Stratos Posted November 5, 2012 Posted November 5, 2012 (edited) Wondering If someone know how to solve this problem. I think is related to the catapult, but have no idea of how to solve it. The copter starts this way continue to tilt forward until you release the brakes and fly for a while (like launched by a catapult) in this position making very hard not to crash. Thanks. Edited November 5, 2012 by Stratos Quote
Wrench Posted November 5, 2012 Posted November 5, 2012 don't fly helos from ships? that should eliminate the problem looks more like an aircraft data in problem, as opposed to ship data in problem (since it's a 'fake' catapult, and helo flight is still barely functional...) Quote
+Florian Posted November 5, 2012 Posted November 5, 2012 Not sure, but i think the UH-1 had the line "IsSkid=TRUE" in the Landing Gear section of the Data.ini, remove it and it should work, as this line gave weird results with catapults or flying from ships in general. Quote
+WhiteBoySamurai Posted November 5, 2012 Posted November 5, 2012 Do you get the same problem with that helicopter on other ships? Or with different helicopters on that same ship? Quote
Stratos Posted November 5, 2012 Author Posted November 5, 2012 Is catapult related. Same chopper works properly on other carriers. Quote
+Florian Posted November 5, 2012 Posted November 5, 2012 Can you post the catapult section of the Data.ini? Quote
Stratos Posted November 5, 2012 Author Posted November 5, 2012 [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=0.00,16.76,5.793 EndPosition=-7.063,16.76,35.000 LaunchTime=15.00 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=0.00,-2.156,5.793 EndPosition=-7.063,-2.156,35.000 LaunchTime=15.00 ReadyAnimationID=2 ReadyAnimationTime=5.0 Quote
+Florian Posted November 5, 2012 Posted November 5, 2012 With these values the helicopter is fired to the left and upwards on the catapult. Maybe that´s the reason for the wrong behavior. [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=0.00,16.76,5.793 EndPosition=0.00,16.86,5.793 LaunchTime=15.00 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=0.00,-2.156,5.793 EndPosition=0.00,-2.256,5.793 LaunchTime=15.00 ReadyAnimationID=2 ReadyAnimationTime=5.0 Quote
Stratos Posted November 5, 2012 Author Posted November 5, 2012 Now they fly into the ship. Is not possible to deactivate the catapult so the choppers don't rotate or are launched? Quote
+Florian Posted November 5, 2012 Posted November 5, 2012 Guess not, as the game doesn´t support helos and a fixed wing aircraft must been launched. Then try to just eliminate the vertical amount. [Cat1] SystemType=CATAPULT CatapultID=1 StartPosition=0.00,16.76,5.793 EndPosition=-7.063,16.76,5.793 LaunchTime=15.00 ReadyAnimationID=1 ReadyAnimationTime=5.0 [Cat2] SystemType=CATAPULT CatapultID=2 StartPosition=0.00,-2.156,5.793 EndPosition=-7.063,-2.156,5.793 LaunchTime=15.00 ReadyAnimationID=2 ReadyAnimationTime=5.0 Quote
Stratos Posted November 5, 2012 Author Posted November 5, 2012 This last one works good enough!! Thanks a lot!! Quote
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