Wrench Posted November 3, 2012 Posted November 3, 2012 View File SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF SF2 WW2 Spitfire Mk.1A by Mod Mafia/TMF = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This is the Vickers/Supermarine Spitfire Mk.1A. This pak contains skins/decal sets for the following RAF Squadrons: No. 41 No. 54 No. 92 No. 610 in their 'Battle of Britain' livery. National markings are painted on, and all the aircraft use a 'pool' of indvidual call letters (A,B,C, etc) and serial numbers (all historiclly Mk.1s). Each has the Squadron letters (DW, EB, QJ, etc) also as decals. This will make it easier for other squadrons to be created by simply making new 2-digit Squadron letters. There is a blank bmp called "DW" in the 41 Squadron decals folder that can be resued for this. Those that know how, can duplicate my work quite easily. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar and loading screens are included. Damage textures are dds format. A 'destroyed.lod' is included, taken from the WW2 terrains (its used for destroyed statics). Those with SF2I Expansion Pak1 can easliy switch to the 3W destroyed Spit lod. The canopy/entry door open with the Standard Animation Keystroke , Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen. When 'in game', you'll see "Spitfire Mk.1A (TMF)" on the aircraft drop-down selection window. This will differentiate it from any other Mk.1s you may have. The Official Squadron Crest is used for the 'paint chip' for each skin. As always, fairly easy to follow, detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth. Good Hunting! wrench kevin stein For Oli; you are sorely missed! Submitter Wrench Submitted 11/03/2012 Category Spitfire Quote
+Baltika Posted November 3, 2012 Posted November 3, 2012 Wrench, man, you are bringing a tear to my eye. . . Great work, to all who contributed - S! Quote
ndicki Posted November 3, 2012 Posted November 3, 2012 Interesting bit of kit... As it uses the texture map originally done for Patrick Didier's CFS3 Spitfire MkI (are the models related?) then I already have a fair few 2048x skins for it, too, as I did some of the aircraft used in the CFS3 Battle of Britain extension. Quote
ndicki Posted November 3, 2012 Posted November 3, 2012 Well, it does seem to work. This is Sgt George Unwin's X4179 from No.19 Sqn, which as I said above, I did for CFS3. All I've done here is export it as a BMP file, although it does need the oil cooler, etc, painting in. Interestingly, the mapping on the cockpit door is out of line. It was on Patrick Didier's, as well, and I had to ask the modeller responsible for upgrading it in CFS3 to get it sorted out - although offhand, they do not appear to be the same model. In any case, a welcome addition! Well done chaps! Quote
ndicki Posted November 3, 2012 Posted November 3, 2012 And finding the bit for the oil coolers didn't take long - it's one of the places where the updated CFS3 texture map was changed from the original, which is being used here. This is Alec Lumsden's steed: If anybody's interested, I'll upload them, but for the time being, I don't have the time to go through the whole rigmarole of doing code letters and serial numbers - getting the panel lines to appear correctly across the codes takes ages... Quote
Wrench Posted November 3, 2012 Author Posted November 3, 2012 (edited) which is exactly WHY decals are used!! One squadron code letter set, "pool" of individual letter. much easier!!! nice skins Nigel!! as can be seen, the LOD dates from 2006, and i don't have the MAX file for either of the Spits (Mk.1 and Mk.VIII); although I do have the MAX for the uncompleted Mk.IX (but as theres a stock 3W one, and we have your skins for it....) Edited November 3, 2012 by Wrench Quote
ndicki Posted November 3, 2012 Posted November 3, 2012 (edited) I can get the GMAX for the updated CFS3 one though... Speaking of which, I have the GMAX source for an as-yet-unreleased CFS3 Blenheim IV which would knock the current model into the bushes, if someone is prepared to convert it. Edited November 3, 2012 by ndicki Quote
Wrench Posted November 3, 2012 Author Posted November 3, 2012 we can sure use it!! I'd post in the Mods/Skinning forum. I don't know how many "takers" we'd get, but it's definatly worth putting the word out. Quote
ndicki Posted November 4, 2012 Posted November 4, 2012 (edited) Absolutely no idea. Let me look... No. Available formats are m3d for CFS3, Plasma, GMAX, and I think that's it. Whether 3DS can read any of them, I don't know, but Cesar manages somehow - some of his are ex-CFS3. Edited November 4, 2012 by ndicki Quote
ndicki Posted November 4, 2012 Posted November 4, 2012 which is exactly WHY decals are used!! One squadron code letter set, "pool" of individual letter. much easier!!! Won't work - the style of lettering used differed substantially from squadron to squadron, more at this time than later on, and that was bad enough! Quote
+KnightWolf45 Posted November 4, 2012 Posted November 4, 2012 Absolutely no idea. Let me look... No. Available formats are m3d for CFS3, Plasma, GMAX, and I think that's it. Whether 3DS can read any of them, I don't know, but Cesar manages somehow - some of his are ex-CFS3. i dont know too lets someone does know to get in max after it in 3d max i can take the rest of the work just need it format i can load it in max whiout distorcions so i dont have to rebluid all of it! Quote
Wrench Posted November 4, 2012 Author Posted November 4, 2012 Nigel, if you want the template, just ask!!! Quote
ndicki Posted November 4, 2012 Posted November 4, 2012 Nigel, if you want the template, just ask!!! Got it already, thanks! Each one weighs about 80,000 KB... And there are a good ten or twelve. Don't ask me why my disks are saturated and my memory low... i dont know too lets someone does know to get in max after it in 3d max i can take the rest of the work just need it format i can load it in max whiout distorcions so i dont have to rebluid all of it! Er... What? Quote
Wrench Posted November 4, 2012 Author Posted November 4, 2012 (edited) so... why is your disk saturated and your memory low???? you KNEW I couldn't resist that one!!! you think that's bad, the F-80 templates weigh it at over 365,200kb (well, it IS just the one sheet & 4096x4096) Completly chokes - I mean to DEATH!!! PS 6 and 7. Have to save, and the finish 'save as...' in paint.net Don't forget, there's a Mk.VIII coming too, that has the (almost) identical mapping. Edited November 4, 2012 by Wrench Quote
+KnightWolf45 Posted November 5, 2012 Posted November 5, 2012 sorry fast typing wend i was not felling well yesterday if someone can put the Blenheim IV in 3ds Max format in a way that i dont to remake alot of parts i can take the from there. Quote
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