+pcpilot Posted December 23, 2012 Posted December 23, 2012 I am trying to make a solomons campaign for my SF2PAW install. Tell me please, how do strategic nodes work? I am using the solomons V3 map updated with Wrench's updates and stary's visual. So far I havent been able to get the campaign to show in campaign list yet. The one thing I havent done yet is adjust the nodes to reflect the solomons map. Quote
+pcpilot Posted December 23, 2012 Author Posted December 23, 2012 Heres what I got so far; This is the solomons.ini... [CampaignData] CampaignName=Solomons DataFile=Solomons_DATA.ini CampaignMap=Solomons-V3 Historical=FALSE Service001=USAF Service002=USN Service003=USMC Force001=United States Force002=Empire of Japan Force003=IJN [uSMCUnit001] Squadron=VMF223 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=F4F-4 [uSNUnit002] Squadron=VS-8 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=SBD-3 [uSNUnit003] Squadron=VF6 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=F4F-4 //----------------------------------------------------------------------------- [CustomUnit] StartText=Campaign1Start.txt [CustomMercUnit] StartText=Campaign1StartMerc.txt Solomons_DATA.ini... [CampaignData] StartDate=10/15/1942 StartDateDeviation=30 ForceWithInitiative=0 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=180 NormalMissionRateDeviation=120 OffensiveMissionRate=15 OffensiveMissionRateDeviation=30 StartScreen=CampaignStart2.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndLose1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText=Campaign1Win.txt CampaignEndLoseText=Campaign1Lose.txt CampaignEndStallText=Campaign1Stall.txt [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Henderson Field AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=5 Morale=70 Supply=25 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force002] Alignment=ENEMY Nation=IJN BaseArea=Rabaul AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=5 Morale=70 Supply=45 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=70 AircraftReplacementTime=360 AircraftReplacement=60 GroundUnitReplacementTime=240 GroundUnitReplacement=80 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- [AirUnit001] AircraftType=F4F-4 Squadron=VMF223 ForceID=1 Nation=USMC DefaultTexture=VMF223 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 UpgradeType=FIXED [AirUnit002] AircraftType=SBD-3 Squadron=VS-8 ForceID=1 Nation=USN DefaultTexture=VS-8 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=FIXED [AirUnit003] AircraftType=F4F-4 Squadron=VF6 ForceID=1 Nation=USN DefaultTexture=VF6 BaseArea=Munda Field RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=FIXED //----------------------------------------------------------------------------- [AirUnit004] AircraftType=A6M2 UnitName=251 Kokutai ForceID=2 Nation=IJN BaseArea=Rabaul RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=ANY [AirUnit005] AircraftType=Ki-43 UnitName=11th Sentai, 3 Chutai ForceID=2 Nation=Japanese Empire BaseArea=Lakunai Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 UpgradeType=ANY [AirUnit006] AircraftType=D3A1 UnitName=553 Kokutai ForceID=2 Nation=IJN BaseArea=Lakunai Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=25 MissionChance[RECON]=20 UpgradeType=ANY //----------------------------------------------------------------------------- [strategicNode001] Area=Henderson Field ConnectTo[001].Target=Rabaul ConnectTo[001].BasePoint=265000,672000 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=298000,688000 [strategicNode002] Area=Rabaul ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=255000,744000 ConnectTo[002].Target=Al'Megnah ConnectTo[002].BasePoint=286000,616000 [strategicNode003] Area=Vunakanau Field ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=272000,745000 ConnectTo[002].Target=Al'Mahraz ConnectTo[002].BasePoint=345000,597000 [strategicNode004] Area=Bonis Field ConnectTo[001].Target=Basari ConnectTo[001].BasePoint=270000,651000 ConnectTo[002].Target=Al'Samir ConnectTo[002].BasePoint=332000,552000 [strategicNode005] Area=Munda Field ConnectTo[001].Target=Dhimaq ConnectTo[001].BasePoint=310000,654000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=390000,555000 [strategicNode006] Area=Ondonga Field ConnectTo[001].Target=Al'Megnah ConnectTo[001].BasePoint=297000,592000 ConnectTo[002].Target=Mosak ConnectTo[002].BasePoint=447000,489000 ConnectTo[003].Target=Najahafi ConnectTo[003].BasePoint=358000,491000 [strategicNode007] Area=Empress Augusta Bay ConnectTo[001].Target=Al'Mahraz ConnectTo[001].BasePoint=372000,578000 ConnectTo[002].Target=Mosak ConnectTo[002].BasePoint=450000,490000 ConnectTo[003].Target=Najahafi ConnectTo[003].BasePoint=373000,486000 [strategicNode008] Area=Rabaul Radio Station ConnectTo[001].Target=Al'Duhok ConnectTo[001].BasePoint=420943,522707 ConnectTo[002].Target=Al'Samir ConnectTo[002].BasePoint=356000,533000 ConnectTo[003].Target=Riqdur ConnectTo[003].BasePoint=473000,451000 [strategicNode009] Area=Bougainville Radio Station ConnectTo[001].Target=Mosak ConnectTo[001].BasePoint=460000,468000 ConnectTo[002].Target=Izmat ConnectTo[002].BasePoint=529000,472000 ConnectTo[003].Target=Jarimin ConnectTo[003].BasePoint=556000,391000 ConnectTo[004].Target=Maqazad ConnectTo[004].BasePoint=417000,440000 [strategicNode010] Area=Bloody Ridge ConnectTo[001].Target=Riqdur ConnectTo[001].BasePoint=488000,454000 ConnectTo[002].Target=Shandarmar ConnectTo[002].BasePoint=566000,479000 [strategicNode011] Area=Tenaru ConnectTo[001].Target=Izmat ConnectTo[001].BasePoint=548000,474000 ConnectTo[002].Target=Suran ConnectTo[002].BasePoint=610000,495000 [strategicNode012] Area=Segi Field ConnectTo[001].Target=Riqdur ConnectTo[001].BasePoint=482000,450000 ConnectTo[002].Target=Ragnat ConnectTo[002].BasePoint=676000,416000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=424000,434000 [strategicNode013] Area=Lakunai Field ConnectTo[001].Target=Shandarmar ConnectTo[001].BasePoint=588000,489000 ConnectTo[002].Target=Kurzah ConnectTo[002].BasePoint=678000,497000 [strategicNode014] Area=Rapopo Field ConnectTo[001].Target=Jarimin ConnectTo[001].BasePoint=587000,383000 ConnectTo[002].Target=Kurzah ConnectTo[002].BasePoint=700000,476000 [strategicNode015] Area=Ubili Field ConnectTo[001].Target=Suran ConnectTo[001].BasePoint=640000,498000 ConnectTo[002].Target=Ragnat ConnectTo[002].BasePoint=698000,428000 [strategicNode016] Area=Kara Field ConnectTo[001].Target=Najahafi ConnectTo[001].BasePoint=372000,480000 ConnectTo[002].Target=Riqdur ConnectTo[002].BasePoint=471000,451000 ConnectTo[003].Target=Jarimin ConnectTo[003].BasePoint=556000,391000 [strategicNode017] Area=Ballalei Field ConnectTo[001].Target=Al'Samir ConnectTo[001].BasePoint=341000,533000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=395000,541000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=390000,445000 [strategicNode018] Area=Barokoma Field ConnectTo[001].Target=Al'Samir ConnectTo[001].BasePoint=341000,533000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=395000,541000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=390000,445000 [strategicNode019] Area=Fighter Field 1 ConnectTo[001].Target=Al'Samir ConnectTo[001].BasePoint=341000,533000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=395000,541000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=390000,445000 [strategicNode020] Area=Flordia Island ConnectTo[001].Target=Al'Samir ConnectTo[001].BasePoint=341000,533000 ConnectTo[002].Target=Al'Duhok ConnectTo[002].BasePoint=395000,541000 ConnectTo[003].Target=Maqazad ConnectTo[003].BasePoint=390000,445000 //----------------------------------------------------------------------------- [FrontLine] HideOverWater=TRUE Obviously I need to update nodes to reflect solomons map. I also know units may not be historically accurate. Just trying to make the campaign work right now. Quote
+JonathanRL Posted December 23, 2012 Posted December 23, 2012 (edited) First of all: If the Campaign does not show, check your settings. Your folder name must be the same as the main .ini file of the Campaign, example Solomons.ini. Now to the Nodes: Strategic notes is pretty much a horrible, sick, twisted game of connect the dots between the two base areas. Once you understand it, it is easy, but simply getting told usually does not create such understanding. There are a few rules to it: 1: The two capitols must be connected via the series of connected nodes, or the ground forces have no objective. 2: If they are only connected to their own capitol, ground forces will show up, but do nothing. 3. Each node should not be connected to too many other nodes. I usually keep a rule of two friendly, two enemy to make the attack paths fluid. If you want it to follow a historical or set attack path, simply point your strategick notes accordingly. 4: You can remove the base point values. They are no longer needed. To help you show where a point is on the map, a terrain viewer such as KMD is much recommended. Edited December 23, 2012 by JonathanRL Quote
BardBitch Posted December 23, 2012 Posted December 23, 2012 From Gen 1, but still applies to Series 2 games - http://combatace.com/topic/20809-strategic-nodes/ You can have a semi-functional campaign without listing any strategic nodes. That is, if you plan on making it purely air to air. However, creating a campaign in this method will leave you with no winner. The strategic nodes are used for your ground forces. So in your campaign above, you will need to list some ground units for both sides. As JonathanRL stated, the campaign only ends in success or failure if one side captures the others HQ. Quote
arthur666 Posted December 23, 2012 Posted December 23, 2012 Remember you can also use the LocalObjective=TRUE command to make units move towards a non-capitol node, for example: if you have an outlying island that you want to be in on the action. Quote
BardBitch Posted December 23, 2012 Posted December 23, 2012 (edited) Also, make sure your unit #'s match between your CAMP_DATA.ini and main CAMP.ini - [uSMCUnit001] <<<<<<<<<<< this should be followed in numerical succession only by other USMC units (USMCUnit002 - 003 ..) Squadron=VMF223 ForceID=1 UnitID=1 <<<<<<<<<<<< For all Force 1 units, this is the [AirUnit#] in your campaign data.ini - must match particular unit StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=F4F-4 [uSNUnit002] <<<<<<<<<<<<<< This needs to start at USNUnit001 and then be followed by other USN units in numerical succession Squadron=VS-8 ForceID=1 UnitID=1 <<<<<<<<<<<<<<<< Should be 2 as VS-8 is listed as [AirUnit002] above StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=SBD-3 [uSNUnit003] Squadron=VF6 ForceID=1 UnitID=1 <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Should be 3 as VF-6 is listed as [AirUnit003] above StartDate=09/01/1942 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=F4F-4 Edited December 23, 2012 by glecko Quote
+pcpilot Posted December 23, 2012 Author Posted December 23, 2012 Thanks fellas. You have given me much to work with. Ill fiddle with it all tonight and see what happens. Quote
+pcpilot Posted December 24, 2012 Author Posted December 24, 2012 Because this is an island campaign, will I have to have transports or other ships to move units around? If so, do I list them as seperate ground units also? Im also still not getting the campaign to show up ingame drop down menu. In the solomons.ini file I have this... [CampaignData] CampaignName=Solomons DataFile=Solomons_DATA.ini CampaignMap=Solomons-V3 <------- this being the map I am using. This is also the directory folder for that terrain. Is this correct? Quote
+pcpilot Posted December 24, 2012 Author Posted December 24, 2012 Also, in my solomons.ini, I have only U.S. aircraft units listed. Should I also put in some Japanese units or are they only listed in the solomons_data.ini? Quote
+pcpilot Posted December 24, 2012 Author Posted December 24, 2012 (edited) Also, what is diff between force and service in the [CampaignData] heading in the solomons.ini? I only have us organizations listed and no Japanese in the "services". However, the "force" listing shows only united states and then the two japanese forces. Im confused there. Thank you for help with this barrage of questions, much appreciated. Edited December 24, 2012 by pcpilot Quote
+JonathanRL Posted December 24, 2012 Posted December 24, 2012 Also, in my solomons.ini, I have only U.S. aircraft units listed. Should I also put in some Japanese units or are they only listed in the solomons_data.ini? Only if you want them to be flyable. Also, what is diff between force and service in the [CampaignData] heading in the solomons.ini? I only have us organizations listed and no Japanese in the "services". However, the "force" listing shows only united states and then the two japanese forces. Im confused there. Thank you for help with this barrage of questions, much appreciated. Force is the Alliance (ig. Allies, Nato, Warsaw Pact...). Service is the nation, that can be part of a Force. That reminds me, have you added Imperial Japanese to your Nations.ini? Because this is an island campaign, will I have to have transports or other ships to move units around? If so, do I list them as seperate ground units also? Im also still not getting the campaign to show up ingame drop down menu. In the solomons.ini file I have this... [CampaignData]CampaignName=Solomons DataFile=Solomons_DATA.ini CampaignMap=Solomons-V3 <------- this being the map I am using. This is also the directory folder for that terrain. Is this correct? It is correct. Ground forces will transport themselves to other islands, no need to add ships. Quote
+pcpilot Posted December 24, 2012 Author Posted December 24, 2012 (edited) Thank you Jonathan. PS. The nations.ini...are you talking about the one in the flight folder or the one I have in the terrain folder? I have IJN and Japanese Empire in the one in the flight folder. In the Solomons-V3 terrain folder I have Solomons-V3_nations.ini. It only has Japanese Empire listed, no IJN. Edited December 24, 2012 by pcpilot Quote
+Wrench Posted December 24, 2012 Posted December 24, 2012 don't forget, "Japanese Empire" is just the IJAAF. You'll probably need to add "IJN" as well, as a lot of my recent mods for japaneas stuff has split the services as they shoudl be. AND has the 2ndy effect of allowing for IJ naval forces (as seen in the PTO ships mod) which also means you're going to be doing data ini edits on the aircraft, to place them in the correct 'nation' (ie: service) Quote
+pcpilot Posted December 25, 2012 Author Posted December 25, 2012 Ok, this just isnt working for me. I cant see what the problem is. Maybe one of you guys can take a look and see what it is I dont have right. This is the file Solomons_DATA.ini. I added a couple ground units, one for each side. I know they arent historical; just place holders for now. [CampaignData] StartDate=10/15/1942 StartDateDeviation=30 ForceWithInitiative=0 SurpriseAttack=FALSE MaxMissions=30 NormalMissionRate=180 NormalMissionRateDeviation=120 OffensiveMissionRate=15 OffensiveMissionRateDeviation=30 StartScreen=CampaignStart2.JPG CampaignEndWinScreen=CampaignEndWin1.JPG CampaignEndLoseScreen=CampaignEndLose1.JPG CampaignEndStallScreen=CampaignEndLose1.JPG CampaignEndKIAScreen=CampaignEndLose1.JPG CampaignEndWinText= CampaignEndLoseText= CampaignEndStallText= [Force001] Alignment=FRIENDLY Nation=USAF BaseArea=Henderson Field AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=5 Morale=70 Supply=25 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force002] Alignment=FRIENDLY Nation=USMC BaseArea=Munda Field AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=5 Morale=70 Supply=25 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force003] Alignment=FRIENDLY Nation=USN BaseArea=Henderson Field AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=2 StartInterdiction=5 Morale=70 Supply=25 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=90 AircraftReplacementTime=240 AircraftReplacement=60 GroundUnitReplacementTime=360 GroundUnitReplacement=100 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force004] Alignment=ENEMY Nation=IJN BaseArea=Rabaul AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=5 Morale=70 Supply=45 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=70 AircraftReplacementTime=360 AircraftReplacement=60 GroundUnitReplacementTime=240 GroundUnitReplacement=80 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE [Force005] Alignment=ENEMY Nation=Japanese Empire BaseArea=Bonis Field AirOffensive[001].Primary=WAREHOUSE AirOffensive[001].Secondary=FUEL_STORAGE AirOffensive[002].Primary=OIL_REFINERY,FUEL_STORAGE AirOffensive[002].Secondary=COMM_BUILDING AirOffensive[003].Primary=SMALL_RUNWAY AirOffensive[003].Secondary=WAREHOUSE,POWER_PLANT AirOffensive[004].Primary=COMM_BUILDING,POWER_PLANT AirOffensive[004].Secondary=OIL_REFINERY,FUEL_STORAGE AirOffensive[005].Primary=MEDIUM_RUNWAY AirOffensive[005].Secondary=HANGAR,AMMO_STORAGE AirOffensive[006].Primary=OIL_REFINERY,POWER_PLANT AirOffensive[006].Secondary=COMM_BUILDING AirOffensive[007].Primary=LARGE_RUNWAY AirOffensive[007].Secondary=MEDIUM_RUNWAY,SMALL_RUNWAY AirOffensive[008].Primary=CHEMICAL_WEAPONS_PLANT AirOffensive[008].Secondary=OIL_REFINERY,COMM_BUILDING,POWER_PLANT AirOffensive[009].Primary=COMMAND_BUILDING AirOffensive[009].Secondary=LARGE_RUNWAY,MEDIUM_RUNWAY,CHEMICAL_WEAPONS_PLANT AirOffensive[010].Primary=ANY AirOffensive[010].Secondary=ANY StartGroundOffensive=1 StartInterdiction=5 Morale=70 Supply=45 NormalSupplyRate=20 OffensiveSupplyRate=-20 DefensiveSupplyRate=-5 SupplyForOffensive=70 AircraftReplacementTime=360 AircraftReplacement=60 GroundUnitReplacementTime=240 GroundUnitReplacement=80 RandomTransportType=ANY WeaponResupplyTime=180 AllowRandomAceCreation=TRUE //----------------------------------------------------------------------------- [AirUnit001] AircraftType=F4F-4 Squadron=VMF223 ForceID=1 Nation=USMC DefaultTexture=VMF223 BaseArea=Munda Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=70 MissionChance=25 MissionChance[CAS]=50 MissionChance[sEAD]=50 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=50 UpgradeType=FIXED [AirUnit002] AircraftType=SBD-3 Squadron=VS-8 ForceID=1 Nation=USN DefaultTexture=VS-8 BaseArea=Henderson Field RandomChance=100 MissionRate=0.9 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=FIXED [AirUnit003] AircraftType=F4F-4 Squadron=VF6 ForceID=1 Nation=USN DefaultTexture=VF6 BaseArea=Henderson Field RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=80 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=20 MissionChance=90 MissionChance[CAS]=90 MissionChance[sEAD]=80 MissionChance[ARMED_RECON]=90 MissionChance[ANTI_SHIP]=50 MissionChance[RECON]=50 UpgradeType=FIXED //----------------------------------------------------------------------------- [AirUnit004] AircraftType=A6M2 UnitName=251 Kokutai ForceID=3 Nation=IJN BaseArea=Rabaul RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=10 MissionChance[RECON]=20 UpgradeType=ANY [AirUnit005] AircraftType=Ki-43 UnitName=11th Sentai, 3 Chutai ForceID=2 Nation=Japanese Empire BaseArea=Bonis Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=0 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=20 UpgradeType=ANY [AirUnit006] AircraftType=D3A1 UnitName=553 Kokutai ForceID=3 Nation=IJN BaseArea=Bonis Field RandomChance=100 MaxAircraft=20 StartAircraft=20 MaxPilots=16 StartPilots=16 Experience=40 Morale=80 Supply=100 Intelligence=80 MissionChance[sWEEP]=90 MissionChance[CAP]=90 MissionChance[iNTERCEPT]=90 MissionChance[ESCORT]=90 MissionChance=25 MissionChance[CAS]=25 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=25 MissionChance[RECON]=20 UpgradeType=ANY //----------------------------------------------------------------------------- [GroundUnit001] GroundObjectType=Sherman_E8 UnitName=1st Marine Tank Div ForceID=1 Nation=USMC BaseArea=Henderson RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY [GroundUnit002] GroundObjectType=T-34 UnitName=50th Tank Btn. ForceID=2 Nation=Empire of Japan BaseArea=Rabaul RandomChance=100 StartObjects=100 MaxObjects=100 Experience=75 Morale=80 Supply=100 Intelligence=20 UpgradeType=ANY //----------------------------------------------------------------------------- [strategicNode001] Area=Henderson Field ConnectTo[001].Target=Rabaul ConnectTo[001].BasePoint=208387,665775 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 [strategicNode002] Area=Rabaul ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 [strategicNode003] Area=Vunakanau Field ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Rabaul ConnectTo[002].BasePoint=208387,665775 [strategicNode004] Area=Bonis Field ConnectTo[001].Target=Henderson Field ConnectTo[001].BasePoint=682001,353997 ConnectTo[002].Target=Munda Field ConnectTo[002].BasePoint=536004,422005 [strategicNode005] Area=Munda Field ConnectTo[001].Target=Bonis Field ConnectTo[001].BasePoint=374003,588000 ConnectTo[002].Target=Vunakanau Field ConnectTo[002].BasePoint=202001,652000 //----------------------------------------------------------------------------- [FrontLine] HideOverWater=TRUE This is the Solomons.ini I made... [CampaignData] CampaignName=Solomons DataFile=Solomons_DATA.ini CampaignMap=Solomons-V3 Historical=FALSE Service001=USAF Service002=USN Service003=USMC Force001=United States Force002=Japanese Empire Force003=IJN [uSMCUnit001] Squadron=VMF223 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=F4F-4 [uSNUnit001] Squadron=VS-8 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=SBD-3 [uSNUnit002] Squadron=VF6 ForceID=1 UnitID=2 StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=F4F-4 //----------------------------------------------------------------------------- [CustomUnit] StartText=Solomonstart.txt I also made a Solomonstart.txt but dont have txt files for the other stuff yet. Not sure they are needed at this time or not. I also edited the Solomons-v3_nations.ini to include the IJN. It looks like this now... [Theater] TheaterName=Solomon Islands Location001=Guadalcanal Location002=New Britian Location003=New Ireland Location004=Bouganville Location005=New Georgia Location006=Floridia Island Location007=Santa Isabel [Nation001] NationID=002 Name=USAF DisplayName=United States Army Air Force Alignment=FRIENDLY PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 [Nation002] NationID=209 Name=Japanese Empire DisplayName=Imperial Japanese Army Air Force Alignment=ENEMY PilotNameList=NamesJapanese.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2AxisFighter Formation.Attack=WW2AxisFighter Formation.Bomber=WW2AxisBomber Formation.Transport=AxisBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 [Nation003] NationID=003 Name=USN DisplayName=United States Navy Alignment=FRIENDLY PlayerFlyable=TRUE PilotNameList=NamesUSNMC.lst RankList=RanksUSN.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation004] NationID=005 Name=USMC DisplayName=United States Marine Corps Alignment=FRIENDLY PlayerFlyable=TRUE PilotNameList=NamesUSNMC.lst RankList=RanksUSMC.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=EXCELLENT GenderRatio=0 [Nation005] NationID=216 Name=IJN DisplayName=Imperial Japanese Naval Air Force Alignment=ENEMY PilotNameList=NamesJapanese.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2AxisFighter Formation.Attack=WW2AxisFighter Formation.Bomber=WW2AxisBomber Formation.Transport=AxisBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 I have both the solomons.ini and the solomons_DATA.ini in a folder called Solomons placed in the Campaign folder in my mod folder located at C:\Users\Jeff\Saved Games\ThirdWire\StrikeFighters2 PAW . So, any thoughts, suggestions, guffaws? Im at a loss here. Quote
BardBitch Posted December 25, 2012 Posted December 25, 2012 (edited) You only need two [Force00x] listings. One for the good guys & on for the bad. Make [Force001] USN and [Force002] the IJN, or whatever your primary forces will be for each side. All other U.N. nations will be 'under the command' of [Force001] (i.e. Australia, RoyalNavy, USMC ..) or of [Force002] (Japanese Empire, etc..). These nations will then be listed in the CAMP_DATA.ini's Nation= section. Next, make sure that [Force001] & [Force002] and all other Nation= belligerents are listed in your Nations.ini. Having the Solomons folder with the Solomons.ini pointing to the Solomons_DATA.ini is all correct. The campaign folder must be named CAMPAIGNS, though. The Solomons.ini should look something like this - [CampaignData] CampaignName=Solomons DataFile=Solomons_data.ini CampaignMap=Solomon-V3 NavalCampaign=TRUE <<<<<<< If using SF2NA Service001=USN <<<<<< These will be the nations listed in your SOLOMONS_Data.ini that you want to make flyable by the player. If you don't want to fly for the Jap's, then there's no need to list them here. This is the 'callout' for the lisitngs below, which make up the menu screen listings when selecting a unit for your campaign. Service002=USMC Service003= Service004= Service005= Force001=US Navy Force002=Imperial Japanese Navy [uSMCUnit001] Squadron=VMF223 ForceID=1 UnitID=1 StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=F4F-4 [uSNUnit001] Squadron=VS-8 ForceID=1 UnitID=2 <<<<<<<<<<<<<<<<<< this # - [AirUnit002] from the SOLOMONS_DATA.ini must be listed as 2 here StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=SBD-3 [uSNUnit002] Squadron=VF6 ForceID=1 UnitID=3 <<<<<<<<<<<<<<<<<< this # - [AirUnit003] from the SOLOMONS_DATA.ini must be listed as 3 here StartDate=09/01/1942 DescFile= StartText=Solomonstart.txt AircraftType=F4F-4 The [AirUnit00x] from the SOLOMONS_DATA.ini is the UnitID= for the SOLOMONS.ini. Edited December 25, 2012 by glecko Quote
+Wrench Posted December 25, 2012 Posted December 25, 2012 also, Sherman E8s didn't come out until 1945. Probally want the M4A1, since we lack the Stuart M3/M5 Quote
logan4 Posted December 25, 2012 Posted December 25, 2012 Maybe has nothing to do with it but some of the 'Nation=' call outs are out of sink for japan. In ground unit you listed it as "Empire of Japan" in air unit it is listed as "Japanese Empire" Quote
+pcpilot Posted December 26, 2012 Author Posted December 26, 2012 Thanks fellas, you gave me something else to work on. Yeah, the easy8 was all I had on hand at the time; kind of a placeholder till I get something more appropo. Quote
+pcpilot Posted December 26, 2012 Author Posted December 26, 2012 (edited) Ok, finally got the campaign to showup! YAY! Another question, my sbd squadron doesnt show up. The Marines and VF-6 do. Any ideas? Ill take another look at the ini,s tommorrow. Also, How do I get the F4F's to upgrade later to say F4U's or for the Navy, F6Fs? Anyway to get that upgrade fairly quickly? Edited December 26, 2012 by pcpilot Quote
+Wrench Posted December 26, 2012 Posted December 26, 2012 (edited) Hellcat's weren't used in that theatre ... USMC used Wildcats, some squadrons even AFTER Corsairs were deployed. The Navy was rather busy at the time with the Central Pacific drive, and left the Solomons theatre to the Marines, Army, RAAF and RNZAF (although there WERE a few Fast Carrier TF raids against Raubal .. but you rally don't want to open the "Naval Map=TRUE" can of worms on this map ... not really enough room for CV zones on the water bmp I'd reccomend getting the Osprey Campaign book series; I know there's on for Guadalcanal, as I used it for some of the terrain buildings. Further research into the drive north up the islands chain, and the isolation of Rabual would definately be reccomened (2 main axis of attack -- up from the 'canal, and up from New Gueinea) start here: http://www.farposst....hpBB2/index.php *haven't found ANY reference in ANY of my source material of USMC ever using Hellcats ... seems it's strictly a navy bird. the Marines were quite happy with thier Corsairs. Edited December 26, 2012 by Wrench Quote
logan4 Posted December 26, 2012 Posted December 26, 2012 "How do I get the F4F's to upgrade later to say F4U's or for the Navy, F6Fs? Anyway to get that upgrade fairly quickly?" You will have to set the upgrade type to fixed with a specific date in the campaign_data.ini. Like in following example (using A-4 as xmpl): UpgradeType=FIXED Upgrade[01].Date=9/28/1961 Upgrade[01].Type=A-4C Upgrade[02].Date=3/12/1963 Upgrade[02].Type=A-4E Most campaign uses "Upgrade[01].Year" statement. Quote
+Crusader Posted December 26, 2012 Posted December 26, 2012 ....... *haven't found ANY reference in ANY of my source material of USMC ever using Hellcats ... seems it's strictly a navy bird. the Marines were quite happy with thier Corsairs. USMC Night Fighter Squadrons ;) Quote
+pcpilot Posted December 26, 2012 Author Posted December 26, 2012 Fascinating wrench, thank you. Honestly I had never heard of F6Fs in the Solomons, I was just throwing ideas around. Logan, thank you... Quote
+KnightWolf45 Posted December 26, 2012 Posted December 26, 2012 Files from the old solomos campaign Quote
+KnightWolf45 Posted December 26, 2012 Posted December 26, 2012 ok now whit working keyboard the camaping in my last post his the old gen 1 solomons campaing maybe it can be used has a guide since its out off dated and not all aircraft are available any more hopes this helps. Quote
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