RAVEN Posted November 6, 2012 Posted November 6, 2012 Since I started playing Strike Fighters over the years a few aircraft have had faulty shadows (not criticizing) and they have been explained as “Holes” in the model mesh. What I have observed is that holes in the mesh will create a blank spot in the shadow,(no shadow) while a stray or “Isolated vertex” will cerate those long string antenna shadows making the aircraft into a kite. Just thought I would share this "Observation" . Raven
FastCargo Posted November 6, 2012 Posted November 6, 2012 It's more complicated than that. You can have open meshes and cast a shadow just fine...what matters is how "convex" that mesh is. Also, the 'spikes' are typically caused when an object has a vertex (or several) that cause meshes to do things they can't do in reality. One of the most common is 2 meshes joined by only one vertex. FC
Dels Posted November 6, 2012 Posted November 6, 2012 I've also found that the tractor beams can be caused by a reverse face, usually joined by the same verticies as FC mentioned above. Dels
RAVEN Posted November 7, 2012 Author Posted November 7, 2012 Thanks for the response. I'll have to do some more research and testing . I'm putting togeather a How to for 3DS (It will be done in two week's ).
russouk2004 Posted November 7, 2012 Posted November 7, 2012 also,an unmapped poly can cause the tractor beam,especially if its stray ..ie,has no parent mesh .
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now