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Similar Content
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By FANATIC MODDER
View File F-102A RAZBAM pack v1.0
YOU NEED RAZBAM F-102A FOR USING THIS PACK
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I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
Submitter FANATIC MODDER Submitted 11/17/2024 Category F-102
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By FANATIC MODDER
YOU NEED RAZBAM F-102A FOR USING THIS PACK
----------------------------------------------------------------------------------------
I had this reworked F-102A in my HD for a long time.
I have combined Paulopanz 's skinpack in RAZBAM with my own improvements.
I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts.
There is also
- a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods.
- a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot.
Credits must really go to
- RAZBAM
- Paulopanz
- Ravenclaw
Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them.
EDIT:
1) About the weapons:
- For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack.
- This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s
- I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone.
2) I have not included a READ ME file, which I think I will do in the future.
3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me.
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By yakarov79
View File Sabre Dogs - In USAF service.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF.
F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks.
F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications.
F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60)
All skins are in 3072x3072 format.
Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L
All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used.
* I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me)
Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61.
Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game.
I believe that the flight model could be improved for this aircraft. But this is not my cup of tea.
There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope.
It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers.
Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon.
Credits:
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model, skins, decals, research...
Weapons: Mk4 Mighty Mouse by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
Submitter yakarov79 Submitted 11/17/2024 Category F-86
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By yakarov79
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod.
New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF.
F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks.
F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications.
F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60)
All skins are in 3072x3072 format.
Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L
All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used.
* I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me)
Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61.
Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game.
I believe that the flight model could be improved for this aircraft. But this is not my cup of tea.
There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope.
It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers.
Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon.
Credits:
The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench.
Yours truly - model, skins, decals, research...
Weapons: Mk4 Mighty Mouse by Ravenclaw.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. .
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