AGOSTINO Posted November 16, 2012 Posted November 16, 2012 What sets these values?? [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,6 <------------------------- this?? RippleInterval=250,500 <------------------------- this?? And [CockpitSeat001] DiffuseLightFactor=0.5 <-------------------------------this?? NightLightOn=0.55 <-------------------------------this?? NightLightColor=0.6,0.3,0.4 <-------------------------------this?? Quote
+Florian Posted November 16, 2012 Posted November 16, 2012 [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,6 <----Switch between 1,2 and 6 Bombs are released with one time pushing the button RippleInterval=250,500 <----Switch between 250 and 500 milliseconds (?) between the bombs dropped You can add more values here, like 1,2,6,24,48 just like you desire. [CockpitSeat001] DiffuseLightFactor=0.5 <----I think the brightness of Light when in cockpit view NightLightOn=0.55 <-----When the light is turned on, lower value means earlier? NightLightColor=0.6,0.3,0.4 <-----Color of the cockpit light Quote
Wrench Posted November 16, 2012 Posted November 16, 2012 higher value turns them on eariler (most stock are set to like 0.25 or something, don't come on a dusk, only full dark) Quote
Lexx_Luthor Posted November 17, 2012 Posted November 17, 2012 (edited) Yea, NightLightOn = SunLightLevel found in Environmentsystem.ini -- so yea higher is brighter environment is earlier turn on. One of the first things I learned after I got the SF1 was making it 0.75 because it would get dark and the lights would not come on until fully dark (0.25 as TK defined that). AGO, the best thing is to test all the variables. The cockpit lighting of course, you test during a night mission. You will see how these variables can change things. As for ripple variables, they deal with bomb dropping. Set up some tests with player and AI level bombers with large bombloads and watch what happens. Tweak as desired. Edited November 17, 2012 by Lexx_Luthor Quote
AGOSTINO Posted November 17, 2012 Author Posted November 17, 2012 [CockpitData] Directory=cockpit HUDMode=CAGED,AA,AG RippleQuantity=1,2,6 <----Switch between 1,2 and 6 Bombs are released with one time pushing the button RippleInterval=250,500 <----Switch between 250 and 500 milliseconds (?) between the bombs dropped You can add more values here, like 1,2,6,24,48 just like you desire. [CockpitSeat001] DiffuseLightFactor=0.5 <----I think the brightness of Light when in cockpit view NightLightOn=0.55 <-----When the light is turned on, lower value means earlier? NightLightColor=0.6,0.3,0.4 <-----Color of the cockpit light higher value turns them on eariler (most stock are set to like 0.25 or something, don't come on a dusk, only full dark) Yea, NightLightOn = SunLightLevel found in Environmentsystem.ini -- so yea higher is brighter environment is earlier turn on. One of the first things I learned after I got the SF1 was making it 0.75 because it would get dark and the lights would not come on until fully dark (0.25 as TK defined that). AGO, the best thing is to test all the variables. The cockpit lighting of course, you test during a night mission. You will see how these variables can change things. As for ripple variables, they deal with bomb dropping. Set up some tests with player and AI level bombers with large bombloads and watch what happens. Tweak as desired. Thank you very much!!!! Quote
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