+Cliff7600 Posted February 3, 2013 Posted February 3, 2013 (edited) Hi guys : ) Read this http://combatace.com...opy-operations/ I found something about the canopy opening. We are here with 08 patch installs. Nothing new, but nothing that I see in the mods... 1) the canopy MUST be animated Let's take an exemple with the RavenClaw 007 RF-4E_GAF in the data.ini file : [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=3 The canopy will be animated by the 3D model animation n°3 and the key is n°10 2) in this case, the cockpit has an animated canopy too in the cockpit.ini file : [Canopy_Unlocked] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy_Light MovementType=Light AnimationID=2 ItemNumber=3 The canopy mesh of the cockpit will be animated by the cockpit model animation n°2 and the link is for the animation n°3 of the model. Ok, what I found? 2)bis, as long as there's a specific mesh for the canopy, you can link it to the 3D model animated canopy. The exemple is now the old T-33A by Pasko in the data.ini file : [Canopy] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=55.0 Setting[1].DeployValue=1.5 Setting[1].RetractValue=4.0 MaxDeflection=55.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=7 ModelNodeName=CanopyFrame will be change to : [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=7 in the cockpit.ini : [CanopyAnim1] Type=AIRSPEED_INDICATOR NodeName=Canopyopener MovementType=ROTATION_Z ValueUnit=KNOTS Set[01].Position=-80.0 Set[01].Value=10.0 Set[02].Position=0.0 Set[02].Value=15.0 [CanopyAnim2] Type=AIRSPEED_INDICATOR NodeName=CanopyFrame MovementType=POSITION_Y ValueUnit=KNOTS Set[01].Position=-1.0 Set[01].Value=3 Set[02].Position=-0.2 Set[02].Value=7 Set[03].Position=0.0 Set[03].Value=13 : / the canopy slides aft because it's an F-80 pit !? So it will become something like this : [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopyopener MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=0.95 Set[02].Value=0.0 Set[03].Position=-80.0 Set[03].Value=1.0 ItemNumber=7 [CanopyAnim2] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=20.0 Set[02].Value=1.0 ItemNumber=7 [CanopyAnim3] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 ItemNumber=7 And add to the Cockpit.ini file : Instrument[XXX]=CanopyAnim3 XXX is the next number in sequence Nice : ) Ok it's not perfect, but I like it. Another exemple, more simple because the canopy actualy slides, Cocas' GladiatorMk2 : Data.ini [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=3.0 AnimationID=3 Cockpit.ini [CanopyOpen] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy MovementType=Position_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.65 Set[02].Value=1.0 ItemNumber=3 Let's save you some time The A6M2-N Rufe Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=4 Cockpit.ini [Canopy] Type=EXTERNAL_ANIMATION_LINK NodeName=MAIN_CANOPY MovementType=POSITION_Y Set[01].Position=0 Set[01].Value=0.0 Set[02].Position=-1.4 Set[02].Value=1.0 ItemNumber=4 The MiG-21MF Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=6.0 AnimationID=4 Cockpit.ini [Canopy_Abre01] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyMarco MovementType=ROTATION_X Set[01].Position=0 Set[01].Value=0 Set[02].Position=-90 Set[02].Value=1 ItemNumber=4 [Canopy_Abre02] Type=EXTERNAL_ANIMATION_LINK NodeName=Gancho MovementType=ROTATION_Y Set[01].Position=0 Set[01].Value=0 Set[02].Position=105 Set[02].Value=1 ItemNumber=4 [Canopy_Abre03] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopySellar MovementType=ROTATION_Z Set[01].Position=-30 Set[01].Value=0 Set[02].Position=20 Set[02].Value=1 ItemNumber=4 [Canopy_Abre04] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyMarcoPadre MovementType=ROTATION_Y Set[01].Position=0 Set[01].Value=0 Set[02].Position=3 Set[02].Value=1 ItemNumber=4 The new A-26 from SF2, but with the old Kesselbrut pit (for SF2 of course) Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=4.0 AnimationID=10 Cockpit.ini [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=PilotCanopydoor MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=15 Set[02].Value=1.0 ItemNumber=10 [PDHAnim] Type=EXTERNAL_ANIMATION_LINK NodeName=PilotDoorHold MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=36 Set[02].Value=1.0 ItemNumber=10 [CanopyAnim2] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotCanopydoor MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-15 Set[02].Value=1.0 ItemNumber=10 [CanopyAnim22] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotCanopydoor MovementType=POSITION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=0.18 Set[02].Value=1.0 ItemNumber=10 [CoPDHAnim] Type=EXTERNAL_ANIMATION_LINK NodeName=CoPilotDoorHold MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=36 Set[02].Value=1.0 ItemNumber=10 And add to the Cockpit.ini file : Instrument[XXX]=CanopyAnim1 Instrument[XXX]=PDHAnim Instrument[XXX]=CanopyAnim2 Instrument[XXX]=CanopyAnim22 Instrument[XXX]=CoPDHAnim XXX is the next number in sequence Not perfect, but still fun The T-37 and A-37 (from the other site) Data.ini [Canopy] SystemType=ANIMATION DeploymentMethod=MANUAL InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=5 Cockpit.ini [CanopyAnim1] Type=EXTERNAL_ANIMATION_LINK NodeName=Canopy_Frame MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=80.0 Set[02].Value=1.0 ItemNumber=5 [CanopyLockWarningLight] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyLight MovementType=LIGHT Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1.0 Set[02].Value=1 ItemNumber=5 There's a light when the canopy is open lol So please 3D modders, animate the canopy of your 3D model, and create a specific canopy mesh in the cockpit (animation not needed) Thanks for reading : ) Edited February 3, 2013 by Cliff11 Quote
+RAVEN Posted February 3, 2013 Posted February 3, 2013 This will not work at the 06 patch correct? If I model the cockpit.lod canopy_frame and the canopy_glass as separate meshes and link them in Max can the ini statments for frame and glass be combined? Just 0ne EXTERNAL_ANIMATION_LINK? 08 patch. Quote
+Cliff7600 Posted February 3, 2013 Author Posted February 3, 2013 No I don't think it'll work at patch 06 About the meshes hierarchy, I can't tell It's just several tests that went to theory. Quote
FastCargo Posted February 4, 2013 Posted February 4, 2013 Cliff, Great find! I'd be curious how many cockpit models use separate meshes for the canopy verses for the windscreen. FC Quote
+RAVEN Posted February 4, 2013 Posted February 4, 2013 Well I tested it with one of my Hurri's and works fine, 08 Patch, 06 patch is a no go! Thanks for the info Cliff. Raven Quote
+Cliff7600 Posted February 10, 2013 Author Posted February 10, 2013 (edited) For the A-26C Invader with the A-26C_Pit by Kesselbrut Patch 08, of course (should work in SF2) Just fun to test Mind your head! In the cockpit.ini file : [bombsight] Type=EXTERNAL_ANIMATION_LINK MovementType=ANIMATION AnimationID=1 AnimationTime=1.0 Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1 Set[02].Value=1 ItemNumber=6 It doesn't fit if you toss your bombs, aiming with the gunsight or with the nose of the plane. Otherwise, you won't forget anymore to open the damn bay lol (and you can delete the arrestor hook entry in the data.ini file) As a back up, the original entry is [bombsight] Type=ARRESTING_HOOK_INDICATOR MovementType=ANIMATION AnimationID=1 AnimationTime=1.0 Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=1 Set[02].Value=1 Edited February 10, 2013 by Cliff11 Quote
+SupGen Posted February 11, 2013 Posted February 11, 2013 Cliff11, thanks for this; Razbam's F-102A uses this technique to animate the fold-down gunsight (mainly, I think, as a weapons bay "indicator"), but until I read this I didn't really understand how it worked. I've now been able to animate a lot of stuff in the cockpit that wasn't working before.That's two things you've helped me out with on that plane; your rudder fix for Veltro2K's old F-102 worked on this one, too. Thanks again. Quote
+Cliff7600 Posted February 11, 2013 Author Posted February 11, 2013 @ SupGen : you're welcome! You remember the Veltro2K's F-102 rudder fix? It's been quite a while ; ) Quote
+SupGen Posted February 11, 2013 Posted February 11, 2013 I found it when I was searching desperately for any information, anywhere, for any F-102 when I first started updating Razbam's. Same problem, worked perfectly. Quote
Norberto Masso Posted October 4, 2013 Posted October 4, 2013 (edited) Hi, I downloaded the WombRaider open canopy mod for my SF2. I copied the xxx_data.ini files to the diferent aircraft folders and the mod works fine (at least the F8E and F15A work well), but in all the F-4 this happens: The canopy open fine but the tail...Anyone knows why this happens and how can I solve it? Will be a plane weight setting? Edited October 4, 2013 by Norberto Masso Quote
+Cliff7600 Posted October 4, 2013 Author Posted October 4, 2013 If you use 1st generation mods for SF2... it might not work at all! Not a weight issue anyway. There should be SF2 entries that are different in the "open canopy file". According to your screenshots, check the LeftMainGear and RightMainGear parts in the [...]data.ini file [LeftMainGear] ... AnimationID=1 [RightMainGear] ... AnimationID=1 (Don't know if it will solve the problem...) Quote
Norberto Masso Posted October 4, 2013 Posted October 4, 2013 Great...! The modification solved the problem, many thanks, if another question I'll back to consult you, greetings... Quote
Norberto Masso Posted October 4, 2013 Posted October 4, 2013 (edited) ...now another problem appeared: when I drop tanks, two "drops" but the original threes remain on the plane ... Edited October 4, 2013 by Norberto Masso Quote
Wrench Posted October 4, 2013 Posted October 4, 2013 (edited) you CANNOT use SF2 data in SF1, and vice versa Period all the nodes are different Edited October 4, 2013 by Wrench Quote
Norberto Masso Posted October 4, 2013 Posted October 4, 2013 I understand, many thanks, but...wich is the proper way to make the canopys "openables" in SF2...? Quote
Wrench Posted October 4, 2013 Posted October 4, 2013 pretty much the same way, excepting you NEED to extract the aircraft's data ini, place it IN the aircraft folder (which is actually no different than before) and find the canopy animation ID Located in the Crew Section of said data ini Quote
+Cliff7600 Posted October 4, 2013 Author Posted October 4, 2013 (edited) It's the same way in SF1 or SF2. (oops, edit : not the same exactly for the extracting of the file...) But don't mix the files, they're too different. Don't use files that are not exactly what you want. Open the files, look in them... if you understand what's going on you'll do it your own way. The canopy MUST be animated at the start, in the 3D model. It cannot be added later. Look at the link in the first post of this thread, download some files from the SF2 section, and try some little edits (back up your files before) And post your question in the SF2 forum, you'll have more views or answers for SF2 issues. In the data.ini file [Nose] (or fuselage... or something else...) ... SystemName[???]=Canopy and further in the data.ini file you have : [Canopy]SystemType=ANIMATIONInputName=ANIMATION_??DeploymentMethod=MANUALAnimationTime=?,??AnimationID=? You must know what the right number for each ? [???] next number in sequence ANIMATION_? is the toggle you want to use AnimationTime is in second AnimationID is the animation of the canopy, sometime you just don't have the right number 1 to 9 (maybe 10? but no more), sometime there's no animation at all. Sorry Wrench, we wrote at the same time and I took longer than you ; ) Edited October 4, 2013 by Cliff7600 Quote
Norberto Masso Posted October 4, 2013 Posted October 4, 2013 Many thanks por your clear advises, Quote
+Cliff7600 Posted October 29, 2022 Author Posted October 29, 2022 (edited) I have been messing with the F-106 model by Pasko since forever. Yet I only found out yesterday that the canopy could be opened also in the cockpit view. In the data.ini : [Nose] ... SystemName[004]=Canopy [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 DeploymentMethod=MANUAL AnimationTime=6.0 AnimationID=9 MaxDeploySpeed=15 ------------------------------------------------------------------------------------------------------------------------------- In the cockpit.ini file : Instrument[054]=Canopy1 Instrument[055]=Canopy2 [Canopy1] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=50.0 Set[02].Value=1.0 ItemNumber=9 [Canopy2] Type=EXTERNAL_ANIMATION_LINK NodeName=CanopyFrame MovementType=POSITION_Z Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=1.0 Set[02].Value=1.0 ItemNumber=9 Edited October 29, 2022 by Cliff7600 Quote
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