replaces existing TW and TMF aircrafts , please remove the existing folders before installing this mod , the existing skins / textures will no longer fit !!!!
      NOTE:
      - Stock TW squadron decals are used but with more detailed higher resolution versions that have panel lines and rivets etc for the Isreali Airforce Kurnass squadrons: 69, 105, 107, 119 & 201
      NOTE:
      - Some texture folder names may seem unusual but it is to create continuity to avoid the bug that stops an aircraft upgrading during a campaign if the texture folder names don't match.
      NOTE:
      - There were multiple separate F-4E deliveries prior to the 1973 war and due to the variations in the Blocks all sorts of different configurations of ECM antenna, strike camera, slats/ flaps, 'slime' lights,  MIDAS4 etc. Not to mention local upgrades of 'slime' lights, MIDAS4 muzzle mods and slat instillations. Now throw in the Operation Nickle Grass emergency aid ex USAF aircraft during the war! I have rounded them all up into the first three in-game variants below:
      F-4E_Kurnass       (with & without 'slimers')        
      F-4E_Kurnass_72    (Hard-Wing & MIDAS4)    
      F-4E_Kurnass_73    (Soft-Wing & MIDAS4)
      Hangar screens are in 1920 x 1080
      Installation:
      - Drop all files into your mod folder the way they are setup in this pack and overwrite if ask to
      - If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
      - Campaigns folder contains the stock TW 1973 Yom Kippur War and 1982 Lebanon War campaigns modified to include the aircraft, weapons and textures in this pack.
      Credits:
      - original model by TW , BPAO , Crab_02
      - cockpits from TW & ravenclaw_007
      - AUP cockpit Avionics by Cusader
      - F-4E USAF pack uploaded by ravenclaw_007
      - TISEO made by Crusader
      - original F-4E and Kurnass 2000 Templates from Sundowner
      - new updated model , textures and weapons by ravenclaw_007
      - original F-4E Kurnass 2000 and Super Phantom for Strike Fighters 2 by dtmdragon, Wrench and Sundowner
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      - new Walleye II ERDL Mk.23 Mod 1 by ravenclaw_007
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       CA fair use agreement applies.
      Dan.
      Submitter dtmdragon Submitted 07/18/2022 Category F-4  
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